Games for Training, Education, Health and Sports, Stefan G?bel; Josef Wiemeyer
Автор: Vincenti Название: E-Learning, E-Education, and Online Training ISBN: 3319496247 ISBN-13(EAN): 9783319496245 Издательство: Springer Рейтинг: Цена: 6988.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the proceedings of the 3rd International Conference on E-Learning, E-Education, and Online Training, eLEOT 2016, held in Dublin, Ireland, August 31 – September 2, 2016.The 25 revised full papers presented were carefully reviewed and selected from 35 submissions. They focus on topics as augmented reality learning, blended learning, learning analytics, mobile learning, virtual learning environments.
Описание: Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.
Автор: Heimo H. Adelsberger; Kinshuk; Jan Martin Pawlow Название: Handbook on Information Technologies for Education and Training ISBN: 3642093485 ISBN-13(EAN): 9783642093487 Издательство: Springer Рейтинг: Цена: 34799.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This handbook enables readers to gain a deep understanding of past, current, and forthcoming research and applications in the field of educational technology. The handbook serves as a guide for researchers and practitioners working in education and training.
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.
Автор: Ben Schouten; Stephen Fedtke; Marlies Schijven; Mi Название: Games for Health 2014 ISBN: 3658071400 ISBN-13(EAN): 9783658071400 Издательство: Springer Рейтинг: Цена: 5223.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care.
Автор: David J. Basarab Sr.; Darrell K. Root Название: The Training Evaluation Process ISBN: 9401053065 ISBN-13(EAN): 9789401053068 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In this text, The Training Evaluation Process, David Basarab and Darrell Root provide commercial industry training with a step-by-step approach to use when evaluating training progrruns, thus allowing training to be viewed as an investment rather than an expense.
Описание: This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.
Автор: Paul Nicholson; J. Barrie Thompson; Mikko Ruohonen Название: E-Training Practices for Professional Organizations ISBN: 1402077564 ISBN-13(EAN): 9781402077562 Издательство: Springer Рейтинг: Цена: 18161.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: "E-Training Practices for Professional Organizations" is an essential reference for anyone interested in the integration of e-business, e-work and e-learning processes. With academic and professional contributors, "E-Training Practices for Professional Organizations" reflects the multi-faceted and exciting nature of e-training studies.
Автор: Jan van den Akker; Robert Maribe Branch; Kent Gust Название: Design Approaches and Tools in Education and Training ISBN: 9401058458 ISBN-13(EAN): 9789401058452 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: These trends affect not only the aims, content and processes of learning, they also have a strong impact on educational design and development approaches in research and professional practices. The major purpose of this book is to discuss current thinking on promising design approaches and to present innovative (computer-based) tools.
Описание: One of the most important elements needed for effective training in Virtual Reality (VR) is the generation of variable scenarios. This book examines the main components needed when defining effective scenarios: scene geometry, organ appearance, and biomechanical parameters providing an overview of related work and introducing specific solutions.
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