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Virtual Environments `98, Martin G?bel; J?rgen Landauer; Ulrich Lang; Matthi


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Цена: 12157.00р.
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Автор: Martin G?bel; J?rgen Landauer; Ulrich Lang; Matthi
Название:  Virtual Environments `98
ISBN: 9783211832332
Издательство: Springer
Классификация:

ISBN-10: 3211832335
Обложка/Формат: Paperback
Страницы: 335
Вес: 0.56 кг.
Дата издания: 20.11.1998
Серия: Eurographics
Язык: English
Размер: 244 x 170 x 19
Основная тема: Computer Science
Подзаголовок: Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16–18, 1998
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: Based on a workshop on virtual environments, this volume includes: reviewed technical papers; summaries on panels of VE applications; a panel discussing VEs as the future workspace; and short industrial case studies, reporting very briefly from ongoing industrial activities.


Frontiers of Human-Centered Computing, Online Communities and Virtual Environments

Автор: Rae Earnshaw; Richard Guedj; Andries Van Dam; John
Название: Frontiers of Human-Centered Computing, Online Communities and Virtual Environments
ISBN: 1852332387 ISBN-13(EAN): 9781852332389
Издательство: Springer
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Цена: 34799.00 р.
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Описание: _----- 1 Introduction The USPresident`s Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].

Collaborative Virtual Environments

Автор: Elizabeth F. Churchill; David N. Snowdon; Alan J.
Название: Collaborative Virtual Environments
ISBN: 1852332441 ISBN-13(EAN): 9781852332440
Издательство: Springer
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Цена: 15372.00 р.
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Описание: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice.

Virtual Environments `95

Автор: Martin G?bel
Название: Virtual Environments `95
ISBN: 3211827374 ISBN-13(EAN): 9783211827376
Издательство: Springer
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Цена: 12157.00 р.
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Описание: This volume contains 22 papers on the subject of Virtual Environments (VE). The areas covered are visual presentation aspects, gesture and speech, interaction issues, applications and VE systems, demonstrating the emphasis and the results of various research activities in the field.

Virtual Environments and Scientific Visualization `96

Автор: Martin G?bel; Jaques David; Pavel Slavik; Jarke va
Название: Virtual Environments and Scientific Visualization `96
ISBN: 3211828869 ISBN-13(EAN): 9783211828861
Издательство: Springer
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Цена: 12157.00 р.
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Описание: This volume features selected papers from two workshops on virtual environments and visualization in scientific computing. It includes coverage of virtual environment system architecture, communication requirements, synthetic actors, crowd simulations and modelling aspects.

Virtual Environments `99

Автор: Michael Gervautz; Axel Hildebrand; Dieter Schmalst
Название: Virtual Environments `99
ISBN: 3211833471 ISBN-13(EAN): 9783211833476
Издательство: Springer
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Цена: 12157.00 р.
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Описание: This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments `99, which st st was held in Vienna May 31 and June 1 . Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world.

Virtual Environments 2000

Автор: J.D. Mulder; R. van Liere
Название: Virtual Environments 2000
ISBN: 3211835164 ISBN-13(EAN): 9783211835166
Издательство: Springer
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Цена: 18167.00 р.
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Описание: We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.

Multimedia/Hypermedia in Open Distributed Environments

Автор: Wolfgang Herzner; Frank Kappe
Название: Multimedia/Hypermedia in Open Distributed Environments
ISBN: 3211825878 ISBN-13(EAN): 9783211825877
Издательство: Springer
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Цена: 12157.00 р.
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Описание: Represents the results from the Eurographic symposium on "Multimedia/Hypermedia in Open Distributed Environments", held on 6-8 June 1994, Graz, Austria. About 20 contributions cover a broad range of problems related to this topic. The presentation standards MHEG and PREMO are presented.

Virtual Reality Headsets - A Theoretical and Pragmatic Approach

Автор: Philippe Fuchs
Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 113863235X ISBN-13(EAN): 9781138632356
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание:

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.


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