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Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame, Hoedt Madelon


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Автор: Hoedt Madelon
Название:  Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame
ISBN: 9781476672182
Издательство: Mare Nostrum (Eurospan)
Классификация:

ISBN-10: 1476672180
Обложка/Формат: Paperback
Страницы: 214
Вес: 0.30 кг.
Дата издания: 30.03.2020
Серия: Studies in gaming
Язык: English
Размер: 224 x 150 x 30
Читательская аудитория: General (us: trade)
Ключевые слова: Computer games / online games: strategy guides,Games development & programming,Indoor games, GAMES / Video & Electronic
Подзаголовок: An analysis of the horror videogame
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Поставляется из: Англии
Описание: This first full-length study examines Bloodborne`s themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book`s three parts focus on lore and narrative, the game`s nightmarish world, and its mechanics.


Dark Souls: Beyond the Grave Volume 2: Bloodborne - Dark Souls III

Автор: Mecheri Damien, Romieu Sylvain
Название: Dark Souls: Beyond the Grave Volume 2: Bloodborne - Dark Souls III
ISBN: 2377840388 ISBN-13(EAN): 9782377840380
Издательство: Неизвестно
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Цена: 4821.00 р.
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Описание: Presents an archival survey, historical research, and archaeological description of the main Italian excavations in Alexandria from the 1890s to the 1950s, offering detailed descriptions of excavations at Hadra, Chatby, Anfushi and more, accompanied by often unpublished photographs and a catalogue of rare photographs of further sites in Alexandria.

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Phoenix IV: The History of the Videogame Industry

Автор: Herman Leonard
Название: Phoenix IV: The History of the Videogame Industry
ISBN: 0964384809 ISBN-13(EAN): 9780964384804
Издательство: Неизвестно
Цена: 17472.00 р.
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