Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Myth-Building in Modern Media: The Role of the Mytharc in Imagined Worlds, Black A. J.


Варианты приобретения
Цена: 6098.00р.
Кол-во:
Наличие: Поставка под заказ.  Есть в наличии на складе поставщика.
Склад Англия: Есть  Склад Америка: Есть  
При оформлении заказа до:
Ориентировочная дата поставки:

Добавить в корзину
в Мои желания

Автор: Black A. J.
Название:  Myth-Building in Modern Media: The Role of the Mytharc in Imagined Worlds
ISBN: 9781476675633
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1476675635
Обложка/Формат: Paperback
Страницы: 213
Вес: 0.29 кг.
Дата издания: 30.07.2020
Серия: Literature/Literary Studies
Язык: English
Размер: 22.86 x 15.24 x 0.89 cm
Читательская аудитория: General (us: trade)
Ключевые слова: Films, cinema,Literary studies: general,Popular culture, PERFORMING ARTS / Film & Video / General,SOCIAL SCIENCE / Popular Culture
Подзаголовок: The role of the mytharc in imagined worlds
Рейтинг:
Поставляется из: Англии
Описание: What is the Mytharc, how did it arise, and how does it inform modern long-form storytelling? How does the classical hero`s journey intersect with modern myth and narrative? And where might the storytelling of tomorrow take readers and viewers as we imagine our future? This study explores our modern storytelling mythology and where it may lead us.


Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Mizer Nicholas J.
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 3030291294 ISBN-13(EAN): 9783030291297
Издательство: Springer
Цена: 12577.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms.

Building Imaginary Worlds: The Theory and History of Subcreation

Автор: Mark J.P. Wolf
Название: Building Imaginary Worlds: The Theory and History of Subcreation
ISBN: 041563119X ISBN-13(EAN): 9780415631198
Издательство: Taylor&Francis
Рейтинг:
Цена: 28327.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds--which are often transnarrative, transmedial, and transauthorial in nature--are compelling objects of inquiry for Media Studies. Chapters touch on:

    • a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
    • a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present
    • internarrative theory examining how narratives set in the same world can interact and relate to one another
    • an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
    • an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation

Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds

Автор: Laycock Joseph P.
Название: Dangerous Games: What the Moral Panic Over Role-Playing Games Says about Play, Religion, and Imagined Worlds
ISBN: 0520284925 ISBN-13(EAN): 9780520284920
Издательство: Wiley
Рейтинг:
Цена: 3960.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. This book explores both the history and the sociological significance of this panic. It is suitable for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Автор: Nicholas J. Mizer
Название: Tabletop Role-Playing Games and the Experience of Imagined Worlds
ISBN: 303029126X ISBN-13(EAN): 9783030291266
Издательство: Springer
Рейтинг:
Цена: 9781.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

Building Imaginary Worlds

Автор: Wolf Mark J P
Название: Building Imaginary Worlds
ISBN: 0415631203 ISBN-13(EAN): 9780415631204
Издательство: Taylor&Francis
Рейтинг:
Цена: 7961.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Mark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on:

    • a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced
    • a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer's Odyssey to the present
    • internarrative theory examining how narratives set in the same world can interact and relate to one another
    • an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media
    • an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation's relationship with divine Creation

Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия