Frogman: a coming-of-age play using live theatre and Virtual Reality,
Автор: Pavlik, John V. Название: Journalism in the age of virtual reality : ISBN: 0231184492 ISBN-13(EAN): 9780231184496 Издательство: Wiley Рейтинг: Цена: 3960.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: John V. Pavlik argues that a new form of media has emerged: experiential news, which delivers not just news stories but also news experiences, in which the consumer engages as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives.
Описание: In recent years VR has become an increasingly prevalent platform for musical performance—Bjork, U2, Gorillaz, and even the LA Philharmonic all having taken to the virtual stage. These virtual encounters profoundly disrupt assumptions long held to be true of live music, undermining the necessity of physical and temporal co-presence, exploding our expectations of performance spaces, opening up new possibilities for performance involving avatars, and affording intimate encounters otherwise impossible in the physical world.
Proceeding through a series of case studies and analyses, and drawing in equal parts on the findings of musicology, performance, film, and media and cultural studies, Live from the Other Side of Nowhere begins to pry apart the conceptual challenges that this disruptive technology poses to our understanding of the "live" as an autonomous category of musical activity.
Описание: In recent years VR has become an increasingly prevalent platform for musical performance—Bjork, U2, Gorillaz, and even the LA Philharmonic all having taken to the virtual stage. These virtual encounters profoundly disrupt assumptions long held to be true of live music, undermining the necessity of physical and temporal co-presence, exploding our expectations of performance spaces, opening up new possibilities for performance involving avatars, and affording intimate encounters otherwise impossible in the physical world.
Proceeding through a series of case studies and analyses, and drawing in equal parts on the findings of musicology, performance, film, and media and cultural studies, Live from the Other Side of Nowhere begins to pry apart the conceptual challenges that this disruptive technology poses to our understanding of the "live" as an autonomous category of musical activity.
Автор: Jung Название: XR Case Studies ISBN: 3030727831 ISBN-13(EAN): 9783030727833 Издательство: Springer Рейтинг: Цена: 8384.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
Описание: This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training.
Описание: This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers.
Автор: Mack Kevin, Ruud Robert Название: Unreal Engine 4 Virtual Reality Projects ISBN: 1789132878 ISBN-13(EAN): 9781789132878 Издательство: Неизвестно Рейтинг: Цена: 10114.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
Описание: This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training.
Описание: Constitutes the refereed proceedings of the 4th International Conference on Virtual Storytelling, ICVS 2007, held in Saint-Malo, France, in December 2007. This book presents 12 revised full papers together with 3 invited papers and 7 poster and demo papers that were reviewed and selected for inclusion.
Автор: Staat Darrel W. Название: Virtual Reality in Higher Education: Instruction for the Digital Age ISBN: 1475861281 ISBN-13(EAN): 9781475861280 Издательство: Rowman & Littlefield Publishers Рейтинг: Цена: 17952.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Virtual Reality in Higher Education: Instruction for the Digital Age contains eight chapters of graduate student research about how virtual reality is being used in institutions of higher education in specific areas of education, training, and athletic recruitment.
Автор: Hohstadt Thomas Название: The Age of Virtual Reality ISBN: 1257923595 ISBN-13(EAN): 9781257923595 Издательство: Неизвестно Рейтинг: Цена: 3899.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Автор: Staat Darrel W. Название: Virtual Reality in Higher Education: Instruction for the Digital Age ISBN: 147586129X ISBN-13(EAN): 9781475861297 Издательство: Rowman & Littlefield Publishers Рейтинг: Цена: 8237.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Virtual Reality in Higher Education: Instruction for the Digital Age contains eight chapters of graduate student research about how virtual reality is being used in institutions of higher education in specific areas of education, training, and athletic recruitment.
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