Описание: _----- 1 Introduction The USPresident`s Information Technology Advisory Committee (PITAC)recently advised the US Senate of the strategic importance of investing in IT for the 21st century, particularlyin the areas of software,human-computer interaction, scalable information infrastructure, high-end computing and socioeconomic issues [1].
Автор: Elizabeth F. Churchill; David N. Snowdon; Alan J. Название: Collaborative Virtual Environments ISBN: 1852332441 ISBN-13(EAN): 9781852332440 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice.
Автор: Martin G?bel Название: Virtual Environments `95 ISBN: 3211827374 ISBN-13(EAN): 9783211827376 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume contains 22 papers on the subject of Virtual Environments (VE). The areas covered are visual presentation aspects, gesture and speech, interaction issues, applications and VE systems, demonstrating the emphasis and the results of various research activities in the field.
Автор: Martin G?bel; Jaques David; Pavel Slavik; Jarke va Название: Virtual Environments and Scientific Visualization `96 ISBN: 3211828869 ISBN-13(EAN): 9783211828861 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This volume features selected papers from two workshops on virtual environments and visualization in scientific computing. It includes coverage of virtual environment system architecture, communication requirements, synthetic actors, crowd simulations and modelling aspects.
Автор: Michael Gervautz; Axel Hildebrand; Dieter Schmalst Название: Virtual Environments `99 ISBN: 3211833471 ISBN-13(EAN): 9783211833476 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments `99, which st st was held in Vienna May 31 and June 1 . Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world.
Автор: J.D. Mulder; R. van Liere Название: Virtual Environments 2000 ISBN: 3211835164 ISBN-13(EAN): 9783211835166 Издательство: Springer Рейтинг: Цена: 18167.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.
Автор: Wolfgang Herzner; Frank Kappe Название: Multimedia/Hypermedia in Open Distributed Environments ISBN: 3211825878 ISBN-13(EAN): 9783211825877 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Represents the results from the Eurographic symposium on "Multimedia/Hypermedia in Open Distributed Environments", held on 6-8 June 1994, Graz, Austria. About 20 contributions cover a broad range of problems related to this topic. The presentation standards MHEG and PREMO are presented.
Автор: Philippe Fuchs Название: Virtual Reality Headsets - A Theoretical and Pragmatic Approach ISBN: 113863235X ISBN-13(EAN): 9781138632356 Издательство: Taylor&Francis Рейтинг: Цена: 22202.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR headsets. Accordingly, virtual reality poses many new scientific challenges for researchers and professionals.
The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach to virtual reality through our Immersion and Interaction methodology also known as "3I model''. Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets currently available on the market. These devices can impart comfort and health problems due to sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to dispel, or at least to decrease, VR sickness. The following three chapters present different VR applications that use VR headsets (behavioural sciences, industrial uses and Digital Art) and the final chapter provides conclusions and discusses future VR challenges.
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