Big data are changing the way we work as companies face an increasing amount of data. Rather than replacing a human workforce or making decisions obsolete, big data are going to pose an immense innovating force to those employees capable of utilizing them. This book intends to first convey a theoretical understanding of big data. It then tackles the phenomenon of big data from the perspectives of varied organizational theories in order to highlight socio-technological interaction. Big data are bound to transform organizations which calls for a transformation of the human resource department. The HR department’s new role then enables organizations to utilize big data for their purpose. Employees, while remaining an organization’s major competitive advantage, have found a powerful ally in big data.
Автор: Hiltscher Julia, Scholz Tobias M. Название: Esports Yearbook 2013/14 ISBN: 3738649816 ISBN-13(EAN): 9783738649819 Издательство: Неизвестно Рейтинг: Цена: 4914.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This year issue contains several articles about major eSport topics in 2013 and 2014. Andr Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik H rig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.
Автор: Scholz Tobias M., Hiltscher Julia Название: eSports Yearbook 2017/18 ISBN: 3738621334 ISBN-13(EAN): 9783738621334 Издательство: Неизвестно Рейтинг: Цена: 3862.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.
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