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Alternate Reality Games and the Cusp of Digital Gameplay, 


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Название:  Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 9781501347191
Издательство: Bloomsbury Academic
Классификация:



ISBN-10: 1501347195
Обложка/Формат: Paperback
Страницы: 352
Вес: 0.55 кг.
Дата издания: 01.11.2018
Серия: Approaches to digital game studies
Язык: English
Иллюстрации: 25 bw illus
Размер: 216 x 140 x 18
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Popular culture,Media studies,Game theory, GAMES / Video & Electronic,SOCIAL SCIENCE / Media Studies,SOCIAL SCIENCE / Popular Culture
Рейтинг:
Поставляется из: Англии
Описание: Alternate Reality Games (ARGs) challenge what players understand as real.]? Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional.

With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.



Alternate Reality Games and the Cusp of Digital Gameplay

Автор: Antero Garcia, Greg Niemeyer
Название: Alternate Reality Games and the Cusp of Digital Gameplay
ISBN: 1501316249 ISBN-13(EAN): 9781501316241
Издательство: Bloomsbury Academic
Рейтинг:
Цена: 20592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.


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