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The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces, Henthorn Jamie, Kulak Andrew, Purzycki Kristopher


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Автор: Henthorn Jamie, Kulak Andrew, Purzycki Kristopher
Название:  The Pokemon Go Phenomenon: Essays on Public Play in Contested Spaces
ISBN: 9781476674131
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1476674132
Обложка/Формат: Paperback
Страницы: 193
Вес: 0.17 кг.
Дата издания: 30.06.2019
Серия: Studies in gaming
Язык: English
Размер: 223 x 159 x 14
Читательская аудитория: General (us: trade)
Ключевые слова: Computer games / online games: strategy guides,Indoor games,Popular culture, GAMES / Video & Electronic
Подзаголовок: Essays on public play in contested spaces
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Поставляется из: Англии
Описание: This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles.


Horror Video Games: Essays on the Fusion of Fear and Play

Автор: Perron Bernard
Название: Horror Video Games: Essays on the Fusion of Fear and Play
ISBN: 0786441976 ISBN-13(EAN): 9780786441976
Издательство: Mare Nostrum (Eurospan)
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Цена: 4744.00 р.
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Описание: A theoretical analysis of the horror genre in video games. It includes 14 essays that explore the cultural underpinnings of horror`s allure for gamers and the evolution of `survival` themes. It individually examines the techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill.

Understanding Minecraft: Essays on Play, Community and Possibilities

Автор: Garrelts Nate
Название: Understanding Minecraft: Essays on Play, Community and Possibilities
ISBN: 0786479744 ISBN-13(EAN): 9780786479740
Издательство: Mare Nostrum (Eurospan)
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Цена: 3326.00 р.
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Описание: Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.


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