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The Software Arts, Sack Warren



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Цена: 5259р.
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Автор: Sack Warren   (Сэк Уоррен)
Название:  The Software Arts
Перевод названия: Сэк Уоррен: Искусство Искусств
ISBN: 9780262039703
Издательство: MIT Press
Классификация:
ISBN-10: 0262039702
Обложка/Формат: Hardcover
Страницы: 392
Вес: 0.951 кг.
Дата издания: 09.04.2019
Серия: Software studies
Язык: English
Иллюстрации: 38 b 76 illustrations, unspecified
Размер: 190 x 236 x 28
Читательская аудитория: Professional & vocational
Ссылка на Издательство: Link
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Поставляется из: США



Название: Writing Scientific Software A Guide to Good Style

Автор: Oliveira, Suely (University of Iowa) Stewart, David E. (University of Iowa)
Название: Название: Writing Scientific Software A Guide to Good Style
ISBN: 0521675952 ISBN-13(EAN): 9780521675956
Издательство: Cambridge Academ
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Цена: 7410 р.
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Описание: The core of scientific computing is designing, writing, testing, debugging and modifying numerical software for application to a vast range of areas: from graphics, meteorology and chemistry to engineering, biology and finance. Scientists, engineers and computer scientists need to write good code, for speed, clarity, flexibility and ease of re-use. Oliveira and Stewart's style guide for numerical software points out good practices to follow, and pitfalls to avoid. By following their advice, readers will learn how to write efficient software, and how to test it for bugs, accuracy and performance. Techniques are explained with a variety of programming languages, and illustrated with two extensive design examples, one in Fortran 90 and one in C++: other examples in C, C++, Fortran 90 and Java are scattered throughout the book. This manual of scientific computing style will be an essential addition to the bookshelf and lab of everyone who writes numerical software.

The Stack: On Software and Sovereignty

Автор: Bratton Benjamin H.
Название: The Stack: On Software and Sovereignty
ISBN: 026202957X ISBN-13(EAN): 9780262029575
Издательство: MIT Press
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Цена: 5259 р.
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Описание:

A comprehensive political and design theory of planetary-scale computation proposing that The Stack -- an accidental megastructure -- is both a technological apparatus and a model for a new geopolitical architecture.

What has planetary-scale computation done to our geopolitical realities? It takes different forms at different scales -- from energy and mineral sourcing and subterranean cloud infrastructure to urban software and massive universal addressing systems; from interfaces drawn by the augmentation of the hand and eye to users identified by self -- quantification and the arrival of legions of sensors, algorithms, and robots. Together, how do these distort and deform modern political geographies and produce new territories in their own image?

In The Stack, Benjamin Bratton proposes that these different genres of computation -- smart grids, cloud platforms, mobile apps, smart cities, the Internet of Things, automation -- can be seen not as so many species evolving on their own, but as forming a coherent whole: an accidental megastructure called The Stack that is both a computational apparatus and a new governing architecture. We are inside The Stack and it is inside of us.

In an account that is both theoretical and technical, drawing on political philosophy, architectural theory, and software studies, Bratton explores six layers of The Stack: Earth, Cloud, City, Address, Interface, User. Each is mapped on its own terms and understood as a component within the larger whole built from hard and soft systems intermingling -- not only computational forms but also social, human, and physical forces. This model, informed by the logic of the multilayered structure of protocol "stacks," in which network technologies operate within a modular and vertical order, offers a comprehensive image of our emerging infrastructure and a platform for its ongoing reinvention.

The Stack is an interdisciplinary design brief for a new geopolitics that works with and for planetary-scale computation. Interweaving the continental, urban, and perceptual scales, it shows how we can better build, dwell within, communicate with, and govern our worlds.

thestack.org

Beyond Software Architecture: Creating and Sustaining Winning Solutions

Автор: Luke Hohmann
Название: Beyond Software Architecture: Creating and Sustaining Winning Solutions
ISBN: 0201775948 ISBN-13(EAN): 9780201775945
Издательство: Pearson Education
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Цена: 14254 р.
Наличие на складе: Невозможна поставка.

Описание: Contains insights and lessons about creating winning software solutions in the context of a real-world business. This book provides practical techniques that development executives can employ to improve the productivity of their software organization. It deals with issues like licensing, deployment, installation, configuration, and support.

Continuous Delivery: A Handbook for Building, Deploying, Testing and Releasing Software

Автор: Humble Matthew, Farley David, Humble Jez
Название: Continuous Delivery: A Handbook for Building, Deploying, Testing and Releasing Software
ISBN: 0321601912 ISBN-13(EAN): 9780321601919
Издательство: Pearson Education
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Цена: 10174 р.
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Описание: The step-by-step guide to going live with new softwarereleases faster - reducing risk and delivering more value sooner.

Software Testing

Автор: Ron Patton
Название: Software Testing
ISBN: 0672327988 ISBN-13(EAN): 9780672327988
Издательство: Pearson Education
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Цена: 7654 р.
Наличие на складе: Невозможна поставка.

Описание: Provides insight into the world of software testing and quality assurance. This book helps you find problems in any computer program, how to plan an effective test approach and how to tell when software is ready for release. It includes a chapter which deals with testing software for security bugs, the processes.

12 Essential Skills for Software Architects

Автор: Hendricksen Dave
Название: 12 Essential Skills for Software Architects
ISBN: 0321717295 ISBN-13(EAN): 9780321717290
Издательство: Pearson Education
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Цена: 10690 р.
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Описание: Master the Crucial "Non"-Technical Skills Every Software Architect Needs Thousands of software professionals have the necessary technical qualifications to become architects, but far fewer have the crucial "non"-technical skills needed to get hired and succeed in this role. In today's agile environments, these "soft" skills have grown even more crucial to success as an architect. For many developers, however, these skills don't come naturally-and they're rarely addressed in formal training. Now, long-time software architect Dave Hendricksen helps you fill this gap, supercharge your organizational impact, and quickly move to the next level in your career. In "12 Essential Skills for Software Architects, " Hendricksen begins by pinpointing the specific relationship, personal, and business skills that successful architects rely upon. Next, he presents proven methods for systematically developing and sharpening every one of these skills, from negotiation and leadership to pragmatism and vision. From start to finish, this book's practical insights can help you get the architect position you want-and thrive once you have it The soft skills you need......and a coherent framework and practical methodology for mastering them Relationship skills"Leadership, politics, gracious behavior, communication, negotiation" Personal skills"Context switching, transparency, passion" Business skills"Pragmatism, vision, business knowledge, innovation"

Client-Centered Software Development: The CO-FOSS Approach

Автор: Allen B. Tucker
Название: Client-Centered Software Development: The CO-FOSS Approach
ISBN: 1138583847 ISBN-13(EAN): 9781138583849
Издательство: Taylor&Francis
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Цена: 13611 р.
Наличие на складе: Поставка под заказ.

Описание: Client-Centered Software Development: The CO-FOSS Approach introduces a method to creating a customized software product for a single client, either from scratch or by reusing open source components. The clients are typically non-profit humanitarian, educational, or public service organizations. This approach has been used in undergraduate courses where students learn the principles of software development while implementing a real-world software product. This book provides instructors, students, clients, and professional software developers with detailed guidance for developing a new CO-FOSS product from conceptualization to completion. Features Provides instructors, students, clients, and professional software developers with a roadmap for the development of a new CO-FOSS product from conceptualization to completion Motivates students with real-world projects and community service experiences Teaches all elements of the software process, including requirements gathering, design, collaboration, coding, testing, client communication, refactoring, and writing developer and user documentation Uses source code that can be reused and refitted to suit the needs of future projects, since each CO-FOSS product is free and open source software Provides links to a rich variety of resources for instructors and students to freely use in their own courses that develop new CO-FOSS products for other non-profits.

Design Patterns: Elements of Reusable Object-Oriented Software

Автор: Gamma, Erich Helm, Richard Johnson, Ralph Vissides
Название: Design Patterns: Elements of Reusable Object-Oriented Software
ISBN: 0201633612 ISBN-13(EAN): 9780201633610
Издательство: Pearson Education
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Цена: 10174 р.
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Описание: Presents a catalog of simple solutions to commonly occurring design problems. These 23 patterns allow designers to create more reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are, and how they can help you design object-oriented software.

Automotive systems and software engineering /

Автор: Yanja Dajsuren and van den Brand, Mark
Название: Automotive systems and software engineering /
ISBN: 3030121569 ISBN-13(EAN): 9783030121563
Издательство: Springer
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Цена: 16334 р.
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Описание: This book presents the state of the art, challenges and future trends in automotive software engineering. The amount of automotive software has grown from just a few lines of code in the 1970s to millions of lines in today's cars. And this trend seems destined to continue in the years to come, considering all the innovations in electric/hybrid, autonomous, and connected cars.

Yet there are also concerns related to onboard software, such as security, robustness, and trust. This book covers all essential aspects of the field. After a general introduction to the topic, it addresses automotive software development, automotive software reuse, E/E architectures and safety, C-ITS and security, and future trends.

The specific topics discussed include requirements engineering for embedded software systems, tools and methods used in the automotive industry, software product lines, architectural frameworks, various related ISO standards, functional safety and safety cases, cooperative intelligent transportation systems, autonomous vehicles, and security and privacy issues. The intended audience includes researchers from academia who want to learn what the fundamental challenges are and how they are being tackled in the industry, and practitioners looking for cutting-edge academic findings. Although the book is not written as lecture notes, it can also be used in advanced master's-level courses on software and system engineering.

The book also includes a number of case studies that can be used for student projects.

Software Process Improvement: Metrics, Measurement, and Process Modelling / Software Best Practice 4

Автор: Haug Michael, Olsen Eric W., Bergman Lars
Название: Software Process Improvement: Metrics, Measurement, and Process Modelling / Software Best Practice 4
ISBN: 3540417877 ISBN-13(EAN): 9783540417873
Издательство: Springer
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Цена: 13364 р.
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Описание: This book is a result of the European Experience Exchange (EUREX) project sponsored by the European Systems and Software Initiative for Software Best Practice in Europe. The EUREX project analyzed the industrial and economic impact and the common aspects and differences between and among more than 300 Software Process Improvement Experiments sponsored by the EU. Metrics is a basis for software process improvements. This book presents experiences from a number of metrics applications in European software companies and gives experience-based ideas and models for the Why, When, What, and How of metrics for the management and the improvement of software processes.

Generative and Component-Based Software Engineering / Third International Conference, GCSE 2001, Erfurt, Germany, September 9-13, 2001, Proceedings

Автор: Bosch Jan
Название: Generative and Component-Based Software Engineering / Third International Conference, GCSE 2001, Erfurt, Germany, September 9-13, 2001, Proceedings
ISBN: 3540425462 ISBN-13(EAN): 9783540425465
Издательство: Springer
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Цена: 10394 р.
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Описание: This book constitutes the refereed proceedings of the Third International Conference on Generative and Component-Based Software Engineering, GCSE 2001, held in Erfurt, Germany, in September 2001.The 14 revised full papers presented together with one invited paper were carefully reviewed and selected from 43 submissions. The papers are organized in topical sections on software product lines, aspects, generic and generative approaches, and components and architectures.

Model-Driven Architecture in Practice / A Software Production Environment Based on Conceptual Modeling

Автор: Pastor Oscar, Molina Juan Carlos
Название: Model-Driven Architecture in Practice / A Software Production Environment Based on Conceptual Modeling
ISBN: 3540718672 ISBN-13(EAN): 9783540718673
Издательство: Springer
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Цена: 10394 р.
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Описание: Formal specification languages, object-oriented methods, CASE tools, component-based software production, agent-oriented, aspect-oriented ... During the last two decades many techniques have been proposed from both research and industry in order to generate a correct software product from a higher-level system specification. Nevertheless, the many failures in achieving this goal have resulted in scepticism when facing any new proposal that offers a "press the button, get all the code" strategy. And now the hype around OMG’s MDA has given a new push to these strategies. Oscar Pastor and Juan Carlos Molina combine a sound theoretical approach based on more than 10 years’ research with industrial strength and practical software development experience. They present a software process based on model transformation technology, thus making the statement "the model is the code" – instead of the common "the code is the model" – finally come true. They clearly explain which conceptual primitives should be present in a system specification, how to use UML to properly represent this subset of basic conceptual constructs, how to identify just those diagrams and modeling constructs that are actually required to create a meaningful conceptual schema, and, finally, how to accomplish the transformation process between the problem space and the solution space. Their approach is fully supported by commercially available tools, and the subsequent software production process is dramatically more efficient than today’s conventional software development processes, saving many man-days of work. For software developers and architects, project managers, and people responsible for quality assurance, this book introduces all the relevant information required to understand and put MDA into industrial practice.


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