Описание: Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It`s a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.
Автор: Sabharwal, Navin Barua, Sudipta Anand, Neha Aggarwal, Pallavi Название: Developing cognitive bots using the ibm watson engine ISBN: 1484255542 ISBN-13(EAN): 9781484255544 Издательство: Springer Рейтинг: Цена: 6288.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Cognitive Virtual Bots are taking the technology and user experience world by storm. This book provides clear guidance on how different cognitive platforms can be used to develop Cognitive Virtual Assistants that enable a conversation by using DialogFlow and advanced Natural Language Processing.
You will start by understanding the technology landscape and various use cases that Cognitive Virtual Assistants can be used in. Early chapters will take you through the basics of Cognitive Virtual Assistants, before moving onto advanced concepts and hands on examples of using IBM Watson Assistant and its advanced configurations with Watson Discovery Services, Watson Knowledge Studio and Spellchecker Service.
You'll then examine integrations that enrich the Cognitive Virtual Assistant by providing data around weather, locations, stock markets. The book concludes by providing a glimpse of what to expect in the future for Cognitive Virtual Assistants.
What You'll Learn
Review the fundamentals of Cognitive Virtual Assistants.
Develop a Cognitive Virtual Assistant from scratch using IBM Watson platform.
Integrate and enrich your Virtual Agent with other services such as weather, location and stocks.
Instantly deliver your bot on major messaging channels such as Skype, SMS, and Webchat
Train your Cognitive Virtual Agent on specific use cases.
Who This Book Is For
AI and machine learning engineers, cognitive solutions architects and developers would find the book extremely useful
Learn to develop bots with zero coding knowledge using the Azure Cognitive QnA Maker service, a GUI cognitive service from Microsoft. This book shows you how to integrate QnA Maker with the Azure Bot Service and Microsoft Bot Framework, along with how to integrate your bot with social channels such as Web Chat, and Telegram. You will learn what QnA Maker is, why you should use this service in enterprise settings, when you should use this service, and how you should use the service. Developing Bots with QnA Maker Service takes you through the QnA Maker FAQ knowledge base with Azure Bot Service, where you will discover how to get started with a web app bot using the Azure portal. This section culminates in deploying your bot on Azure Web App, making your bot live. Next, you will learn QnA Maker with the .NET Framework and Visual Studio 2017 along with ways to manage QnA Maker service post deployment. Finally, you will learn how to add media content including videos and images to the QnA Maker knowledge base. After reading this book you will be able to develop bots using the latest .NET Framework, Visual Studio 2017, and the Microsoft online code editor.
What You Will Learn
Customize QnA Maker default components, using the Azure portalWork with Microsoft Bot FrameworkDevelop and integrate FAQ bots with Azure Bot ServiceManage FAQ bots using the .NET Framework and the Azure portal
Who This Book Is For
Developers/architects with an interest in building chatbots.
Автор: Varshney Название: Building Trading Bots Using Java ISBN: 1484225198 ISBN-13(EAN): 9781484225196 Издательство: Springer Рейтинг: Цена: 5309.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Build an automated currency trading bot from scratch with java. In this book, you will learn about the nitty-gritty of automated trading and have a closer look at Java, the Spring Framework, event-driven programming, and other open source APIs, notably Google's Guava API. And of course, development will all be test-driven with unit testing coverage. The central theme of Building Trading Bots Using Java is to create a framework that can facilitate automated trading on most of the brokerage platforms, with minimum changes. At the end of the journey, you will have a working trading bot, with a sample implementation using the OANDA REST API, which is free to use.
What You'll Learn
Find out about trading botsDiscover the details of tradeable instruments and apply bots to themTrack and use market data eventsPlace orders and tradesWork with trade/order and account events
Who This Book Is For
Experienced programmers new to bots and other algorithmic trading and finance techniques.
Автор: Vishwanath Srikanth Machiraju; Ritesh Modi Название: Developing Bots with Microsoft Bots Framework ISBN: 1484233115 ISBN-13(EAN): 9781484233115 Издательство: Springer Рейтинг: Цена: 4890.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Develop Intelligent Bots using Microsoft Bot framework (C# and Node.js), Visual Studio Enterprise & Code, MicrosoftAzure and Cognitive Services. This book shows you how to develop great Bots, publish to Azure and register with Bot portal so that customers canconnect and communicate using famous communication channels like Skype, Slack, Web and Facebook. You'll also learn how to build intelligence into Bots using Azure Cognitive Services like LUIS, OCR, Speech to Text and Web Search.Bots are the new face of user experience. Conversational User Interface provides many options to make userexperience richer, innovative and engaging with email, text, buttons or voice as the medium for communication.Modern line of business applications can be replaced or associated with intelligent Bots that can use data/historycombined with Machine intelligence to make user experience inclusive and exciting. With Developing Bots with Microsoft Bots Framework, you'll see just how simple Bot building can be. What You'll Learn
Build Bots using MS Bot framework on Windows and Non-Windows platforms
Publish your Bot to the cloud in minutes
Create rich communication platforms between your application and users
Apply Artificial Intelligence and Machine Learning to your applications
Who This Book Is For Developers and Architects who design and build modern applications or communication platforms using MS stack or open source technologies. Business Analysts and UX Specialists interested in designing and building trendy user interfaces/platforms using Bots and Azure ML
Автор: Nicolas Modrzyk Название: Building Telegram Bots ISBN: 1484241967 ISBN-13(EAN): 9781484241967 Издательство: Springer Рейтинг: Цена: 4611.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
Learn about bot programming, using all the latest and greatest programming languages, including Python, Go, and Clojure, so you can feel at ease writing your Telegram bot in a way that suits you.
This book shows how you can use bots for just about everything: they connect, they respond, they enhance your job search chances, they do technical research for you, they remind you about your last train, they tell the difference between a horse and a zebra, they can tell jokes, and they can cheer you up in the middle of the night.
Bots used to be hard to set up and enhance, but with the help of Building Telegram Bots you’ll see how the Telegram platform is now making bot creation easier than ever. You will begin by writing a simple bot at the start and then gradually build upon it. The simple yet effective Telegram Bot API makes it very easy to develop bots in a number of programming languages. Languages featured in the book include Node.js, Java, Rust, and Elixir.
This book encourages you to not only learn the basic process of creating a bot but also lets you spend time exploring its possibilities. By the end of the book you will be able create your own Telegram Bot with the programming language of your choice.
What You Will Learn
Carry out simple bot design and deployment in various programming languages including Ruby, D, Crystal, Nim, and C++Create engaging bot interactions with your usersAdd payments and media capabilities to your botsMaster programming language abstraction
Who This Book Is For
Engineers who want to get things done. People who are curious. Programming beginners. Advanced engineers with little time to do research.
Автор: Rogers, Rogers Scott Название: Level Up! the Guide to Great Video Game Design ISBN: 1118877160 ISBN-13(EAN): 9781118877166 Издательство: Wiley Рейтинг: Цена: 4435.00 р. Наличие на складе: Поставка под заказ.
Описание: Provides examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. This book helps you teach how to develop marketable ideas, and learn what perils and pitfalls await during a game`s pre-production, production and post-production stages.
Описание: Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. The book builds up the basics of game design one simple piece at a time. Written by two highly experienced industry professionals, this book will give real insights and ...
Автор: Mohov Sergey Название: Practical Game Design with Unity and Playmaker ISBN: 1849698104 ISBN-13(EAN): 9781849698108 Издательство: Неизвестно Рейтинг: Цена: 4137.00 р. Наличие на складе: Нет в наличии.
Discover practical design propositions to resolve game programming challenges in Unity
Key Features:
Get an overview of Unity engine architecture and coding model
Build a complete racing game using software design patterns and understand how to implement them in Unity
Download the source code of the complete prototype demonstrating each of the software patterns used
Book Description:
Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns.
In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.
You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way.
What You Will Learn:
Structure professional Unity code using industry-standard development patterns
Identify the right patterns for implementing specific game mechanics or features
Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project
Build unique game development systems such as a level editor
Explore ways to adapt traditional design patterns for use with the Unity API
Who this book is for:
This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is expected. If you're only just starting your journey to becoming a Unity game developer, this book is not suitable for you.
A practical guide on how to use Unity for building cross-platform mobile games and Augmented Reality apps using the latest Unity 2020 toolset
Key Features
Create, deploy, and monetize captivating and immersive games on Android and iOS platforms
Take your games into the real world by adding augmented reality features to your mobile projects
Kick-start your mobile game development journey with step-by-step instructions and a demo game project
Book Description
Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development.
This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You'll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity's analytics tools, you'll enhance your game by gaining insights into how players like and use your game. Finally, you'll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores.
By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
What you will learn
Design responsive user interfaces for your mobile games
Detect collisions, receive user input, and create player movements for your mobile games
Create interesting gameplay elements using inputs from your mobile device
Explore the mobile notification package in Unity game engine to keep players engaged
Create interactive and visually appealing content for Android and iOS devices
Monetize your game projects using Unity Ads and in-app purchases
Who this book is for
If you are a game developer or mobile developer who wants to learn Unity and use it to build mobile games for iOS and Android, then this Unity book is for you. Prior knowledge of C# and Unity will be beneficial but is not mandatory.
Автор: Dagraзa Micael Название: Practical Game AI Programming ISBN: 1787122816 ISBN-13(EAN): 9781787122819 Издательство: Неизвестно Рейтинг: Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
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