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Disney & His Worlds, Bryman


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Автор: Bryman
Название:  Disney & His Worlds
ISBN: 9781138153080
Издательство: Taylor&Francis
Классификация:



ISBN-10: 1138153087
Обложка/Формат: Hardback
Страницы: 236
Вес: 0.44 кг.
Дата издания: 18.08.2016
Язык: English
Размер: 229 x 152
Читательская аудитория: General (us: trade)
Ключевые слова: Sociology, SOCIAL SCIENCE / Sociology / General
Основная тема: Sociology
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: This overview of the Disney organization, in particular the theme parks and their significance for contemporary culture, examines issues such as: whether the parks are harbringers of postmodernism; the significance of consumption at the parks; and business considerations in the Disney organization.


In Other Worlds Rc

Автор: Spivak, Gayatri Chakravorty
Название: In Other Worlds Rc
ISBN: 0415389569 ISBN-13(EAN): 9780415389563
Издательство: Taylor&Francis
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Цена: 3367.00 р.
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Описание: In this classic work, Gayatri Chakravorty Spivak, one of the leading and most influential cultural theorists working today, analyzes the relationship between language, women and culture in both Western and non-Western contexts.

Echoes of Other Worlds: Sound in Virtual Reality

Автор: Tom A. Garner
Название: Echoes of Other Worlds: Sound in Virtual Reality
ISBN: 3319657070 ISBN-13(EAN): 9783319657073
Издательство: Springer
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Цена: 12577.00 р.
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Описание: This book explores the nature and importance of sound in virtual reality (VR). This book if for those with an interest in sound and VR, who wish to learn more about the great complexities of the subject and discover the contemporary issues from which future VR will surely advance.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Nicholas J. Mizer
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 303029126X ISBN-13(EAN): 9783030291266
Издательство: Springer
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Цена: 9781.00 р.
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Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Автор: Pearce, Celia
Название: Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
ISBN: 026251673X ISBN-13(EAN): 9780262516730
Издательство: MIT Press
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Цена: 2772.00 р.
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Описание:

The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds -- actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora -- a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as "refugees"; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the "play turn" in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.

Creative Destruction: How Globalization Is Changing the World`s Cultures

Автор: Cowen T.
Название: Creative Destruction: How Globalization Is Changing the World`s Cultures
ISBN: 0691117837 ISBN-13(EAN): 9780691117836
Издательство: Wiley
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Цена: 5544.00 р.
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Описание: Presents an economist`s eye to bear on an age-old question: Are market exchange and aesthetic quality friends or foes? This book asks what happens when cultures collide through trade, whether technology destroys native arts, why (and whether) Hollywood movies rule the world, and whether `globalized` culture is dumbing down societies everywhere.


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