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Media and revolt, 


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Название:  Media and revolt
ISBN: 9780857459985
Издательство: Berghahn
Классификация:



ISBN-10: 0857459988
Обложка/Формат: Hardback
Страницы: 432
Вес: 0.82 кг.
Дата издания: 28.02.2014
Серия: Protest, culture & society
Язык: English
Размер: 235 x 155 x 31
Ключевые слова: Revolutions, uprisings, rebellions,Media studies, HISTORY / Modern / 20th Century,HISTORY / Revolutionary,SOCIAL SCIENCE / Media Studies
Подзаголовок: Strategies and performances from the 1960s to the present
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Поставляется из: Англии
Описание:

In what ways have social movements attracted the attention of the mass media since the sixties? How have activists influenced public attention via visual symbols, images, and protest performances in that period? And how do mass media cover and frame specific protest issues? Drawing on contributions from media scholars, historians, and sociologists, this volume explores the dynamic interplay between social movements, activists, and mass media from the 1960s to the present. It introduces the most relevant theoretical approaches to such issues and offers a variety of case studies ranging from print media, film, and television to Internet and social media.


Дополнительное описание:

List of Figures and Tables

Acknowledgments

Introduction: Media and Protest Movements
Kathrin Fahlenbrach, Erling Sivertsen, and Rolf Werenskjold

Part I. Systematic Approaches to Protest and Media



A Thousand Plateaus

Автор: Gilles Deleuze, Felix Guattari
Название: A Thousand Plateaus
ISBN: 1780935374 ISBN-13(EAN): 9781780935379
Издательство: Bloomsbury Academic
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Цена: 4460.00 р.
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Описание: A Thousand Plateaus is the second part of Deleuze and Guattari's landmark philosophical project, Capitalism and Schizophrenia - a project that still sets the terms of contemporary philosophical debate. Written over a seven year period, A Thousand Plateaus provides a compelling analysis of social phenomena and offers fresh alternatives for thinking about philosophy and culture. Its radical perspective provides a toolbox for ‘nomadic thought' and has had a galvanizing influence on today's anti-capitalist movement.

Elizabeth Taylor: A Private Life for Public Consumption

Автор: Ellis Cashmore
Название: Elizabeth Taylor: A Private Life for Public Consumption
ISBN: 1628920696 ISBN-13(EAN): 9781628920697
Издательство: Bloomsbury Academic
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Цена: 2993.00 р. 4275.00 -30%
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Описание: The first volume to examine the iconic Elizabeth Taylor in this light, Elizabeth Taylor: A Private Life for Public Consumption paints Taylor as the seminal representation of “celebrity.” A figure of enormous charisma and cultural sway, she intrigued a global audience with her marriages and extra-marital improprieties, as well as her extravagant jewelry, her never-ending illnesses, her dependency on alcohol, and her perplexing friendship with Michael Jackson. Despite her continued world-renown, however, most people would be hard-pressed to name even three of her films, though she made over seventy. Ellis Cashmore traces our modern, hyperactive celebrity culture back to a single instant in Taylor’s life: the publicizing of her scandalous affair with Richard Burton by photographer Marcelo Geppetti in 1962, which announced the arrival of a new generation of predatory photojournalists and, along with them, a strange conflation between the public and private lives of celebrities. Taylor’s life and public reception, Cashmore reveals, epitomizes the modern phenomenon of “celebrity.”

Media, organizations and identity

Название: Media, organizations and identity
ISBN: 0230515517 ISBN-13(EAN): 9780230515512
Издательство: Springer
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Цена: 5058.00 р.
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Описание: The mass media, press and television have always been central in the formation of corporate identity and the promotion of business image and reputation. This volume provides a new perspective into the interrelationships between media and organizations across three dimensions: Media as Business, Media in business and Business in the media.

Qualitative Research Methods for Media Studies

Автор: Brennen Bonnie
Название: Qualitative Research Methods for Media Studies
ISBN: 0415890225 ISBN-13(EAN): 9780415890229
Издательство: Taylor&Francis
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Цена: 4072.00 р. 5817.00 -30%
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Описание:

This book introduces the essential qualitative methods used in media research, with an emphasis on integrating theory with practice. Each method is introduced through step-by-step instruction on conducting research and interpreting research findings, alongside in-depth discussions of the historical, cultural, and theorical context of the particular method and case studies drawn from published scholarship. This text is a comprehensive and accessible introduction to qualitative methods, ideal for media and mass communication research courses.

Media at war

Автор: Carruthers Susan L.
Название: Media at war
ISBN: 0230244572 ISBN-13(EAN): 9780230244573
Издательство: Springer
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Цена: 4206.00 р. 6008.00 -30%
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Описание: This completely revised and timely second edition explores how wars have been reported, interpreted and perpetuated from the dawn of the media age to the present digital era. Spanning a broad geographical and historical canvas, Carruthers analyses the forces that shape the production of news and images of war.

Mediated Construction of Reality

Автор: Couldry Nick
Название: Mediated Construction of Reality
ISBN: 074568131X ISBN-13(EAN): 9780745681313
Издательство: Wiley
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Цена: 3166.00 р.
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Описание: Social theory needs to be completely rethought in a world of digital media and social media platforms driven by data processes.

World of scary video games

Автор: Perron, Bernard (university Of Montreal, Canada)
Название: World of scary video games
ISBN: 1501316192 ISBN-13(EAN): 9781501316197
Издательство: Bloomsbury Academic
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Цена: 5859.00 р.
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Описание: As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

Автор: Geoffrey Engelstein, Isaac Shalev
Название: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
ISBN: 1138365521 ISBN-13(EAN): 9781138365520
Издательство: Taylor&Francis
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Цена: 19906.00 р.
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Описание: Building Blocks is an encyclopedia of hundreds of different mechanisms, organized by category. Each mechanism includes a description of how it works, a discussion of its pros and cons, how it can be used, and examples of specific games that use it. Excellent for new designs, inspiration, or when trying to solve a problem in the midst of a design.

Media and Revolt

Автор: Fahlenbrach Kathrin
Название: Media and Revolt
ISBN: 178533042X ISBN-13(EAN): 9781785330421
Издательство: Berghahn
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Цена: 5483.00 р.
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Описание:

In what ways have social movements attracted the attention of the mass media since the sixties? How have activists influenced public attention via visual symbols, images, and protest performances in that period? And how do mass media cover and frame specific protest issues? Drawing on contributions from media scholars, historians, and sociologists, this volume explores the dynamic interplay between social movements, activists, and mass media from the 1960s to the present. It introduces the most relevant theoretical approaches to such issues and offers a variety of case studies ranging from print media, film, and television to Internet and social media.

Geek`s chihuahua

Автор: Bogost, Prof. Ian
Название: Geek`s chihuahua
ISBN: 0816699135 ISBN-13(EAN): 9780816699131
Издательство: Mare Nostrum (Eurospan)
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Цена: 1254.00 р.
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Описание: At dinnertime: check. At a traffic light: check. In bed at the end of the day: check. In line at the coffee shop: check. In The Geek’s Chihuahua, Ian Bogost addresses the modern love affair of “living with Apple” during the height of the company’s market influence and technology dominance. The ubiquitous iPhone and its kin saturate our lives, changing everything from our communication to our posture. Bogost contrasts the values of Apple’s massive success in the twenty-first century with those of its rise in the twentieth. And he connects living with Apple with the phenomenon of “hyperemployment”-the constant overwork of today’s technological life that all of us now experience. Bogost also reflects on the new potential function-as well as anxiety and anguish-of devices like the Apple Watch. We are tethered to our devices, and, as Bogost says: that’s just life-anxious, overworked, and utterly networked life. Forerunners: Ideas First is a thought-in-process series of breakthrough digital publications. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature publishing: where intense thinking, change, and speculation take place in scholarship.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 2502.00 р.
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Architectures of Revolt: The Cinematic City Circa 1968

Название: Architectures of Revolt: The Cinematic City Circa 1968
ISBN: 1439910049 ISBN-13(EAN): 9781439910047
Издательство: Mare Nostrum (Eurospan)
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Цена: 4634.00 р.
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Описание:

Coinciding with the fiftieth anniversary of the worldwide mass protest movements of 1968—against war, imperialism, racism, poverty, misogyny, and homophobia—the exciting anthology Architectures of Revolt explores the degree to which the real events of political revolt in the urban landscape in 1968 drove change in the attitudes and practices of filmmakers and architects alike.

In and around 1968, as activists and filmmakers took to the streets, commandeering public space, buildings, and media attention, they sought to re-make the urban landscape as an expression of utopian longing or as a dystopian critique of the established order. In Architectures of Revolt, the editor and contributors chronicle city-specific case studies from Paris, Berlin, Milan, and Chicago to New York, Los Angeles, Mexico City, and Tokyo. The films discussed range from avant-garde and agitprop shorts to mainstream narrative feature films. All of them share a focus on the city and, often, particular streets and buildings as places of political contestation and sometimes violence, which the medium of cinema was uniquely equipped to capture.

Contributors include: Stephen Barber, Stanley Corkin, Jesse Lerner, Jon Lewis, Gaetana Marrone, Jennifer Stob, Andrew Webber, and the editor.


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