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MMOs from the Inside Out, Richard A. Bartle


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Автор: Richard A. Bartle
Название:  MMOs from the Inside Out
Перевод названия: Ричард Бартл: ММО изнутри наружу
ISBN: 9781484217238
Издательство: Springer
Классификация:


ISBN-10: 1484217233
Обложка/Формат: Paperback
Страницы: 735
Вес: 1.03 кг.
Дата издания: 26.12.2015
Язык: English
Издание: 1st ed.
Иллюстрации: 91 illustrations, black and white; xiii, 735 p. 91 illus.
Размер: 155 x 236 x 53
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Подзаголовок: The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: The ideas, information and instruction of a pioneer of MassivelyMultiplayer Online RolePlaying Games speak to designers and players, taking it that the games are inspirational and boundless forces for good, and aiming to enthuse an upcoming generation, inspire and educate players and designerstobe, and reinvigorate those already in the field.


MMOs from the Outside In

Автор: Richard A. Bartle
Название: MMOs from the Outside In
ISBN: 1484217802 ISBN-13(EAN): 9781484217801
Издательство: Springer
Рейтинг:
Цена: 4191.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society's acceptance of their chosen career.

Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don't understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent.

What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:* Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society.* Delves into what researchers think about why players play.* Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.* Doesn't tell you what to think, it tells you to think. What You Will Learn:* The myriad challenges facing MMOs - and to decide for yourself how to address these challenges.* What MMOs bring to the world that it didn't have before.* How MMOs are regarded, and what this means for how they will be regarded in future.* That playing and designing MMOs has implications for those who don't play or design them.

Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.

Inside the Video Game Industry

Автор: Nichols Randy
Название: Inside the Video Game Industry
ISBN: 0415828287 ISBN-13(EAN): 9780415828284
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Описание: Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.


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