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Learning to teach in the digital age, Justice, Sean


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Автор: Justice, Sean
Название:  Learning to teach in the digital age
ISBN: 9781433133183
Издательство: Peter Lang
Классификация:



ISBN-10: 1433133180
Обложка/Формат: Paperback
Страницы: 287
Вес: 0.41 кг.
Дата издания: 16.09.2016
Серия: New literacies and digital epistemologies
Язык: English
Издание: New ed
Размер: 150 x 224 x 24
Читательская аудитория: Professional & vocational
Ключевые слова: Primary & middle schools,Secondary schools,Teaching skills & techniques,Educational equipment & technology, computer-aided learning (CAL), EDUCATION / Educational Psychology,EDUCATION / Leadership,EDUCATION / Secondary,EDUCATION / Teaching Methods & Mater
Подзаголовок: New materialities and maker paradigms in schools
Рейтинг:
Поставляется из: Англии
Описание: Learning to Teach in the Digital Age tells the story of a group of K–12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the heart of this qualitative case study asked how teaching practices engaged with and responded to the maker movement and digital making and learning tools and materials. Over the course of one school year, Sean Justice attended to the ebb and flow of teaching and learning at an independent K–12 girls school the northeastern United States. Teachers and administrators from across grade levels and academic domains participated in interviews and casual conversations, and opened their classrooms to ad hoc observations. In conducting the study, Justice interwove a sociomaterial disposition with new materialism, posthumanism, and new media theory. Methods were inspired by narrative inquiry and actor-network theory. Findings suggested that digital making and learning pedagogies were stabilizing at the school, but not in a linear way. Further, Justice suggests that the teaching practices that most engaged the ethos of twenty-first-century learning enacted a kind of learning we hear about from artists, writers, scientists, and mathematicians when they talk about what innovation feels like, leading to the proposition that a different kind of language is needed to describe the effects of digital materialities on teaching practice.
Дополнительное описание:

Introduction – Field Notes (Racecars) – Tracing the Emergence of the Inquiry – Field Notes (Robots) – Traditions of Learning and Knowing – Field Notes (Parachute Drop) – Digital Materialities – Field Notes (Invention Convention) – Methods and Practice



Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography

Автор: Cordell Diane
Название: Using Images to Teach Critical Thinking Skills: Visual Literacy and Digital Photography
ISBN: 1440835152 ISBN-13(EAN): 9781440835155
Издательство: Bloomsbury
Цена: 5792.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learn how to teach visual literacy through photography-an easy way for you to combine student interest with resources at hand to enhance a key learning skill.

Schools and Schooling in the Digital Age

Автор: Selwyn
Название: Schools and Schooling in the Digital Age
ISBN: 0415589290 ISBN-13(EAN): 9780415589291
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: This book tackles the wider picture, addressing the social, cultural, economic, political and commercial aspects of schools and schooling in the digital age, offering to make sense of what happens, and what does not happen, when the digital and the educational come together in the guise of schools technology.

Learning to teach in the digital age

Автор: Justice, Sean
Название: Learning to teach in the digital age
ISBN: 1433133199 ISBN-13(EAN): 9781433133190
Издательство: Peter Lang
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Цена: 16701.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Learning to Teach in the Digital Age tells the story of a group of K–12 teachers as they began to connect with digital making and learning pedagogies. Guiding questions at the heart of this qualitative case study asked how teaching practices engaged with and responded to the maker movement and digital making and learning tools and materials. Over the course of one school year, Sean Justice attended to the ebb and flow of teaching and learning at an independent K–12 girls school the northeastern United States. Teachers and administrators from across grade levels and academic domains participated in interviews and casual conversations, and opened their classrooms to ad hoc observations. In conducting the study, Justice interwove a sociomaterial disposition with new materialism, posthumanism, and new media theory. Methods were inspired by narrative inquiry and actor-network theory. Findings suggested that digital making and learning pedagogies were stabilizing at the school, but not in a linear way. Further, Justice suggests that the teaching practices that most engaged the ethos of twenty-first-century learning enacted a kind of learning we hear about from artists, writers, scientists, and mathematicians when they talk about what innovation feels like, leading to the proposition that a different kind of language is needed to describe the effects of digital materialities on teaching practice.

Renegade Leadership: Creating Innovative Schools for Digital-Age Students

Автор: Gustafson Brad R.
Название: Renegade Leadership: Creating Innovative Schools for Digital-Age Students
ISBN: 1506334210 ISBN-13(EAN): 9781506334219
Издательство: Sage Publications
Рейтинг:
Цена: 4117.00 р.
Наличие на складе: Поставка под заказ.

Описание: Challenging school leaders to increase their leadership capacity in curriculum, cultural proficiency, and school improvement, this book teaches how to merge best practice with innovation through renegade leadership.

Improving Achievement with Digital Age Best Practices

Название: Improving Achievement with Digital Age Best Practices
ISBN: 1452255504 ISBN-13(EAN): 9781452255507
Издательство: Sage Publications
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Цена: 4909.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book shows how to increase student academic achievement in the classroom by implementing 21st Century skills and themes, using a clear set of guidelines or best practices referred to as Digital Age Best Practices.

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Автор: Finseth Carly
Название: Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games
ISBN: 1476670544 ISBN-13(EAN): 9781476670546
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.


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