Автор: Bruce G. Batchelor Название: Intelligent Image Processing in Prolog ISBN: 1447111311 ISBN-13(EAN): 9781447111313 Издательство: Springer Рейтинг: Цена: 20962.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Dennis Merritt Название: Building Expert Systems in Prolog ISBN: 1461389135 ISBN-13(EAN): 9781461389132 Издательство: Springer Рейтинг: Цена: 14673.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: When I compare the books on expert systems in my library with the production expert systems I know of, I note that there are few good books on building expert systems in Prolog.
Автор: F U M I O MIZOGUCHI Название: Prolog and its Applications ISBN: 0412377705 ISBN-13(EAN): 9780412377709 Издательство: Springer Рейтинг: Цена: 12157.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: An explanation of how software systems in PROLOG are constructed and what they can do. The book compares PROLOG applications, describes three application programs in detail and discusses the design of expert systems using PROLOG. Each chapter includes a complete program listing.
Автор: Ford Beverley Название: Logic Programming with Prolog ISBN: 144715486X ISBN-13(EAN): 9781447154860 Издательство: Springer Рейтинг: Цена: 5589.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Assuming no programming experience on the reader`s part, this book starts from scratch and aims to arrive at the point where quite powerful programs can be written in the Prolog language. This second edition is revised to be fully compatible with SWI-Prolog.
Автор: Bruce G. Batchelor Название: Intelligent Image Processing in Prolog ISBN: 3540196471 ISBN-13(EAN): 9783540196471 Издательство: Springer Рейтинг: Цена: 21661.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Integrates two technologies, namely Image Processing (IP) and Artificial Intelligence (AI) through the implementation of a fifth generation of industrial vision systems. This book is suitable for image processing specialists and Prolog enthusiasts.
Автор: T.P. Dobry Название: A High Performance Architecture for Prolog ISBN: 1461288207 ISBN-13(EAN): 9781461288206 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Anna-Lena Johansson; Agneta Eriksson-Granskog; Ann Название: Prolog Versus You ISBN: 3540175776 ISBN-13(EAN): 9783540175773 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Prolog Versus You shows how you can take up the gauntlet of the logic programming language Prolog (PROgramming in LOGic) and use it as an obedient programming and problem solving tool. program synthesis, program correctness and program transformation as well as an efficient computation of Prolog programs.
Автор: Lee Naish Название: Negation and Control in Prolog ISBN: 354016815X ISBN-13(EAN): 9783540168157 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Vlieg Название: Scratch by Example ISBN: 1484219457 ISBN-13(EAN): 9781484219454 Издательство: Springer Рейтинг: Цена: 3772.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations.
Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:Imparts a thorough understanding of the Scratch interface.Shows how to create a range of Scratch projects, including simple games.Builds a solid foundation for future programming in other languagesWhat You Will Learn
Navigate the Scratch interfaceCreate sprites and backdropsLearn programming skills good in all languagesProgram simple games and animationsShare programs with friends worldwide
Who This Book Is For
Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.
Автор: Dea, Carl Heckler, Mark Grunwald, Gerrit Phillips, Sean Pereda Llamas, Jose Название: Javafx 9 by example ISBN: 1484219600 ISBN-13(EAN): 9781484219607 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls.
New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects.
Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book:
Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool
Is filled with fun and practical code examples that you can modify and drop into your own projects
Includes an example using Arduino and an accelerometer sensor to track motion in 3D
Helps you create JavaFX applications for iOS and Android devices
What You'll Learn
Work with touch-based interfaces
Interpret gesture-based events
Use shapes, color, text, and UI controls
animation to create a simple click and point game
Add audio and video to your projects
Utilize JavaFX 3D
Create custom controls using CSS, SVG, and Canvas APIs
Organize code into modules using Java Platform Module System (Project Jigsaw)
Who This Book Is For Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.
Автор: Kalicharan Название: C by Example ISBN: 0521456509 ISBN-13(EAN): 9780521456500 Издательство: Cambridge Academ Рейтинг: Цена: 9662.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: C is one of the most popular programming languages. It is flexible, efficient, and highly portable, and can be used to write many different types of programs - from compilers and assemblers to spreadsheets and games. This book is based on ANSI C, the recently adopted standard for the C language.
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