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Prolog by Example, Helder Coelho; Jose C. Cotta


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Цена: 12157.00р.
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Автор: Helder Coelho; Jose C. Cotta
Название:  Prolog by Example
ISBN: 9783642832154
Издательство: Springer
Классификация:

ISBN-10: 3642832156
Обложка/Формат: Paperback
Страницы: 382
Вес: 0.63 кг.
Дата издания: 16.12.2011
Серия: Artificial Intelligence
Язык: English
Размер: 244 x 170 x 21
Основная тема: Computer Science
Подзаголовок: How to Learn, Teach and Use It
Ссылка на Издательство: Link
Рейтинг:
Поставляется из: Германии
Описание: Its real point is the examples introduced from Chapter 3 onwards, and so a Prolog programmer does not need to read Chapters 1 and 2, which are oriented more to teachers and to students, respec- tively.


Intelligent Image Processing in Prolog

Автор: Bruce G. Batchelor
Название: Intelligent Image Processing in Prolog
ISBN: 1447111311 ISBN-13(EAN): 9781447111313
Издательство: Springer
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Цена: 20962.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Building Expert Systems in Prolog

Автор: Dennis Merritt
Название: Building Expert Systems in Prolog
ISBN: 1461389135 ISBN-13(EAN): 9781461389132
Издательство: Springer
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Цена: 14673.00 р.
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Описание: When I compare the books on expert systems in my library with the production expert systems I know of, I note that there are few good books on building expert systems in Prolog.

Concepts, Design, and Performance Analysis of a Parallel Prolog Machine

Автор: Joachim Beer
Название: Concepts, Design, and Performance Analysis of a Parallel Prolog Machine
ISBN: 3540520538 ISBN-13(EAN): 9783540520535
Издательство: Springer
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Цена: 9781.00 р.
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Prolog and its Applications

Автор: F U M I O MIZOGUCHI
Название: Prolog and its Applications
ISBN: 0412377705 ISBN-13(EAN): 9780412377709
Издательство: Springer
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Цена: 12157.00 р.
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Описание: An explanation of how software systems in PROLOG are constructed and what they can do. The book compares PROLOG applications, describes three application programs in detail and discusses the design of expert systems using PROLOG. Each chapter includes a complete program listing.

Logic Programming with Prolog

Автор: Ford Beverley
Название: Logic Programming with Prolog
ISBN: 144715486X ISBN-13(EAN): 9781447154860
Издательство: Springer
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Цена: 5589.00 р.
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Описание: Assuming no programming experience on the reader`s part, this book starts from scratch and aims to arrive at the point where quite powerful programs can be written in the Prolog language. This second edition is revised to be fully compatible with SWI-Prolog.

Intelligent Image Processing in Prolog

Автор: Bruce G. Batchelor
Название: Intelligent Image Processing in Prolog
ISBN: 3540196471 ISBN-13(EAN): 9783540196471
Издательство: Springer
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Цена: 21661.00 р.
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Описание: Integrates two technologies, namely Image Processing (IP) and Artificial Intelligence (AI) through the implementation of a fifth generation of industrial vision systems. This book is suitable for image processing specialists and Prolog enthusiasts.

A High Performance Architecture for Prolog

Автор: T.P. Dobry
Название: A High Performance Architecture for Prolog
ISBN: 1461288207 ISBN-13(EAN): 9781461288206
Издательство: Springer
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Цена: 13974.00 р.
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Prolog Versus You

Автор: Anna-Lena Johansson; Agneta Eriksson-Granskog; Ann
Название: Prolog Versus You
ISBN: 3540175776 ISBN-13(EAN): 9783540175773
Издательство: Springer
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Цена: 15372.00 р.
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Описание: Prolog Versus You shows how you can take up the gauntlet of the logic programming language Prolog (PROgramming in LOGic) and use it as an obedient programming and problem solving tool. program synthesis, program correctness and program transformation as well as an efficient computation of Prolog programs.

Negation and Control in Prolog

Автор: Lee Naish
Название: Negation and Control in Prolog
ISBN: 354016815X ISBN-13(EAN): 9783540168157
Издательство: Springer
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Цена: 8384.00 р.
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Scratch by Example

Автор: Vlieg
Название: Scratch by Example
ISBN: 1484219457 ISBN-13(EAN): 9781484219454
Издательство: Springer
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Цена: 3772.00 р.
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Описание:

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations.
Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:Imparts a thorough understanding of the Scratch interface.Shows how to create a range of Scratch projects, including simple games.Builds a solid foundation for future programming in other languagesWhat You Will Learn
Navigate the Scratch interfaceCreate sprites and backdropsLearn programming skills good in all languagesProgram simple games and animationsShare programs with friends worldwide
Who This Book Is For
Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.
Javafx 9 by example

Автор: Dea, Carl Heckler, Mark Grunwald, Gerrit Phillips, Sean Pereda Llamas, Jose
Название: Javafx 9 by example
ISBN: 1484219600 ISBN-13(EAN): 9781484219607
Издательство: Springer
Рейтинг:
Цена: 6288.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Leap Motion. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new HTTP2 API to make RESTful web requests and WebSockets calls.

New to this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, and new content on developing iOS and Android applications using Gluon mobile. The book also covers advanced topics such as custom controls, JavaFX 3D, gesture devices, printing, and animation. Best of all, the book is full of working code that you can adapt and extend to all your future projects.

Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity. The book:

  • Has been updated with new content on modular development, new APIs, and an example using the Scene Builder tool
  • Is filled with fun and practical code examples that you can modify and drop into your own projects
  • Includes an example using Arduino and an accelerometer sensor to track motion in 3D
  • Helps you create JavaFX applications for iOS and Android devices
What You'll Learn
  • Work with touch-based interfaces
  • Interpret gesture-based events
  • Use shapes, color, text, and UI controls
  • animation to create a simple click and point game
  • Add audio and video to your projects
  • Utilize JavaFX 3D
  • Create custom controls using CSS, SVG, and Canvas APIs
  • Organize code into modules using Java Platform Module System (Project Jigsaw)

  • Who This Book Is For
    Java developers developing visual and media-rich applications to run on PCs, phones, tablets, Arduino controllers, and more. This includes developers tasked with creating visualizations of data from statistical analysis and from sensor networks. Any developer wanting to develop a polished user-interface in Java will find much to like in this book.
    C by Example

    Автор: Kalicharan
    Название: C by Example
    ISBN: 0521456509 ISBN-13(EAN): 9780521456500
    Издательство: Cambridge Academ
    Рейтинг:
    Цена: 9662.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: C is one of the most popular programming languages. It is flexible, efficient, and highly portable, and can be used to write many different types of programs - from compilers and assemblers to spreadsheets and games. This book is based on ANSI C, the recently adopted standard for the C language.


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