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Foundation ActionScript for Macromedia Flash MX, Ben Renow-Clarke; Sham Bhangal


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Цена: 3632.00р.
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Автор: Ben Renow-Clarke; Sham Bhangal
Название:  Foundation ActionScript for Macromedia Flash MX
ISBN: 9781590591666
Издательство: Springer
Классификация:
ISBN-10: 1590591666
Обложка/Формат: Paperback
Страницы: 500
Вес: 0.83 кг.
Дата издания: 15.10.2003
Язык: English
Размер: 228 x 192 x 27
Основная тема: Computer Science
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What you need to know . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Support: fast. free. and friendly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 FlAs for download . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The case study: stun design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 layout conventions used in this book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 PCs and Macs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1. Interactive FLash 9 Giving your movies instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Working with the Actions panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Picking your scriptwriting mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Who are you talking to? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Controlling movie clips on the stage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Listening to what your movies are telling you . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Events in Flash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 External events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Internal events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Introducing callbacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Nesting spiders - argh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 2.


Migrating to swift from flash and actionscript

Автор: Leseva Adams, Radoslava Lesev, Hristo
Название: Migrating to swift from flash and actionscript
ISBN: 1484216679 ISBN-13(EAN): 9781484216675
Издательство: Springer
Рейтинг:
Цена: 5604.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Use your Flash skills to get into native iOS programming

Foundation ActionScript for Flash 8

Автор: Kristian Besley; Sham Bhangal; Eric Dolecki; David
Название: Foundation ActionScript for Flash 8
ISBN: 1590596188 ISBN-13(EAN): 9781590596180
Издательство: Springer
Рейтинг:
Цена: 5449.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

ActionScript is the native scripting language of Flash. ActionScript knowledge is essential within the world of Flash design and development, as Flash remains a leading tool for cutting-edge interactive design and development.

ActionScript is what gives Flash its power, but with that power comes a certain level of complexity, which can be intimidating. This beginners' book, significantly updated since the last edition, covers all of the basics of ActionScript using version 8 of Flash. The skills acquired by working through this book will enable you to move on to more advanced friends of ED books, such as Foundation PHP 5 for Flash, Foundation ActionScript Animation or Foundation XML for Flash.

This book contains all you need to understand and make use of ActionScript, and to have some fun while learning. The Foundation series teaching style is ideal if you're a non-programmer who wants to learn Flash programming quickly and thoroughly. The authors teach the basics, and provide an all-around proficiency in ActionScript, as well as Flash components within Flash 8. You'll gain the practical skills to build ActionScript based Flash projects, including making initial design decisions, structuring code, and testing. An ongoing case study means that by the end of the book, you'll have constructed a cutting-edge Flash site to showcase your newly learned skills.

Foundation ActionScript Animation

Автор: Keith Peters
Название: Foundation ActionScript Animation
ISBN: 1590595181 ISBN-13(EAN): 9781590595183
Издательство: Springer
Рейтинг:
Цена: 4750.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Sure you can animate using motion tweens--in fact, we'll help you do that with our Flash Cartoon Animation book--but isn't there something extra special in making things move with just a few lines of code?

In this book Keith Peters guides you through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.

This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.

Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry, even if you're a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that ).

This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. You'll work your way through slowly, from using code to move a single object across the screen to creating complex systems that really push Flash's capabilities, with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.

Once you come to grips with the ideas presented here, you'll find yourself creating all manner of exciting animations and games

Foundation ActionScript 3

Автор: Paul Milbourne; Darren Richardson
Название: Foundation ActionScript 3
ISBN: 1484205855 ISBN-13(EAN): 9781484205853
Издательство: Springer
Рейтинг:
Цена: 4186.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

  1. Getting Started with ActionScript 3
  2. ActionScript 3 Fundamentals
  3. Objects and Classes
  4. Working with the Display
  5. Creating Vector Graphics with the Drawing API
  6. User Interaction and More with Events
  7. Working with Video
  8. Using Audio
  9. Working with Components
  10. Regular Expressions
  11. Using XML
  12. Case Study: Creating a Dynamic Image Viewer
  13. Getting Started with Flex
  14. Flex by Example
Object-Oriented ActionScript For Flash 8

Автор: Peter Elst; Gerald YardFace
Название: Object-Oriented ActionScript For Flash 8
ISBN: 1590596196 ISBN-13(EAN): 9781590596197
Издательство: Springer
Рейтинг:
Цена: 5449.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: If there's one thing I've learned as a developer, it's this: Complexity happens; simplicity, you have to consistently strive for. Nowhere is this truer than in education. Our role as teachers, by definition, is to simplify subjects so that they can be easily understood. A good teacher dispels trepidation with anecdote, abstraction with analogy, superstition and magic with knowledge. Simplicity, however, is not easily attained. In order to simplify, you must first gain an enc- passing understanding of the complex. It is a rare person who can simultaneously exist in both the simple and complex plains of a problem domain and communicate effectively at both levels. It is, however, these rare people who make the best teachers. Object-oriented programming (OOP) is a subject that many Flash developers do not approach due to a widespread erroneous perception of its enormous scope and complexity. Nothing could be further from the truth. The core concepts behind OOP are simple enough for a primary school student with a p- ticularly nasty case of Hynerian flu to understand in a single sitting.


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