Real-Time Vision for Human-Computer Interaction, Branislav Kisacanin; Vladimir Pavlovic; Thomas S.
Автор: Cipolla Название: Computer Vision for Human-Machine Interaction ISBN: 0521622530 ISBN-13(EAN): 9780521622530 Издательство: Cambridge Academ Рейтинг: Цена: 14098.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This 1998 book collects the ideas and algorithms from the world`s leading scientists, offering a glimpse of the radical changes that could occur as a result of advances in computer vision.
Описание: This book documents the accomplishments and lessons learned from the Agent-Based Modeling and Behavior Representation Model Comparison. It examines the ability of a range of integrative cognitive modelings architectures to predict human behavior.
Автор: Bongers Название: Understanding Interaction ISBN: 1482228629 ISBN-13(EAN): 9781482228625 Издательство: Taylor&Francis Рейтинг: Цена: 9798.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Understanding Interaction is a book that explores the interaction between people and technology, in the broader context of the relations between the human-made and the natural environments.
Описание: The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016.
Автор: Stefan Kopp; Ipke Wachsmuth Название: Gesture in Embodied Communication and Human Computer Interaction ISBN: 3642125522 ISBN-13(EAN): 9783642125522 Издательство: Springer Рейтинг: Цена: 10480.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the thoroughly refereed post-workshop proceedings of the 8th International Workshop on Gesture in Embodied Communication and Human-Computer Interaction, GW 2009, that was held in Bielefeld, Germany, February 2009.
Автор: Marielba Zacarias; Jos? Valente de Oliveira Название: Human-Computer Interaction: The Agency Perspective ISBN: 3642439101 ISBN-13(EAN): 9783642439100 Издательство: Springer Рейтинг: Цена: 29209.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book highlights the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. It provides hands-on-experience by covering representative case studies and offering essential design guidelines.
Автор: Bringsjord Название: Artificial Intelligence and Literary Creativity ISBN: 0805819878 ISBN-13(EAN): 9780805819878 Издательство: Taylor&Francis Рейтинг: Цена: 6736.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Now that IBM`s Deep Blue computer beat the world`s greatest human chess player, Gary Kasparov, this book will see if a story can be written better by a human or a machine.
Описание: The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the
10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer
Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15
other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
Описание: The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
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