Cooperative Games, Solutions and Applications, Theo S. H. Driessen
Автор: R.J. Aumann Название: Handbook of Game Theory with Economic Applications,3 ISBN: 0444894284 ISBN-13(EAN): 9780444894281 Издательство: Elsevier Science Рейтинг: Цена: 14738.00 р. 21054.00-30% Наличие на складе: Есть (1 шт.) Описание: Covers the fundamental theoretical aspects, a range of applications to economics, several chapters on applications to political science and individual chapters on applications to disciplines as diverse as evolutionary biology, computer science, law, psychology and ethics. This title covers topics including strategic (`Nash`) equilibrium.
Автор: Jerzy A. Filar; Vladimir Gaitsgory; Koichi Mizukam Название: Advances in Dynamic Games and Applications ISBN: 0817640029 ISBN-13(EAN): 9780817640026 Издательство: Springer Рейтинг: Цена: 26552.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This text focuses on various aspects of dynamic game theory, and serves as a guide to the vitality of the field and its applications. A variety of topics are presented including: robust control design and H infinity; pursuit-evasion games; and coupled dynamic and stochastic games.
Автор: Haurie Название: Dynamic Games: Theory and Applications ISBN: 0387246010 ISBN-13(EAN): 9780387246017 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Dynamic games attract strong interest from researchers interested in modelling competitive, as well as conflict situations exhibiting an intertemporal aspect. This book covers a range of problems in both cooperative and non-cooperative games in different areas of applications, especially in economics and management science.
Автор: Weber Thomas A. Название: Optimal Control Theory with Applications in Economics ISBN: 0262015730 ISBN-13(EAN): 9780262015738 Издательство: MIT Press Рейтинг: Цена: 10157.00 р. Наличие на складе: Нет в наличии.
Описание:
A rigorous introduction to optimal control theory, with an emphasis on applications in economics.
This book bridges optimal control theory and economics, discussing ordinary differential equations, optimal control, game theory, and mechanism design in one volume. Technically rigorous and largely self-contained, it provides an introduction to the use of optimal control theory for deterministic continuous-time systems in economics. The theory of ordinary differential equations (ODEs) is the backbone of the theory developed in the book, and chapter 2 offers a detailed review of basic concepts in the theory of ODEs, including the solution of systems of linear ODEs, state-space analysis, potential functions, and stability analysis. Following this, the book covers the main results of optimal control theory, in particular necessary and sufficient optimality conditions; game theory, with an emphasis on differential games; and the application of control-theoretic concepts to the design of economic mechanisms. Appendixes provide a mathematical review and full solutions to all end-of-chapter problems.
The material is presented at three levels: single-person decision making; games, in which a group of decision makers interact strategically; and mechanism design, which is concerned with a designer's creation of an environment in which players interact to maximize the designer's objective. The book focuses on applications; the problems are an integral part of the text. It is intended for use as a textbook or reference for graduate students, teachers, and researchers interested in applications of control theory beyond its classical use in economic growth. The book will also appeal to readers interested in a modeling approach to certain practical problems involving dynamic continuous-time models.
Автор: Theo S. H. Driessen Название: Cooperative Games, Solutions and Applications ISBN: 9048184517 ISBN-13(EAN): 9789048184514 Издательство: Springer Рейтинг: Цена: 23757.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The study of the theory of games was started in Von Neumann (1928), but the development of the theory of games was accelerated after the publication of the classical book "Theory of games and economic behavior" by Von Neumann and Morgenstern (1944).
Автор: Tamer Ba?ar; Alain Haurie Название: Advances in Dynamic Games and Applications ISBN: 1461266793 ISBN-13(EAN): 9781461266792 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: McCain Roger A Название: Value Solutions in Cooperative Games ISBN: 9814417394 ISBN-13(EAN): 9789814417396 Издательство: World Scientific Publishing Рейтинг: Цена: 12514.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Introduces concepts for cooperative game theory, and particularly solutions that determine the distribution of a coalitional surplus among the members of the coalition. This book addresses several generalizations of cooperative game theory.
Автор: Andrey Garnaev Название: Search Games and Other Applications of Game Theory ISBN: 3540671951 ISBN-13(EAN): 9783540671954 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book is on applications of game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others.
Автор: Van Verth James M. Название: Essential Mathematics for Games and Interactive Applications ISBN: 1482250926 ISBN-13(EAN): 9781482250923 Издательство: Taylor&Francis Рейтинг: Цена: 16843.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Expert Guidance on the Math Needed for 3D Game Programming Developed from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.
New to the Third Edition Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.
The Foundation for Successful 3D Programming The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.
An Introduction to Creating Real and Active Virtual Worlds This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.
Web Resource A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors' GDC tutorials.
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