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New Realities in Audio, Schutze Stephan


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Автор: Schutze Stephan
Название:  New Realities in Audio
ISBN: 9781138740815
Издательство: Taylor&Francis
Классификация:



ISBN-10: 1138740810
Обложка/Формат: Paperback
Страницы: 354
Вес: 0.38 кг.
Дата издания: 06.04.2018
Язык: English
Иллюстрации: 72 halftones, color; 64 halftones, black and white
Размер: 155 x 228 x 19
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Digital animation, COMPUTERS / Programming / Games
Подзаголовок: A practical guide for vr, ar, mr and 360 video.
Рейтинг:
Поставляется из: Европейский союз
Описание: This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.


New realities in audio

Автор: Schutze, Stephan Irwin-schutze, Anna
Название: New realities in audio
ISBN: 1138740829 ISBN-13(EAN): 9781138740822
Издательство: Taylor&Francis
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Цена: 21437.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities.

JavaScript for Sound Artists

Автор: Turner
Название: JavaScript for Sound Artists
ISBN: 1138961531 ISBN-13(EAN): 9781138961531
Издательство: Taylor&Francis
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Цена: 4898.00 р.
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Описание:

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser.

Key Features

  • Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations.
  • Downloadable code examples and links to additional reference material included on the books companion website.
  • This book makes learning programming more approachable to nonprofessional programmers
  • The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching
  • The Complete Guide To Game Audio

    Автор: Marks
    Название: The Complete Guide To Game Audio
    ISBN: 1138795380 ISBN-13(EAN): 9781138795389
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7195.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

    Audio Production Principles

    Автор: Elmosnino, Stephane
    Название: Audio Production Principles
    ISBN: 0190699361 ISBN-13(EAN): 9780190699369
    Издательство: Oxford Academ
    Рейтинг:
    Цена: 7364.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: A new and fully practical guide to all of the key topics in audio production, this book covers the entire workflow from pre-production, to recording all kinds of instruments, to mixing theories and tools, and finally to mastering.

    Game Audio Programming

    Автор: Somberg Guy
    Название: Game Audio Programming
    ISBN: 149874673X ISBN-13(EAN): 9781498746731
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 10411.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

    One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more

    Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

      • Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
      • Includes perspectives of both audio programmers and sound designers on working and communicating together
      • Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer

    Audio Content Security

    Автор: Ghorbani Sogand
    Название: Audio Content Security
    ISBN: 0128113839 ISBN-13(EAN): 9780128113837
    Издательство: Elsevier Science
    Рейтинг:
    Цена: 7509.00 р.
    Наличие на складе: Поставка под заказ.

    Описание: Audio Content Security: Attack Analysis on Audio Watermarking describes research using a common audio watermarking method for four different genres of music, also providing the results of many test attacks to determine the robustness of the watermarking in the face of those attacks. . The results of this study can be used for further studies and to establish the need to have a particular way of audio watermarking for each particular group of songs, each with different characteristics. An additional aspect of this study tests and analyzes two parameters of audio host file and watermark on a specific evaluation method (PSNR) for audio watermarking.

    Audio Processes

    Автор: Creasey David
    Название: Audio Processes
    ISBN: 1138100110 ISBN-13(EAN): 9781138100114
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 8879.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Designed for music technology students, enthusiasts, and professionals, Audio Processes: Musical Analysis, Modification, Synthesis, and Control describes the practical design of audio processes, with a step-by-step approach from basic concepts all the way to sophisticated effects and synthesizers. The themes of analysis, modification, synthesis, and control are covered in an accessible manner and without requiring extensive mathematical skills. The order of material aids the progressive accumulation of understanding, but topics are sufficiently contained that those with prior experience can read individual chapters directly.

    Extensively supported with block diagrams, algorithms, and audio plots, the ideas and designs are applicable to a wide variety of contexts. The presentation style enables readers to create their own implementations, whatever their preferred programming language or environment. The designs described are practical and extensible, providing a platform for the creation of professional quality results for many different audio applications.

    There is an accompanying website (www.routledge.com/cw/creasey), which provides further material and examples, to support the book and aid in process development.

    This book includes:

    • A comprehensive range of audio processes, both popular and less well known, extensively supported with block diagrams and other easily understood visual forms.
    • Detailed descriptions suitable for readers who are new to the subject, and ideas to inspire those with more experience.
    • Designs for a wide range of audio contexts that are easily implemented in visual dataflow environments, as well as conventional programming languages.
    Machine Learning for Audio, Image and Video Analysis

    Автор: Camastra Francesco
    Название: Machine Learning for Audio, Image and Video Analysis
    ISBN: 1447167341 ISBN-13(EAN): 9781447167341
    Издательство: Springer
    Рейтинг:
    Цена: 11878.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: This book illustrates how to deal with complex media and convert raw data into useful information. Students and researchers needing a solid foundation or reference, and practitioners interested in discovering more about the state-of-the-art will find this book invaluable.

    Audio Production Tips

    Автор: Dowsett
    Название: Audio Production Tips
    ISBN: 1138807362 ISBN-13(EAN): 9781138807365
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 22968.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Audio Production Tips: Getting the Sound Right at the Source provides practical and accessible information detailing the production processes for recording today’s bands. By demonstrating how to "get the sound right at the source," author Peter Dowsett lays the appropriate framework to discuss the technical requirements of optimizing the sound of a source. Through its coverage of critical listening, pre-production, arrangement, drum tuning, gain staging and many other areas of music production, Audio Production Tips allows you to build the wide array of skills that apply to the creative process of music production. Broken into two parts, the book first presents foundational concepts followed by more specific production advice on a range of instruments. Key features: Important in-depth coverage of music theory, arrangement and its applications. Real life examples with key references to the author’s music production background. Presents concepts alongside the production of a track captured specifically for the book. A detailed companion website, including audio, video, Pro Tools session files of the track recording process, and videos including accompanying audio that can be examined in the reader’s DAW. Please visit the accompanying companion website, available at www.audioproductiontips.com, for resources that further support the book’s practical approach.

    Self the design of active crossov

    Автор: Self, Douglas (contributor, Electronics World Magazine; Cambridge Audio, Tag-mclaren Audio, Soundcraft Electronics)
    Название: Self the design of active crossov
    ISBN: 1138733032 ISBN-13(EAN): 9781138733039
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 11789.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: The edition expands on loudspeaker configurations and design issues, sound reinforcement issues, more on lowpass and highpass filters, and may other filters.

    Audio for Single Camera Operation

    Автор: Grant
    Название: Audio for Single Camera Operation
    ISBN: 1138159255 ISBN-13(EAN): 9781138159259
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 22202.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: In the last decade a greater demand has been placed on cameramen to record sound as well as pictures on location. For anyone wanting to learn about the basics of recording sound, specific to single camera location work this book provides an ideal grounding. It covers the equipment a single operator would use, methods and examples of how to learn sound techniques and ways of successfully working alone. While it offers an account of audio theory, including post-production it also explains the essential audio technology basics. Covering typical techniques including live broadcasting, it teaches practical everyday instruction on what microphones to rig, how to sound balance everyday news, magazine and current affairs etc.Techniques are explained and laid out in an accessible format supported by diagrams and are organised in easy to browse topics for quick reference. The author's approach is clear yet comprehensive, offering real hands-on experience of the skills involved in broadcast audio. This manual is seen as a basic, practical introduction to tackling the problems of recording sound on location as a cameraman, thus providing the necessary experience and knowledge required of everyday operation.

    Hack Audio

    Автор: Tarr Eric
    Название: Hack Audio
    ISBN: 113849755X ISBN-13(EAN): 9781138497559
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 10104.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer.

    Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser.

    Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.


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