Sovereignty Games, R. Adler-Nissen; T. Gammeltoft-Hansen
Автор: Murdoch Iris Название: Sovereignty of good ISBN: 0415253993 ISBN-13(EAN): 9780415253994 Издательство: Taylor&Francis Рейтинг: Цена: 2142.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Throughout her distinguished and prolific writing career, she explored questions of good and bad, myth and morality. The framework for Murdoch`s questions - and her own conclusions - can be found in the Sovereignty of Good.
Автор: Zimmermann Claus Название: A Contemporary Concept of Monetary Sovereignty ISBN: 0199680744 ISBN-13(EAN): 9780199680740 Издательство: Oxford Academ Рейтинг: Цена: 12830.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: International law dictates that states have sovereignty over their own monetary and fiscal affairs. In practice, however, globalization and the powers of organizations like the IMF and EU are thought to have significantly eroded this idea. This book offers a legal analysis of the development of monetary sovereignty and its meaning in today`s world.
Автор: Zaum, Dominik Название: The Sovereignty Paradox ISBN: 0199207437 ISBN-13(EAN): 9780199207435 Издательство: Oxford Academ Рейтинг: Цена: 20196.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: By looking at the post-conflict international administrations in Bosnia and Herzegovina, Kosovo, and East Timor, the book examines how particular ideas about the state, and about the appropriate relationship between the state and its population, have influenced the statebuilding efforts of the international community.
The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.
In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.
Описание: This book examines how sovereignty works in the context of European integration and postcolonialism. Focusing on a group of micro-polities associated with the European Union, it offers a new understanding of international relations in the context of modern sovereignty.
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