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Trust and Deception in Virtual Societies, Cristiano Castelfranchi; Yao-Hua Tan


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Автор: Cristiano Castelfranchi; Yao-Hua Tan
Название:  Trust and Deception in Virtual Societies
ISBN: 9789048156870
Издательство: Springer
Классификация:


ISBN-10: 9048156874
Обложка/Формат: Paperback
Страницы: 257
Вес: 0.41 кг.
Дата издания: 22.09.2011
Язык: English
Размер: 234 x 156 x 16
Основная тема: Computer Science
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: One of the major problems in the development of virtual societies, in particular in electronic commerce and computer-mediated interactions in organizations, is trust and deception.


Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Ethnography and virtual worlds

Название: Ethnography and virtual worlds
ISBN: 0691149518 ISBN-13(EAN): 9780691149516
Издательство: Wiley
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Цена: 4435.00 р.
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Описание: Suitable for students, teachers, designers, and scholars interested in using ethnographic methods, this title provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame.

Trust in Agent Societies

Автор: Rino Falcone; K. Suzanne Barber; Jordi Sabater-Mir
Название: Trust in Agent Societies
ISBN: 3540928022 ISBN-13(EAN): 9783540928027
Издательство: Springer
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Цена: 10480.00 р.
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Описание: Constitutes the refereed post-workshop proceedings of the 11th International Workshop on Trust in Agent Societies, TRUST 2008, held in Estoril, Portugal, in the context of AAMAS 2008, the main international conference on autonomous agents and multi-agent systems.


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