Universal Access to Smart Environments and Ambient Assisted Living.- Universal Access to Learning and Education.- Universal Access to Text, Books, eBooks and Digital Libraries.- Health, Well-Being, Rehabilitation and Medical Applications.- Access to Mobile Interaction.
Описание: This book comprises the refereed proceedings of the International Conferences, SIP, WSE, and ICHCI 2012, held in conjunction with GST 2012 on Jeju Island, Korea, in November/December 2012.
Collaborative Modes on Collaborative Problem Solving.- Modelling Information Flow and Situational Awareness in Wild Fire Response Operations.- Supporting Analytical Reasoning: A study from the automotive industry.- Towards more practical information sharing in disaster situations.- Prototype of Decision Support Based on Estimation of Group Status Using Conversation Analysis.- Preventing Incorrect Opinion Sharing with Weighted Relationship among Agents.- The Temporal Analysis of Network for Community Activity.- Method to Evaluate Difficulty of Technical Terms.- Essential tips for successful collaboration -- a case study of the "Marshmallow challenge.- A mechanism to control aggressive comments in pseudonym type computer mediated communications.- One Size Does Not Fit All: Applying the Right Game Concepts for the Right Persons to Encourage Non-Game Activities.- Gaze-aware Thinking Training Environment to Analyze Internal Self-conversation Process.- Educational Externalization of Thinking Task by Kit-Build Method.- Student authentication method by sequential update of face information registered in e-Learning system.- An Open-ended and Interactive Learning Using Logic Building System with Four-Frame Comic Strip.- Construction of a literature review support system using latent Dirichlet allocation.- Design for Adaptive User Interface for Modeling Students Learning Styles.- An Adaptive Research Support System for Students in Higher Education: Beyond Logging and Tracking.- Investigation of Learning Process with TUI.- A Method for Consensus Building between Teachers and Learners in Higher Education through Co-design Process.- Association Rules on Relationships between Learner's Physiological Information and Mental States During Learning Process.- Listening to Music and Idea Generation.- Application of Co-Creation Design Experiences to the Development of Green Furniture.- Decolonizing Aesthetics: Art with BCI in HCI.- Creation of Shadow Media using Point Cloud and Design of Co-creative Expression Space.- Image mnemonics for cognitive mapping of the museum exhibits.- AR Reference Model for K-Culture Time Machine.- Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants.- Hirose Visualization of composer relationships using implicit data graphs.- Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing.- Backend infrastructure supporting audio augmented reality and storytelling.- Creativity Comes from Interaction: Multi-modal Analyses of Three-creator Communication in Constructing a Lego Castle.- Co-creative Expression Interface: Aiming to Support Embodied Communication for Developmentally Disabled Children.- High-Resolution Tactile Display for Lips.- Fortune Air: Interactive Fortune-Telling for Entertainment Enhancement in a Praying Experience.- Prioritizing Tasks using User-Support-Worker's Activity Model (USWAM).- Improving User Interfaces for a Request Tracking System: Best Practical RT.- Strategic Knowledge Management for Interdisciplinary Teams - Overcoming Barriers of Interdisciplinary Work via an Online Portal Approach.- Data Integration and Knowledge Coordination for Planetary Exploration Traverses.- Gauging the Reliability of Online Health Information in the Turkish Context .- How to Improve Research Data Management - The Case of sciebo (science box).- Well-Being and HCI in Later Life - What Matters?.- Improving Sense of Well-Being by Managing Memories of Experience.- Evaluating Hedonic and Eudaimonic Motives in Human-Computer Interaction.- Personalized Real-Time Sleep Stage from Past Sleep Data to Today's Sleep Estimation.- Exploring Dance Teaching Anxiety in Japanese Schoolteachers.- Sensory Evaluation Method with Multivariate Analysis for Pictograms on Smartphone.- Exploring Information Needs of using Battery Swapping System for Riders.- Detecting Multitasking Work and Negative Routines from Compu
Автор: Hiltz Название: Learning Together Online ISBN: 0805852557 ISBN-13(EAN): 9780805852554 Издательство: Taylor&Francis Рейтинг: Цена: 6889.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book addresses the past and future of research on the effectiveness of "asynchronous learning networks" courses in which students and teachers learn together online via the Internet. An integrated theoretical framework called "Online Interaction Lea
Автор: Zdzis?aw S. Hippe; Juliusz L. Kulikowski; Teresa M Название: Human-Computer Systems Interaction: Backgrounds and Applications 3 ISBN: 3319084909 ISBN-13(EAN): 9783319084909 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book contains an interesting and state-of the art collection of papers on the recent progress in Human-Computer System Interaction (H-CSI).
Описание: Mobile and Wearable Interaction for the Elderly. - How Do Users Interact With Mobile Devices? An Analysis of Handheld Positions for Different Technology Generations.- Movement Analysis for Improving Older Adults' Performances in HCI: Preliminary Analysis of Movements of the Users' Wrists during Tactile Interaction. -Investigation into the Discrepancies Between Writing on Paper and Writing on a Touchscreen Device. -A Conceptual Design for a Smart Photo Album Catered to the Elderly. -Development of a User Experience Evaluation Framework for Wearable Devices. -A Field Experiment on Capabilities Involved in Mobile Navigation Task. -Shape Design and Exploration of 2D and 3D Graphical Icons. - The Effects of the Transparency of the Guiding Diagrams on the Phone Interface for the Elderly. - Aging and Social Media. - Exploring Storytelling for Digital Memorialization. -My Interests, my Activities: Learning from an Intergenerational Comparison of Smartwatch Use. -Understanding the Motivations of Online Community Users - A Comparison between Younger and Older People. - Visual Representations of Digital Connectivity in Everyday Life.- Novel Functional Technologies for Age-friendly E-commerce. - Participatory Human-Centered Design of a Feedback Mechanism within the Historytelling System. -Research on New Media Usage Behaviors, Influencing Factors and Social Contact Mode of the Elderly. - Online Privacy Perceptions of Older Adults. - Examining the Factors Influencing Elders' Knowledge Sharing Behavior in Virtual Communities.- Silver and Intergenerational Gaming.- Digital Gaming Perceptions Among Older Adult Non-Gamers. -My grandpa and I "gotta catch 'em all." A research design on intergenerational gaming focusing on Pokйmon Go. - Socioemotional Benefits of Digital Games for Older Adults.- Exergaming: Meaningful Play for Older Adults.- Pass the Control(ler): Shifting of Power in Families through Intergenerational Gaming. -A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey. -Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults. -Social Interaction between Older Adults (80+) and Younger People during Intergenerational Digital Gameplay.- Health Care and Assistive Technologies and Services for the Elderly. - Distributed User Interfaces for Poppelreuter and Raven visual tests. -Adaptation of the Model for Assessment of Telemedicine (MAST) for IoT Telemedicine Services. - Harvesting Assistive Technology Vocabularies: Methods and Results from a Pilot Study.- Understanding Acceptance Factors for Using E-Care Systems and Devices: Insights from a Mixed-Method Intervention Study in Slovenia.- Sensor-Driven Detection of Social Isolation in Community-Dwelling Elderly. -Understanding Middle-Aged and Elderly Taiwanese People's Acceptance of the Personal Health Information System for Self-Health Management.- To Capture the Diverse Needs of Welfare Technology Stakeholders - Evaluation of a Value Matrix. -Technology and Service Usage among Family Caregivers.- Change in the Relationship between the Elderly and Information Support Robot System Living Together.- Digital Storytelling and Dementia. -From Noticing to Suspecting: The Initial Stages in the Information Behaviour of Informal Caregivers of People with Dementia.- Usability Evaluation on User Interface of Electronic Wheelchair.- Fall Detection based on Skeleton Data. - Aging and Learning, Working and Leisure.- The STAGE Project: Tailored Cultural Entertainment for Older Adults via Streaming Technology.- Facilitating Remote Communication between Senior Communities with Telepresence Robots.- Reopening the Black Box of Career Age and Research Performance. - Intergenerational Techno-Creative Activities in a Library Fablab. - 'Industrie 4.0' and an Aging Workforce - A Discussion from a Psychological and a Managerial Perspect
Описание: The two-volume set LNCS 8521 and 8522 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Greece, in June 2014, jointly with 13 other thematically similar conferences.
Автор: Stefan Kopp; Ipke Wachsmuth Название: Gesture in Embodied Communication and Human Computer Interaction ISBN: 3642125522 ISBN-13(EAN): 9783642125522 Издательство: Springer Рейтинг: Цена: 10480.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Constitutes the thoroughly refereed post-workshop proceedings of the 8th International Workshop on Gesture in Embodied Communication and Human-Computer Interaction, GW 2009, that was held in Bielefeld, Germany, February 2009.
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru