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A Quest for Tears: Surviving Traumatic Brain Injury, Dwyer Sean


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Автор: Dwyer Sean
Название:  A Quest for Tears: Surviving Traumatic Brain Injury
ISBN: 9780972496063
Классификация: ISBN-10: 0972496068
Обложка/Формат: Paperback
Страницы: 340
Вес: 0.43 кг.
Дата издания: 01.09.2019
Язык: English
Размер: 216 x 140 x 19
Поставляется из: США
Описание:

When his small Honda is rear-ended by a much larger vehicle (traveling at 55 miles per hour), the Honda is demolished and while the small cars owner manages to walk away, he suffers extensive brain injury. His struggle to regain memory, sense of smell, vision without the aide of dark glasses, life without headaches, and the ability to cry, lasts several years. In that time the author of A Quest for Tears joins a large group of people also suffering from traumatic brain injury as they move together through a long and painful struggle to regain life before the loss of tears.




Seeing into Screens: Eye Tracking and the Moving Image

Автор: Tessa Dwyer, Claire Perkins, Sean Redmond, Jodi Sita
Название: Seeing into Screens: Eye Tracking and the Moving Image
ISBN: 1501354922 ISBN-13(EAN): 9781501354922
Издательство: Bloomsbury Academic
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Цена: 5384.00 р.
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Описание:

Seeing into Screens: Eye Tracking and the Moving Image is the first dedicated anthology that explores vision and perception as it materializes as viewers watch screen content. While nearly all moving image research either 'imagines' how its audience responds to the screen, or focuses upon external responses, this collection utilizes the data produced from eye tracking technology to assess seeing and knowing, gazing and perceiving.

The editors divide their collection into the following four sections: eye tracking performance, which addresses the ways viewers respond to screen genre, actor and star, auteur, and cinematography; eye tracking aesthetics which explores the way viewers gaze upon colour, light, movement, and space; eye tracking inscription, which examines the way the viewer responds to subtitles, translation, and written information found in the screen world; and eye tracking augmentation which examines the role of simulation, mediation, and technological intervention in the way viewers engage with screen content. At a time when the nature of viewing the screen is extending and diversifying across different platforms and exhibitions, Seeing into Screens is a timely exploration of how viewers watch the screen.


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