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Film and Video Intermediality, Houwen Janna


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Автор: Houwen Janna
Название:  Film and Video Intermediality
ISBN: 9781501349003
Издательство: Bloomsbury Academic
Классификация:

ISBN-10: 1501349007
Обложка/Формат: Paperback
Страницы: 344
Вес: 0.46 кг.
Дата издания: 07.02.2019
Серия: Arts
Язык: English
Иллюстрации: 8 bw illus
Размер: 154 x 228 x 18
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Film theory & criticism,Media studies, PERFORMING ARTS / Film & Video / General,PERFORMING ARTS / Film & Video / History & Criticism,SOCIAL SCIENCE / Media Studies
Подзаголовок: The question of medium specificity in contemporary moving images
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Поставляется из: Англии
Описание: In Film and Video Intermediality, Janna Houwen innovatively rewrites the concept of medium specificity in order to answer the questions what is meant by video?+? and what is meant by film?+? How are these two media (to be) understood? How can film and video be defined as distinct, specific media? In this era of mixed moving media, it is vital to ask these questions precisely and especially on the media of video and film. Mapping the specificity of film and video is indispensable in analyzing and understanding the many contemporary intermedial objects in which film and video are mixed or combined.


Film and Video Intermediality: The Question of Medium Specificity in Contemporary Moving Images

Автор: Janna Houwen
Название: Film and Video Intermediality: The Question of Medium Specificity in Contemporary Moving Images
ISBN: 1501320971 ISBN-13(EAN): 9781501320972
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание: In Film and Video Intermediality, Janna Houwen innovatively rewrites the concept of medium specificity in order to answer the questions “what is meant by video?” and “what is meant by film?” How are these two media (to be) understood? How can film and video be defined as distinct, specific media? In this era of mixed moving media, it is vital to ask these questions precisely and especially on the media of video and film. Mapping the specificity of film and video is indispensable in analyzing and understanding the many contemporary intermedial objects in which film and video are mixed or combined.

Digital Humanities And The Study Of Intermediality In Comparative Cultural Studies

Автор: T?t?sy De Zepetnek
Название: Digital Humanities And The Study Of Intermediality In Comparative Cultural Studies
ISBN: 1626710023 ISBN-13(EAN): 9781626710023
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: The study of intermediality explores the exchangeability of expressive means and aesthetic conventions between different art and media forms, a trend amplified and enabled by the digital age. It has become a powerful structuring concept in digital humanities, where traditional boundaries between disciplines as well as genres are being eroded. Contributors to this volume discuss the concepts of intermediality and digital humanities from a range of theoretical perspectives. While in the humanities, generally, there is continued focus on traditional textuality, this up-to-date collection demonstrates the explosive potential of new forms of hypermedia studies to transform our understanding of a range of genres.Contents: Literary Studies from Hermeneutics to Media Culture Studies; (Inter)mediality and the Study of Literature; Discourses and Models of Intermediality; Intermediality and Aesthetic Theory in Shklovsky's and Adorno's Thought; Intermediality, Translation, Comparative Literature, and World Literature; Making Sense of the Digital as Embodied Experience; The Metaphysics of Electronic Being; Video Games as Equipment for Living; Dialogue between Meaning Systems in Intermedial d104s; Intermediality and Human vs. Machine Translation; Intermediality, Rhetoric, and Pedagogy; Race and Gender Representations in Advertising in Cable Cartoon Programming; An Intermedial Reading of Paley's Sita Sings the Blues; Aesthetics, Nationalism, and the Image of Woman in Modern Indian Art; Towards a Multimodal Analysis of da Rimini's Dollspace; Intermedial Representations in Asian Macbeth-s; Innovation and Multimedia in the Poetry of cummings and Mayakovsky; Intermediality, Rewriting Histories, and Identities in French Rap; Intermediality as Cultural Literacy and Teaching the Graphic Novel; Comics and the Graphic Novel in Spain and Iberian Galicia; Qu(e)erying Comic Book Culture and Representations of Sexuality in Wonder Woman; Digital Media, 419, and the Politics of the Global Network; Media Icons of War and the Instrumentalization of Images in US-American Media; Political Deliberation and E-Participation in Policy-Making; Digital Humanities in Developed and Emerging Markets; Intermediality, Architecture, and the Politics of Urbanity; Intersubjectivity and Intermediality in the Work of Serra; Digital Humanities and a Case Study of (Inter)medial Participation; Bibliography for Work in Intermediality and Digital Humanities.

Intermedia Games—Games Inter Media: Video Games and Intermediality

Автор: Michael Fuchs, Jeff Thoss
Название: Intermedia Games—Games Inter Media: Video Games and Intermediality
ISBN: 1501330497 ISBN-13(EAN): 9781501330490
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.


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