Next Generation Computer Animation Techniques, Jian Chang; Jian Jun Zhang; Nadia Magnenat-Thalman
Автор: Gilland, Joseph Название: Elemental magic: The Art of Special Effects Animation ISBN: 0240811631 ISBN-13(EAN): 9780240811635 Издательство: Taylor&Francis Рейтинг: Цена: 6018.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A richly illustrated full-color guide to creating stunning hand-drawn and digital special effects by Joseph Gilland, whose work has been seen in films such as Lilo & Stitch, Mulan, and Brother Bear.
Автор: Watt Название: Multithreading for Visual Effects ISBN: 1482243563 ISBN-13(EAN): 9781482243567 Издательство: Taylor&Francis Рейтинг: Цена: 7823.00 р. 11176.00-30% Наличие на складе: Есть (1 шт.) Описание:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry
In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.
Diverse Solutions to Solve Performance Problems
After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.
Описание: This book offers the latest research in Intelligent Scene Modeling Information Systems. It uses three main notions to explore improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity, and Human Intelligence.
Автор: David F. Rogers; Rae Earnshaw Название: Techniques for Computer Graphics ISBN: 1461387159 ISBN-13(EAN): 9781461387152 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Papers for an International Summer Institute on the State of the Art Computer Graphics, held at the University of Stirling, Scotland, Summer 1986. Sponsored by the British Computer Soc. Computer Graphics and Display Group and theComputer Graphics Soc.
Автор: David F. Rogers; Rae Earnshaw Название: Computer Graphics Techniques ISBN: 1461287901 ISBN-13(EAN): 9781461287902 Издательство: Springer Рейтинг: Цена: 16769.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In the third paper in this chapter, Mike Pratt provides an historical intro- duction to solid modeling. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the `skin` while constructive solid geometry representation is most efficent for the inter- nal mechanism.
Автор: Dimitri Plemenos; Georgios Miaoulis Название: Artificial Intelligence Techniques for Computer Graphics ISBN: 3540851275 ISBN-13(EAN): 9783540851271 Издательство: Springer Рейтинг: Цена: 23757.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Present the work of the Intelligent Computer Graphics community. This volume contains papers from the last 3IA Conference (3IA`2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems.
Автор: Andr? Gagalowicz; Wilfried Philips Название: Computer Vision/Computer Graphics Collaboration Techniques ISBN: 3642018106 ISBN-13(EAN): 9783642018107 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the 4th International Conference on Computer Vision/Computer Graphics Collaboration Techniques, MIRAGE 2009, held in Rocquencourt, France, in May 2009.
Автор: John Vince Название: Handbook of Computer Animation ISBN: 1447111060 ISBN-13(EAN): 9781447111061 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing.
Автор: Nadia Magnenat-Thalmann; Daniel Thalmann Название: Computer Animation `91 ISBN: 4431668926 ISBN-13(EAN): 9784431668923 Издательство: Springer Рейтинг: Цена: 12577.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: N. Magnenat-Thalmann; D. Thalmann; B. Arnaldi Название: Computer Animation and Simulation 2000 ISBN: 3211835490 ISBN-13(EAN): 9783211835494 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Presents methods in computer animation and simulation. This collection of papers covers research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Автор: Kim Название: Fluid Engine Development ISBN: 1498719929 ISBN-13(EAN): 9781498719926 Издательство: Taylor&Francis Рейтинг: Цена: 9645.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer's perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.
Explains how to create a fluid simulation engine from scratch
Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
Explores various kinds of simulation techniques for fluids using particles and grids
Discusses practical issues such as data structure design and optimizations
Covers core numerical tools including linear system and level set solvers
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