Автор: Kenneth C.C. Yang Название: Cases on Immersive Virtual Reality Techniques ISBN: 1522559124 ISBN-13(EAN): 9781522559122 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 31462.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.
Автор: Melanie Chan Название: Virtual Reality: Representations in Contemporary Media ISBN: 1441175318 ISBN-13(EAN): 9781441175311 Издательство: Bloomsbury Academic Рейтинг: Цена: 15048.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.
Описание: This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You`ll explore the three go-to platforms-OculusVR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques.
Автор: Bucher, John Название: Storytelling for virtual reality ISBN: 1138629669 ISBN-13(EAN): 9781138629660 Издательство: Taylor&Francis Рейтинг: Цена: 6583.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Storytelling For VirtualReality serves as a bridge for students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in virtual reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including with industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.
For more information about story, virtual reality, this book and its author, please visit StorytellingforVR.com