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Design, Motivation, and Frameworks in Game-Based Learning, Wee Hoe Tan


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Цена: 25502.00р.
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Автор: Wee Hoe Tan
Название:  Design, Motivation, and Frameworks in Game-Based Learning
ISBN: 9781522560265
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1522560262
Обложка/Формат: Hardcover
Страницы: 300
Вес: 0.81 кг.
Дата издания: 30.07.2018
Серия: Advances in game-based learning
Язык: English
Размер: 254 x 178 x 21
Читательская аудитория: Tertiary education (us: college)
Ключевые слова: Curriculum planning & development,Industrial or vocational training,Information technology: general issues, COMPUTERS / General,EDUCATION / General,EDUCATION / Curricula
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Поставляется из: Англии
Описание: Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students.Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.


Gamify Your Classroom: A Field Guide to Game-Based Learning

Автор: Farber Matthew
Название: Gamify Your Classroom: A Field Guide to Game-Based Learning
ISBN: 1433126702 ISBN-13(EAN): 9781433126703
Издательство: Peter Lang
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Цена: 6514.00 р.
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Описание: This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

Diverse learning opportunities through technology-based curriculum design /

Название: Diverse learning opportunities through technology-based curriculum design /
ISBN: 1522555196 ISBN-13(EAN): 9781522555193
Издательство: Turpin
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Цена: 29383.00 р.
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Описание: The infusion of technology into curriculum influences the methods and techniques used to educate the student population. By integrating effective technology in education, teachers are provided with a better opportunity to adapt and enhance the learning experience for students from various backgrounds.Diverse Learning Opportunities Through Technology-Based Curriculum Design provides innovative insights into the development and advancement of online instruction and educational technology to engage students from diverse backgrounds. The content within this publication addresses academic performance, technology integration, and online learning. It is geared towards educators, educational software developers, instructional designers, and researchers, and it covers topics centered on the methods to adjust, adapt, and implant the newest technology into contemporary curriculum.

Motivation, Leadership and Curriculum Design

Автор: Caroline Koh
Название: Motivation, Leadership and Curriculum Design
ISBN: 9812872299 ISBN-13(EAN): 9789812872296
Издательство: Springer
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Цена: 15372.00 р.
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Описание: This book discusses the links between the basis of motivational, leadership and curricular constructs with regards to 21st century and net-generation learning.


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