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An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence, 


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Название:  An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence
ISBN: 9781789208719
Издательство: Berghahn
Классификация:



ISBN-10: 1789208718
Обложка/Формат: Paperback
Страницы: 210
Вес: 0.29 кг.
Дата издания: 01.07.2020
Серия: Digital archaeology: documenting the anthropocene
Язык: English
Размер: 178 x 108 x 11
Ключевые слова: Anthropology,Archaeology,Cultural studies, SOCIAL SCIENCE / Anthropology / General,SOCIAL SCIENCE / Archaeology
Подзаголовок: Raising the dead with agent-based models, archaeogaming and artificial intelligence
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Поставляется из: Англии
Описание:

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.


Дополнительное описание:

List of Tables
Acknowledgements

Introduction

Chapter 1. Imagine a Network
Chapter 2. Reanimating Networ




An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence

Название: An Enchantment of Digital Archaeology: Raising the Dead with Agent Based Models, Archaeogaming, and Artificial Intelligence
ISBN: 178920786X ISBN-13(EAN): 9781789207866
Издательство: Berghahn
Рейтинг:
Цена: 18876.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.

Archaeogaming: An Introduction to Archaeology in and of Video Games

Автор: Reinhard Andrew
Название: Archaeogaming: An Introduction to Archaeology in and of Video Games
ISBN: 1785338722 ISBN-13(EAN): 9781785338724
Издательство: Berghahn
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Цена: 18876.00 р.
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Описание:

A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.

“[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity

Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.

From the introduction:
Archaeogaming, broadly defined, is the archaeology both in and of digital games…  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture… Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.


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