The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.
In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Автор: Minhua Ma; Manuel Fradinho Oliveira; Sobah Peterse Название: Serious Games Development and Applications ISBN: 3642407897 ISBN-13(EAN): 9783642407895 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
Автор: Cornelia Boldyreff; Kevin Crowston; Bj?rn Lundell; Название: Open Source Ecosystems: Diverse Communities Interacting ISBN: 3642020313 ISBN-13(EAN): 9783642020315 Издательство: Springer Рейтинг: Цена: 18161.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the refereed proceedings of the 5th IFIP WG 2.13 International Conference on Open Source Systems, OSS 2009, held in Skovde, Sweden, in June 2009. This book presents 28 revised full papers together with the abstracts of two keynote speeches, 6 workshop introductions, 5 posters and 2 panels that were reviewed from 59 submissions.
Автор: Maiga Chang; Rita Kuo; Kinshuk; Gwo-Dong Chen; M Название: Learning by Playing. Game-based Education System Design and Development ISBN: 3642033636 ISBN-13(EAN): 9783642033636 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9-11, 2009 in Banff, Canada.
Автор: Yanchun Zhang; Jeffrey Xu Yu; Jingyu Hou Название: Web Communities ISBN: 3642066119 ISBN-13(EAN): 9783642066115 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Chapter 1: Introduction (10 pages) -- Web Search, -- Information Filtering -- Web Community Chapter 2: Preliminaries (30 pages) -- Statistics -- Similarity -- Markov Model -- Matrix Expression of Hyperlinks -- Eigenvector, Principle Engenvector, Secondary Engenvector -- Singular Value Decomposition (SVD) of Matrix -- Graph Theory Basis (Random walk) Chapter 3: HITS and Related Algorithms (50 pages) -- The Original HITS -- The Stability issues -- The Randomized HITS -- The Subspace HITS -- Weighted HITS -- Vector Space Model (VSM) -- Cover Density Ranking (CDR) -- The In-depth Analysis of the HITS -- HITS Improvement (a significant improvement to clever algorithm) -- Noise Page Elimination Algorithm Based on SVD -- The PHITS algorithm (probabilistic HITS) -- SALSA (Stochastic algorithm) -- Random Walks and the Kleinberg Algorithm Chapter 4: PageRank Related Algorithms (50 pages) -- The Original PageRank -- Probability Combination of Link and Content Information in PageRank -- Topic-Sensitve PageRank -- Search-Order: Breadth-First, Backlink, Random -- Quadratic Extrapolation -- Exporing the Block Structure of the Web for Computing PageRank -- Second Eignevalue of the Google Matrix -- A Latent Linkage Information (LLI) Algorithm -- WebPage Scoring Systems (WPSS) -- Rank Aggregation -- Random Suffer Method -- Voting Model -- SimRank (graph-based) -- When Experts Agree: Using Non-Affliated Experts to Rank Popular Topics -- PageRank, HITS and a Unified Framework for Link Analysis Chapter 5: Web Classification and Clustering (50 pages) -- Web Document Similarity Measurement -- Web Document Classification Based on Hyperlinks and Document Semantics -- Clustering Hypertext with Applications to Web Search -- Link-based Clustering to Improve Web Search Results -- Measure Similarity of Interest for Clustering Web-Users -- Clustering of Web Users Using Session-based Similarity Measures -- Scalable Techniques for Clustering the Web -- Clustering web surfers with mixtures of hidden Markov Models -- Clustering User Queries of a Search Engine -- Using Web Structure for Classifying and Describing Web Pages -- Matrix-Based Hierarchical Clustering Algorithms Chapter 6: Web Log/Content Mining for Web Community (50 pages) -- Cut-and-Pick Transactions for Proxy Log Mining -- Mining Web Logs to Improve Website Organization -- Extracting Large-Scale Knowledge Bases from the Web -- Mining the Space of Graph Properties -- Discovering Test Set Regularities in Relational Domains (classification) -- Enhanced Hypertext Categorization Using Hyperlinks -- The Structure of Broad Topics on the Web -- Discovering Unexpected Information from Your Competitors' Web Sites -- On Integrating Catalogs -- Web Community Mining and Web Log Mi
Автор: Yvonne Dittrich; Margaret Burnett; Anders Morch; D Название: End-User Development ISBN: 3642387055 ISBN-13(EAN): 9783642387050 Издательство: Springer Рейтинг: Цена: 6986.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes the refereed proceedings of the Fourth International Symposium on End-User Development, IS-EUD 2013, held in Copenhagen, Denmark, in June 2013. The 13 full papers (45% acceptance rate) and 11 short papers (50% acceptance rate) have been presented at the event.
Описание: The often-advocated view that the information technology revolution will change the world must stem from the basic premiss that invesent in IT has a visible impact on productivity and economic growth. But how can we measure this impact and how large is it? By surveying previous studies and by presenting new micro- and macroeconomic evidence, this collection shows that in recent years the use of IT in the production of goods and services has had a strong influence on productivity and economic growth in industrial and in newly industrialized countries. Yet developing countries seem neither to have invested in IT nor benefited from such investments to the same extent as industrial countries. There is concern that information is becoming a commodity, like income and wealth, by which countries are classified as rich and poor. The contributors to this volume argue that investment in infrastructure, physical capital, and education is the key to economic development. This is an old policy prescription in the economics of development. What is new is the suggestion that the IT content of these investments should be high. The use of IT is so widely spread throughout the world economy that no single country can avoid investing in this technology if it wants to improve the standard of living of its citizens. Besides providing citizens with access to IT and to IT education and training, governments should promote participation in the information society, thus generating a sufficiently strong demand base for information products. By developing advanced applications of IT, and by becoming a model for the private sector, governments can alter worker, firm, and consumer attitudes, and lower their costs of adopting IT. The use of IT, not necessarily its production, is what matters for economic development.
Автор: Hannakaisa Isom?ki; Samuli Pekkola Название: Reframing Humans in Information Systems Development ISBN: 1447126017 ISBN-13(EAN): 9781447126010 Издательство: Springer Рейтинг: Цена: 25853.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book offers a comprehensive view of the perceptions of end-users in different Information Systems Development (ISD) methods and approaches. It offers conceptualizations that serve as key constructs for theory development in information systems science.
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