Human-Computer Interaction – INTERACT 2019, David Lamas; Fernando Loizides; Lennart Nacke; Hel
Автор: Julio Abascal; Simone Barbosa; Mirko Fetter; Tom G Название: Human-Computer Interaction – INTERACT 2015 ISBN: 331922722X ISBN-13(EAN): 9783319227221 Издательство: Springer Рейтинг: Цена: 11180.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Tangible and tactile interaction.- Tools for design.- Touch and haptic.- User and task modelling.-Visualization.- Visualization 3D.- Visualization in virtual spaces.- Wearable computing.- Demonstrations.- Interactive Posters.
Автор: Julio Abascal; Simone Barbosa; Mirko Fetter; Tom G Название: Human-Computer Interaction – INTERACT 2015 ISBN: 3319226975 ISBN-13(EAN): 9783319226972 Издательство: Springer Рейтинг: Цена: 14674.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 43 papers included in the third volume are organized in topical sections on HCI for global software development;
Автор: Julio Abascal; Simone Barbosa; Mirko Fetter; Tom G Название: Human-Computer Interaction – INTERACT 2015 ISBN: 3319226673 ISBN-13(EAN): 9783319226675 Издательство: Springer Рейтинг: Цена: 11180.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. HCI for developing regions and social development;
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293890 ISBN-13(EAN): 9783030293895 Издательство: Springer Рейтинг: Цена: 16491.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019.The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named:Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.The chapter ‘Experiencing Materialized Reading: Individuals’ Encounters with Books’ is open access under a CC BY 4.0 license at link.springer.com.The chapter ‘What Is Beautiful Continues to Be Good: People Images and Algorithmic Inferences on Physical Attractiveness’ is open access under a CC BY 4.0 license at link.springer.com.
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293807 ISBN-13(EAN): 9783030293802 Издательство: Springer Рейтинг: Цена: 16491.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Accessibility Design Principles.- A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines.- Aestimo: A Tangible Kit to Evaluate Older Adults' User Experience.- Towards Reliable Accessibility Assessments of Science Center Exhibits.- Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials.- User Study: A Detailed View on the Effectiveness and Design of Tactile Charts.- Assistive Technology for Cognition and Neurodevelopment Disorders.- A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism.- Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders.- Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia.- ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders.- S2C2: Toward an App to Support Social StoryTM Comprehension Checking in Children with ASD.- Assistive Technology for Mobility and Rehabilitation.- (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?.- A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility.- Analyzing Accessibility Barriers using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users.- Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD.- Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities.- Assistive Technology for Visually Impaired.- Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs.- Factors that impact the acceptability of on-body interaction by users with visual impairments.- Faster and Less Error-prone: Supplementing an Accessible Keyboard with Speech Input.- Investigating Feedback for Two-Handed Exploration of Digital Maps without Vision.- Perception of tactile symbols by visually impaired older adults.- Co-design and Design Methods.- Able to Create, Able to (Self)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation?.- Cinйvoquй Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies.- P(L)AY ATTENTION! Co-Designing for and with Children with Attention Deffcit Hyperactivity Disorder (ADHD).- Technology, Theatre and Co-Design: Impact and Design Considerations.- Visual Fixations Duration as an Indicator of Skill Level in eSports.- Crowdsourcing and Collaborative Work.- #TheDay: Triggering User Generated Videos in Participatory Media Productions.- A Literature Review of the Practice of Educating Children about Technology Making.- Effect of Cognitive Abilities on Crowdsourcing Task Performance.- Insights on older adults' attitudes and behavior through the participatory design of an online storytelling platform.- Participatory Evaluation of Human-Data Interaction Design Guidelines.- Cyber Security and e-voting Systems.- Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain.- Comparing "Challenge-Based" and "Code-Based" Internet Voting Veriffcation Implementations.- Mouse Behavior as an Index of Phishing Awareness.- Perceptions of risk, benefits and likelihood of undertaking password management behaviours: four components.- Social Engineering and Organisational Dependencies in Phishing Attacks.- Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating.- Design Methods.- Design Requirements of Tools Supporting Reflection on Design Impact.- Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution.- Ensuring the Consistency between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach.- Integrating Personas and Use Case Models.- Smart Interactive Packaging as a Cyber-P
Автор: Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; De Название: Human-Computer Interaction - INTERACT 2017 ISBN: 3319676830 ISBN-13(EAN): 9783319676838 Издательство: Springer Рейтинг: Цена: 9781.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. information on demand, on the move, and gesture interaction;
Автор: Paula Kotz?; Gary Marsden; Gitte Lindgaard; Janet Название: Human-Computer Interaction -- INTERACT 2013 ISBN: 3642404790 ISBN-13(EAN): 9783642404795 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
E-Input/Output Devices (e-Readers, Whiteboards).- Facilitating Social Behaviour and Collaboration.- Gaze-Enabled Interaction Design.- Gesture and Tactile User Interfaces.- Gesture-Based User Interface Design and Interaction.- Health/Medical Devices.- Humans and Robots.- Human-Work Interaction Design.- Interface Layout and Data Entry.-Learning and Knowledge-Sharing.- Learning Tools, Learning Contexts.- Managing the UX.- Mobile Interaction Design.- Mobile Phone Applications.
Автор: Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; De Название: Human-Computer Interaction - INTERACT 2017 ISBN: 3319677438 ISBN-13(EAN): 9783319677439 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. new interaction techniques;
Автор: Shih-Fu Chang Название: Frontiers of Multimedia Research ISBN: 1970001070 ISBN-13(EAN): 9781970001075 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 14227.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The field of multimedia is unique in offering a rich and dynamic forum for researchers from “traditional” fields to collaborate and develop new solutions and knowledge that transcend the boundaries of individual disciplines. Despite the prolific research activities and outcomes, however, few efforts have been made to develop books that serve as an introduction to the rich spectrum of topics covered by this broad field. A few books are available that either focus on specific subfields or basic background in multimedia. Tutorial-style materials covering the active topics being pursued by the leading researchers at frontiers of the field are currently lacking.In 2015, ACM SIGMM, the special interest group on multimedia, launched a new initiative to address this void by selecting and inviting 12 rising-star speakers from different subfields of multimedia research to deliver plenary tutorial-style talks at the ACM Multimedia conference for 2015. Each speaker discussed the challenges and state-of-the-art developments of their prospective research areas in a general manner to the broad community. The covered topics were comprehensive, including multimedia content understanding, multimodal human-human and human-computer interaction, multimedia social media, and multimedia system architecture and deployment.Following the very positive responses to these talks, the speakers were invited to expand the content covered in their talks into chapters that can be used as reference material for researchers, students, and practitioners. Each chapter discusses the problems, technical challenges, state-of-the-art approaches and performances, open issues, and promising direction for future work. Collectively, the chapters provide an excellent sampling of major topics addressed by the community as a whole. This book, capturing some of the outcomes of such efforts, is well positioned to fill the aforementioned needs in providing tutorial-style reference materials for frontier topics in multimedia.At the same time, the speed and sophistication required of data processing have grown. In addition to simple queries, complex algorithms like machine learning and graph analysis are becoming common. And in addition to batch processing, streaming analysis of real-time data is required to let organizations take timely action. Future computing platforms will need to not only scale out traditional workloads, but support these new applications too.This book, a revised version of the 2014 ACM Dissertation Award winning dissertation, proposes an architecture for cluster computing systems that can tackle emerging data processing workloads at scale. Whereas early cluster computing systems, like MapReduce, handled batch processing, our architecture also enables streaming and interactive queries, while keeping MapReduce's scalability and fault tolerance. And whereas most deployed systems only support simple one-pass computations (e.g., SQL queries), ours also extends to the multi-pass algorithms required for complex analytics like machine learning. Finally, unlike the specialized systems proposed for some of these workloads, our architecture allows these computations to be combined, enabling rich new applications that intermix, for example, streaming and batch processing.We achieve these results through a simple extension to MapReduce that adds primitives for data sharing, called Resilient Distributed Datasets (RDDs). We show that this is enough to capture a wide range of workloads. We implement RDDs in the open source Spark system, which we evaluate using synthetic and real workloads. Spark matches or exceeds the performance of specialized systems in many domains, while offering stronger fault tolerance properties and allowing these workloads to be combined. Finally, we examine the generality of RDDs from both a theoretical modeling perspective and a systems perspective.This version of the dissertation makes corrections throughout the text and adds a new s
Автор: Omar Alonso Название: The Practice of Crowdsourcing ISBN: 1681735253 ISBN-13(EAN): 9781681735252 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 13999.00 р. Наличие на складе: Нет в наличии.
Описание: Many data-intensive applications that use machine learning or artificial intelligence techniques depend on humans providing the initial dataset, enabling algorithms to process the rest or for other humans to evaluate the performance of such algorithms. Not only can labeled data for training and evaluation be collected faster, cheaper, and easier than ever before, but we now see the emergence of hybrid human-machine software that combines computations performed by humans and machines in conjunction. There are, however, real-world practical issues with the adoption of human computation and crowdsourcing. Building systems and data processing pipelines that require crowd computing remains difficult. In this book, we present practical considerations for designing and implementing tasks that require the use of humans and machines in combination with the goal of producing high-quality labels.
Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel Название: Human-Computer Interaction – INTERACT 2019 ISBN: 3030293831 ISBN-13(EAN): 9783030293833 Издательство: Springer Рейтинг: Цена: 13974.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: E-commerce.- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity.- Does the pop-out make an effect in the product selection of signage vending machine?.- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping.- How to improve the interaction design of NFC payment terminals?.- Places for News: A Situated Study of Context in News Consumption.- Education and HCI Curriculum I.- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes.- How do typically developing children and children with ASD play a tangible game?.- StatPlayground: A Sandbox for Learning Practical Statistics.- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop.- Education and HCI Curriculum II.- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support.- Kahaniyan - Designing for Acquisition of Urdu as a Second Language.- On making, tinkering, coding and play for learning: A review of current research.- Rexy, a configurable application for building Virtual Teaching Assistants.- Two-way gaze sharing in remote teaching.- Eye-gaze Interaction.- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study.- ScaffoMapping: Assisting Concept mapping for video learners.- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm.- Games and Gamification.- "I don't fit into a single type" A Trait Model and Scale of Game Playing Preferences.- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics.- Fall-Prevention Exergames using Balance Board Systems.- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing.- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?.- Understanding the Digital and Non-digital Participation by the Gaming Youth.- Human-robot Interaction and 3D Interaction.- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure.- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures.- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration.- Towards Participatory Design of Social Robots.- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions.- Information Visualization.- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias.- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users.- Customizing Websites through Automatic Web Search.- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams.- Information Visualization and Augmented Reality.- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions.- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles.- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling.- Dissecting Pie Charts.- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality.- Interaction Design for Culture and Development I.-
Автор: Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; De Название: Human-Computer Interaction – INTERACT 2017 ISBN: 3319680587 ISBN-13(EAN): 9783319680583 Издательство: Springer Рейтинг: Цена: 11179.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The four-volume set LNCS 10513-10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications;
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