Автор: Serap Kurbano?lu; Joumana Boustany; Sonja ?piranec Название: Information Literacy: Key to an Inclusive Society ISBN: 3319521616 ISBN-13(EAN): 9783319521619 Издательство: Springer Рейтинг: Цена: 15372.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book constitutes revised selected papers from the 4th European Conference on Information Literacy, ECIL 2016, held in Prague, Czech Republic, in October 2016.
Автор: Serap Kurbanoglu; Joumana Boustany; Sonja ?piranec Название: Information Literacy: Moving Toward Sustainability ISBN: 3319281968 ISBN-13(EAN): 9783319281964 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This bookconstitutes the refereed proceedings of the Third European Conference onInformation Literacy, ECIL 2015, held in Tallinn, Estonia, in October 2015.The 61revised full papers presented were carefully reviewed and selected from 226submissions.
Автор: Ellyssa Kroski Название: The Makerspace Librarian`s Sourcebook ISBN: 1783302291 ISBN-13(EAN): 9781783302291 Издательство: Facet Рейтинг: Цена: 14773.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This hands-on sourcebook edited by technology expert Ellyssa Kroski includes everything libraries need to know about the major topics, tools, and technologies relevant to makerspaces today.
Автор: Information Resources Management Association Название: Gamification in education : ISBN: 1522551980 ISBN-13(EAN): 9781522551980 Издательство: Turpin Рейтинг: Цена: 49526.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.
Описание: This book constitutes the refereed proceedings of the European Conference on Information Literacy, ECIL 2013, held in Istanbul Turkey, in October 2013. information literacy for the workplace and daily life; teaching and learning information literacy; information literacy and higher education; information literacy skills of LIS students;
Автор: Markey Karen, Leeder Chris, Rieh Soo Young Название: Designing Online Information Literacy Games Students Will Want to Play ISBN: 0810891425 ISBN-13(EAN): 9780810891425 Издательство: NBN International Рейтинг: Цена: 17741.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and networking, the authors ...
Описание: This book constitutes the refereed proceedings of the European Conference on Information Literacy, ECIL 2014, held in Dubrovnik, Croatia, in October 2014. The 93 revised full papers presented together with two keynotes and one invited paper were carefully reviewed and selected from 283 submissions.
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