Virtual, Augmented and Mixed Reality, Randall Shumaker; Stephanie Lackey
Автор: De Paolis Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319406507 ISBN-13(EAN): 9783319406503 Издательство: Springer Рейтинг: Цена: 8944.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.
The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and
military sectors.
Автор: De Paolis Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319406205 ISBN-13(EAN): 9783319406206 Издательство: Springer Рейтинг: Цена: 10342.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions.
Автор: Lackey Название: Virtual, Augmented and Mixed Reality ISBN: 3319399063 ISBN-13(EAN): 9783319399065 Издательство: Springer Рейтинг: Цена: 12298.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 70 papers presented in this volume are organized in topical sections named: Usability, User Experience and Design in VAMR, Perception, Cognition, Psychology and Behaviour in VAMR, Multimodal Interaction in VAMR, Novel Devices and Technologies in VAMR, VAMR Applications in Aviation, Space and the Military, Medicine, Health and Well-Being Applications of VAMR, VAMR in Industry, Design and Engineering, Novel Virtual Environments.
Автор: Stephanie Lackey; Jessie Chen Название: Virtual, Augmented and Mixed Reality ISBN: 331957986X ISBN-13(EAN): 9783319579863 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space.- Leaning-Based 360 Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation.- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation.- Intelligent Virtual Environment using Artificial Neural Networks.- Digital Map Table VR: Bringing an Interactive System to Virtual Reality.- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen.- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui.- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications.- Vitty: Virtual Touch Typing Interface with added Finger Buttons.- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces.- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets.- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment.- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform.- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures.- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace.- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games.- Mixed Library - Bridging Real and Virtual Libraries.- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment.- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions.- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications.- Development of a Mobile Tool for Dismounted Squad Team Performance Observations.- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting.- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics.- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity.- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks.- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements.- Health issues in VR.- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interaction
Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices.- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions.- Multi-Modal Interaction System to Tactile Perception.- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design.- Combining Multi-Sensory Stimuli in Virtual Worlds.- A Progress Report.- R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.- Expansion of the Free Form Projection Display Using a Hand-Held Projector.- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects.- Simulation Research on Virtual Movement Based on Kinect.- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments.- Robot Behavior for Enhanced Human Performance and Workload.- Subjective-Situational Study of Presence.- Development of a Squad Level Vocabulary for Human-Robot Interaction.- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems.- 3D Design for Augmented Reality.- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing.- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent.- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise.- Trust and Consequences: A Visual Perspective.- Choosing a Selection Technique for a Virtual Augmented.- Virtual Humans for Interpersonal and Communication Skills.
Описание: Developing augmented and virtual environments.- Interaction in augmented and virtual environments.- Human-robot interaction in virtual environments.- Presence and tele-presence.- Healthcare.
Описание: Healthcare and medical applications.- Virtual and augmented environments for learning and education.- Business, industrial and military applications.- Culture and entertainment applications.
Описание: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience.
Описание: Virtual, Augmented Reality and Serious Games for Healthcare 1
Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319609211 ISBN-13(EAN): 9783319609218 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.
Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio Название: Augmented Reality, Virtual Reality, and Computer Graphics ISBN: 3319609270 ISBN-13(EAN): 9783319609270 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.
Автор: Lucio Tommaso De Paolis; Antonio Mongelli Название: Augmented and Virtual Reality ISBN: 3319228870 ISBN-13(EAN): 9783319228877 Издательство: Springer Рейтинг: Цена: 10062.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions.
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