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Open World Empire: Race, Erotics, and the Global Rise of Video Games, Patterson Christopher B.


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Автор: Patterson Christopher B.
Название:  Open World Empire: Race, Erotics, and the Global Rise of Video Games
ISBN: 9781479802043
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1479802042
Обложка/Формат: Hardback
Страницы: 344
Вес: 0.67 кг.
Дата издания: 26.05.2020
Серия: Postmillennial pop
Язык: English
Иллюстрации: 27 halftones
Размер: 22.91 x 15.19 x 2.72 cm
Ключевые слова: Gender studies, gender groups,Media studies, SOCIAL SCIENCE / Gender Studies,SOCIAL SCIENCE / Media Studies
Подзаголовок: Race, erotics, and the global rise of video games
Рейтинг:
Поставляется из: Англии
Описание:

Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association
Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play
Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.
Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.
Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.




Contractors and War: The Transformation of United States` Expeditionary Operations

Автор: Christopher Kinsey, Malcolm Hugh Patterson
Название: Contractors and War: The Transformation of United States` Expeditionary Operations
ISBN: 0804769907 ISBN-13(EAN): 9780804769907
Издательство: Wiley EDC
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Цена: 14586.00 р.
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Описание:

The U.S. military is no longer based on a Cold War self-sufficient model. Today's armed forces are a third smaller than they were during the Cold War, and yet are expected to do as much if not more than they did during those years. As a result, a transformation is occurring in the way the U.S. government expects the military to conduct operations—with much of that transformation contingent on the use of contractors to deliver support to the armed forces during military campaigns and afterwards.

Contractors and War explains the reasons behind this transformation and evaluates how the private sector will shape and be shaped by future operations. The authors are drawn from a range of policy, legislative, military, legal, and academic backgrounds. They lay out the philosophical arguments supporting the use of contractors in combat and stabilization operations and present a spectrum of arguments that support and criticize emergent private sector roles. The book provides fresh policy guidance to those who will research, direct, and carry out future deployments.

Breaking the Flame

Автор: Patterson Christopher
Название: Breaking the Flame
ISBN: 0578521555 ISBN-13(EAN): 9780578521558
Издательство: Неизвестно
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Цена: 3047.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Reeds vol 13: ship stability, powering and resistance

Автор: Ridley, Jonathan Patterson, Christopher
Название: Reeds vol 13: ship stability, powering and resistance
ISBN: 1472969707 ISBN-13(EAN): 9781472969705
Издательство: Bloomsbury
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Цена: 8910.00 р.
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Описание: The book covers stability, resistance and powering based topics, such as flotation and buoyancy, small angle, large angle and longitudinal stability, water density effects, bilging, ship resistance, and advanced hydrostatics, and is aimed at marine students and professionals.

Open World Empire: Race, Erotics, and the Global Rise of Video Games

Автор: Patterson Christopher B.
Название: Open World Empire: Race, Erotics, and the Global Rise of Video Games
ISBN: 1479895903 ISBN-13(EAN): 9781479895908
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 4640.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Finalist, 2021 John Hope Franklin Prize, given by the American Studies Association
Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play
Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.
Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: the open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.
Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do—seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

Multi-Objective Optimization for Speed and Stability of a Sony Aibo Gait

Автор: Patterson Christopher A.
Название: Multi-Objective Optimization for Speed and Stability of a Sony Aibo Gait
ISBN: 1249374170 ISBN-13(EAN): 9781249374176
Издательство: Неизвестно
Рейтинг:
Цена: 10658.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.


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