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Real and relevant, Farber, Katy


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Цена: 12672.00р.
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При оформлении заказа до: 2025-08-04
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Автор: Farber, Katy
Название:  Real and relevant
ISBN: 9781475835441
Издательство: Rowman & Littlefield Publishers
Классификация:

ISBN-10: 1475835442
Обложка/Формат: Hardcover
Страницы: 176
Вес: 0.42 кг.
Дата издания: 30.06.2017
Язык: English
Издание: 2 revised edition
Иллюстрации: 13 black & white illustrations, 1 tables
Размер: 162 x 261 x 19
Читательская аудитория: Professional & vocational
Подзаголовок: A guide for service and project-based learning
Рейтинг:
Поставляется из: Англии
Описание: Real and Relevant provides teachers with a realistic, integrated, and inspirational guide for how to lead service and project-based learning with their students.


Farber on Film: The Complete Film Writings of Manny Faber: A Special Publication of the Library of America

Автор: Farber Manny
Название: Farber on Film: The Complete Film Writings of Manny Faber: A Special Publication of the Library of America
ISBN: 1598534696 ISBN-13(EAN): 9781598534696
Издательство: Random House (USA)
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Цена: 2754.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A stunning showcase of film critic Manny Farber's best writing on classic movies and film titans, from Martin Scorsese to Werner Herzog

Manny Farber (1917-2008) was a unique figure among American movie critics. Champion of what he called "termite art" (focused, often eccentric virtuosity as opposed to white elephant monumentality), master of a one-of-a-kind prose style whose jazz-like phrasing and incandescent twists and turns made every review an adventure, he has long been revered by his peers. Susan Sontag called him "the liveliest, smartest, most original film critic this country ever produced"; for Peter Bogdanovich, he was "razor-sharp in his perceptions and never less than brilliant as a writer."

Farber was an early discoverer of many filmmakers later acclaimed as American masters: Val Lewton, Preston Sturges, Samuel Fuller, Raoul Walsh, Anthony Mann. A prodigiously gifted painter himself, he brought to his writing an artist's eye for what was on the screen. Alert to any filmmaker, no matter how marginal or unsung, who was "doing go-for-broke art and not caring what comes of it," he was uncompromising in his contempt for pretension and trendiness, for, as he put it, directors who "pin the viewer to the wall and slug him with wet towels of artiness and significance."

The excitement of his criticism, however, has less to do with his particular likes and dislikes than with the quality of attention he paid to each film as it unfolds, to the "chains of rapport and intimate knowledge" in its moment-to-moment reality. To transcribe that knowledge he created a prose that, in Robert Polito's words, allows for "oddities, muddles, crises, contradictions, dead ends, multiple alternatives, and divergent vistas." The result is critical essays that are themselves works of art.

Farber on Film brings together this extraordinary body of work in its entirety for the first time, from his early and previously uncollected weekly reviews for The New Republic and The Nation to his brilliant later essays (some written in collaboration with his wife Patricia Patterson) on Godard, Fassbinder, Herzog, Scorsese, Altman, and others. Featuring an introduction by editor Robert Polito that examines in detail the stages of Farber's career and his enduring significance as writer and thinker, Farber on Film is a landmark volume that will be a classic in American criticism.

Gamify your classroom

Автор: Farber, Matthew
Название: Gamify your classroom
ISBN: 1433126710 ISBN-13(EAN): 9781433126710
Издательство: Peter Lang
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Цена: 24238.00 р.
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Описание: This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

Game-based learning in action

Автор: Farber, Matthew
Название: Game-based learning in action
ISBN: 1433144743 ISBN-13(EAN): 9781433144745
Издательство: Peter Lang
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Цена: 9364.00 р.
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Описание:

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.

Teachers in "The Tribe" do not teach in isolation—they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!


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