An examination of work, the organization of work, and the market forces that surround it, through the lens of the collaborative practice of game development.
Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process.
Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of videogames, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.
Автор: Silber Название: Pixel Art for Game Developers ISBN: 1482252309 ISBN-13(EAN): 9781482252309 Издательство: Taylor&Francis Рейтинг: Цена: 8726.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft. The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.
Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:
Create tilesets to build game environments
Understand light and shadow
Work efficiently with pixels
Use atmospheric and linear perspective
Create professional-quality Pixel Art
This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.
Praise for the Book: Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It's frankly shocking that there hasn't been a resource like this before ... a very timely book. --Chris Totten, George Mason University, Washington, DC, USA
Автор: Adam Freeman Название: Expert ASP.NET Web API 2 for MVC Developers ISBN: 1484200861 ISBN-13(EAN): 9781484200865 Издательство: Springer Рейтинг: Цена: 7685.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Part I - Getting Started
1. Getting Started
2. Your First Web API Application
3. Essential Techniques
4. Understanding HTTP Web Services
5. SportsStore: Preparation
6. SportsStore: A RESTful Application
7. SportsStore: Creating the Clients
8. SportsStore: Deployment
Part II - Results and Parameter
9. The Anatomy of ASP.NET Web API
10. Creating and Configuring a Web API Application
11. Action Method Results
12. Creating Media Formatters
13. Using the Built-In Media Formatters
14. Understanding Parameter and Model Binding
15. Binding Simple Data Types
16. Binding Complex Data Types - Part 1
17. Binding Complex Data Types - Part 2
18. Model Validation
Part III - Dispatching Requests
19. Dispatching Requests
20. URL Routing - Part 1
21. URL Routing - Part 2
22. Controllers and Actions
23. Filters - Part 1
24. Filters - Part 2
25. Error Handling
26. Using OWIN
Автор: Sean Liao Название: Migrating to Android for iOS Developers ISBN: 148420011X ISBN-13(EAN): 9781484200117 Издательство: Springer Рейтинг: Цена: 5304.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Migrating to Android for iOS Developers gives you-as an experienced native iOS app developer-the skills to learn native Android apps development from scratch.
Автор: Huttermann Michael Название: DevOps for Developers ISBN: 1430245697 ISBN-13(EAN): 9781430245698 Издательство: Springer Рейтинг: Цена: 3766.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: DevOps for Developers delivers a practical, thorough introduction to approaches, processes and tools to foster collaboration between software development and operations.
Автор: Van Der Spuy, Rex Название: Advanced game developer`s toolkit ISBN: 1484210980 ISBN-13(EAN): 9781484210987 Издательство: Springer Рейтинг: Цена: 4890.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.
You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you're comfortable using.
You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web.
The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author.
What You'll Learn
Work with advanced tile-based design techniques for puzzle, platform and maze games
Use Tiled Editor to build game worlds
Build path-finding and AI systems using Line of Sight and A* (A-Star)
Make isometric games
Manage complexity to build games of any size that scale seamlessly
Who This Book Is For
Video game developers with some experience who want to learn the essential techniques they need to know to take their skills to the next level and for readers who want to understand and fine-tune every line of code they write, without resorting to quick fixes.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru