Model Development and Incremental Learning Based on Case-Based Reasoning for Signal and Image Analysis.- CVT-Based 3D Image Segmentation for Quality Tetrahedral Meshing.- Structuring Digital Spaces by Path-partition Induced Closure Operators on Graphs.- Atypical (Rare) Elements Detection - A Conditional Nonparametric Approach.- Finding Shortest Isothetic Path inside a 3D Digital Object.- Unified Characterization of P-Simple Points in Triangular, Square, and Hexagonal Grids.- Concepts of Binary Morphological Operations Dilation and Erosion on the Triangular Grid.- Boundary and Shape Complexity of a Digital Object.- Interior and Exterior Shape Representations Using the Screened Poisson Equation.- Picture Scanning Automata.- Two-Dimensional Input-Revolving Automata.- Direct Phasing of Crystalline Materials from X-ray Powder Diffraction.- Detection of Counterfeit Coins Based on Modeling and Restoration of 3D Images.- Automated Brain Tumor Diagnosis and Severity Analysis from Brain MRI.- Medical Image Segmentation Using Improved Affinity Propagation.- Simple Signed-Distance Function Depth Calculation Applied to Measurement of the fMRI BOLD Hemodynamic Response Function in Human Visual Cortex.- A Study of Children Facial Recognition for Privacy in Smart TV.- Scrambling Cryptography Using Programmable SLM-based Filter for Video Streaming over a WDM Network.- An Accelerated H.264/AVC Encoder on Graphic Processing Unit for UAV Videos.
Автор: Wallace Jackson Название: Digital Illustration Fundamentals ISBN: 1484216962 ISBN-13(EAN): 9781484216965 Издательство: Springer Рейтинг: Цена: 2794.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1 A Foundation for Digital Illustration: Points and LinesChapter 2 The Curvature of Digital Audio: Spline CurvesChapter 3 The Decoration of Digital Illustration: Stroke and FillChapter 4 The Imagery of Digital Illustration: Seamless PatternsChapter 5 The Rendering of Digital Illustration: Data FormatsChapter 6 The Creation of Digital Illustration: Vertex ToolsChapter 7 The Manual Labor of Digital Illustration: Spline EditingChapter 8 The Algorithms of Digital Illustration: SVG CommandsChapter 9 The Vectorization of Digital Imagery: Image TracingChapter 10 The Compositing of Digital Illustration: Using LayersChapter 11 The Language of Digital Illustration: Fonts and TextChapter 12 The Data Footprint of Digital Illustration: OptimizationChapter 13 The Automation of Digital Illustration: ProgrammingChapter 14 Publish Digital Illustrations: Content Delivery Platforms
Автор: Jackson Название: VFX Fundamentals ISBN: 1484221303 ISBN-13(EAN): 9781484221303 Издательство: Springer Рейтинг: Цена: 3772.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
This book is a comprehensive, introductory title covering concepts central to Visual Special Effects using the free Black Magic Design Fusion 8.0 software package. The book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals will introduce more advanced VFX concepts and pipelines as the chapters progress, covering topics such as Flow Node Compositing, Timeline Animation, Animated PolyLine Masking, Bluescreen and Greenscreen Matte Pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics.
What you'll learn
The New Media Components (raster, vector, audio, video, rendering) needed for VFXThe Concepts behind the Digital Visual Special Effects (VFX) Content Production WorkflowHow to Install and Utilize Black Magic Design Fusion 8 and it’s Visual Programming LanguageConcepts behind Resolution, Aspect Ratio, Bit-Rate, Color Depth, Layers, Alpha, and Masking 2D VFX Concepts such as Animated Masking, Matte Pulling (Primatte V) and Motion Tracking3D VFX Concepts such as 3D Geometry, Materials, Lighting, Animation and Auxiliary ChannelsAdvanced VFX Concepts such as Particle Systems Animation using Real-World Physics (Forces)
Who this book is for
SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.
Автор: Theo Pavlidis Название: Fundamentals of X Programming ISBN: 147578256X ISBN-13(EAN): 9781475782561 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft`s APIs) rather than rely on Java peer objects.
Автор: Jackson, Wallace Название: Digital video editing fundamentals ISBN: 1484218655 ISBN-13(EAN): 9781484218655 Издательство: Springer Рейтинг: Цена: 3912.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1 The Tools of Digital Video: Non-Linear Editing SoftwareChapter 2 Digital Video Hardware: Configuring the WorkstationChapter 3 The Scope of Digital Video: Setting Up Your WorkstationChapter 4 The Foundation for Digital Video: Static 2D ConceptsChapter 5 Movement in Digital Video: Frames, the Fourth DimensionChapter 6 The Sound of Digital Video: Digital Audio Editing TheoryChapter 7 Capturing Digital Video: Digital Camera ConceptsChapter 8 The Workflow for Digital Video: Capture, Edit, ExportChapter 9 The Cleanup of Digital Video: Noise ReductionChapter 10 The Isolation of Digital Video: Editing ToolsChapter 11 The Manual Labor of Digital Video: Pixel EditingChapter 12 The Algorithms of Digital Video: Pixel ProcessingChapter 13 The Visualization of Digital Video: Color CorrectionChapter 14 The Compositing of Digital Video: Using LayersChapter 15 Special Effects for Digital Video: Using Plug-InsChapter 16 The Data Footprint of Digital Video: CompressionChapter 17 The Automation of Digital Video: ProgrammingChapter 18 Publishing Digital Video: Content Delivery Platforms
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