Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

America`s Digital Army: Games at Work and War, Allen Robertson


Варианты приобретения
Цена: 8151.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Америка: Есть  
При оформлении заказа до:
Ориентировочная дата поставки:
При условии наличия книги у поставщика.

Добавить в корзину
в Мои желания

Автор: Allen Robertson
Название:  America`s Digital Army: Games at Work and War
ISBN: 9780803285293
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 0803285299
Обложка/Формат: Hardback
Страницы: 228
Вес: 0.50 кг.
Дата издания: 01.07.2017
Серия: Anthropology of contemporary north america
Язык: English
Иллюстрации: 18 photographs, glossary, index
Размер: 229 x 152 x 18
Ключевые слова: Popular culture,Social & cultural anthropology, ethnography,Computer games / online games: strategy guides, GAMES / Video & Electronic,SOCIAL SCIENCE / Anthropology / Cultural,SOCIAL SCIENCE / Popular Culture
Подзаголовок: Games at work and war
Рейтинг:
Поставляется из: Англии
Описание:

America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment.

America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers.

Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.
         


Дополнительное описание:

List of Illustrations
Acknowledgments
1. America’s Digital Army
2. The Art of Persuasion and the Science of Manpower
3. The Artifice of the Virtual and the Real
4. The Full-Spectrum Soft Sell of the Army Experie




America`s digital army

Автор: Allen, Robertson
Название: America`s digital army
ISBN: 1496201914 ISBN-13(EAN): 9781496201911
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 3762.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment.

America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers.

Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.
         


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия