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Critical Gaming: Interactive History and Virtual Heritage, Champion


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Автор: Champion
Название:  Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9781472422903
Издательство: Taylor&Francis
Классификация:


ISBN-10: 1472422902
Обложка/Формат: Hardback
Страницы: 232
Вес: 0.58 кг.
Дата издания: 11.09.2015
Серия: Digital research in the arts and humanities
Язык: English
Размер: 164 x 241 x 20
Читательская аудитория: Professional & vocational
Ключевые слова: Library & information sciences, COMPUTERS / Programming / Games,LANGUAGE ARTS & DISCIPLINES / Library & Information Science / General
Основная тема: Library & Information Science
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.


Video Gaming in Science Fiction: A Critical Study

Автор: Barr Jason
Название: Video Gaming in Science Fiction: A Critical Study
ISBN: 1476666377 ISBN-13(EAN): 9781476666372
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost fifty years ago, still resonate in modern science fiction prose.

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Автор: Gunkel David
Название: Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
ISBN: 0253035716 ISBN-13(EAN): 9780253035714
Издательство: Mare Nostrum (Eurospan)
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Цена: 4514.00 р.
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Описание:

Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Автор: Gunkel David
Название: Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
ISBN: 0253035724 ISBN-13(EAN): 9780253035721
Издательство: Mare Nostrum (Eurospan)
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Цена: 10659.00 р.
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Описание:

Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Interactive digital narrative

Название: Interactive digital narrative
ISBN: 1138782394 ISBN-13(EAN): 9781138782396
Издательство: Taylor&Francis
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Цена: 24499.00 р.
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Описание: The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives.

Identity and play in interactive digital media

Автор: Cole, Sara M.
Название: Identity and play in interactive digital media
ISBN: 1138229008 ISBN-13(EAN): 9781138229006
Издательство: Taylor&Francis
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Цена: 25265.00 р.
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Описание: This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, interactive media forms like computer or video games. .

The Oxford Handbook of Interactive Audio

Автор: Collins Karen, Kapralos Bill, Tessler Holly
Название: The Oxford Handbook of Interactive Audio
ISBN: 0199797226 ISBN-13(EAN): 9780199797226
Издательство: Oxford Academ
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Цена: 22968.00 р.
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Описание: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

Interactive Media for Sustainability

Автор: Roy Bendor
Название: Interactive Media for Sustainability
ISBN: 331970382X ISBN-13(EAN): 9783319703824
Издательство: Springer
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Цена: 9781.00 р.
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Описание: Interactive Media for Sustainability presents a conceptually rich, critical account of the design and use of interactive technologies to engage the public with sustainability.

Interactive Experience in the Digital Age

Автор: Linda Candy; Sam Ferguson
Название: Interactive Experience in the Digital Age
ISBN: 3319350528 ISBN-13(EAN): 9783319350523
Издательство: Springer
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Цена: 13275.00 р.
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Описание: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.

Documentary Culture and Interactive Media

Автор: Nash
Название: Documentary Culture and Interactive Media
ISBN: 1138631469 ISBN-13(EAN): 9781138631465
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: Tracing continuities in digital and documentary practices, this book is a study of interactive documentary from the perspective of documentary culture.

Documentary Culture and Interactive Media

Автор: Nash
Название: Documentary Culture and Interactive Media
ISBN: 1138631477 ISBN-13(EAN): 9781138631472
Издательство: Taylor&Francis
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Цена: 5817.00 р.
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Описание: Tracing continuities in digital and documentary practices, this book is a study of interactive documentary from the perspective of documentary culture.

Interactive Experience in the Digital Age

Автор: Linda Candy; Sam Ferguson
Название: Interactive Experience in the Digital Age
ISBN: 3319045091 ISBN-13(EAN): 9783319045092
Издательство: Springer
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Цена: 13275.00 р.
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Описание: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience.

Interactive Narratives and Transmedia Storytelling

Автор: McErlean Kelly
Название: Interactive Narratives and Transmedia Storytelling
ISBN: 113863882X ISBN-13(EAN): 9781138638822
Издательство: Taylor&Francis
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Цена: 6123.00 р.
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Описание: Interactive Narratives and Transmedia Storytelling provides media students and industry professionals with strategies for creating innovative new media projects across a variety of platforms. Synthesizing ideas from a range of theorists and practitioners across visual, audio, and interactive media, Kelly McErlean offers a practical reference guide and toolkit to best practices, techniques, key historical and theoretical concepts, and terminology that media storytellers and creatives need to create compelling interactive and transmedia narratives. McErlean takes a broad lens, exploring traditional narrative, VR and AR, audience interpretation, sound design, montage, the business of transmedia storytelling, and much more.Written for both experienced media practitioners and those looking for a reference to help bolster their creative toolkit or learn how to better craft multi-platform stories, Interactive Narratives and Transmedia Storytelling serves as a guide to navigating this evolving world. An accompanying eResource includes links to other interactive narrative and transmedia resources and videos.


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