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SOFSEM 2019: Theory and Practice of Computer Science, Barbara Catania; Rastislav Kr?lovi?; Jerzy Nawrock


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Автор: Barbara Catania; Rastislav Kr?lovi?; Jerzy Nawrock
Название:  SOFSEM 2019: Theory and Practice of Computer Science
ISBN: 9783030108007
Издательство: Springer
Классификация:






ISBN-10: 3030108007
Обложка/Формат: Soft cover
Страницы: 534
Вес: 0.83 кг.
Дата издания: 2019
Серия: Theoretical Computer Science and General Issues
Язык: English
Издание: 1st ed. 2019
Иллюстрации: 51 illustrations, color; 466 illustrations, black and white; xiii, 534 p. 517 illus., 51 illus. in color.
Размер: 234 x 156 x 28
Читательская аудитория: Professional & vocational
Основная тема: Computer Science
Подзаголовок: 45th International Conference on Current Trends in Theory and Practice of Computer Science, Nov? Smokovec, Slovakia, January 27-30, 2019, Proceedings
Ссылка на Издательство: Link
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Поставляется из: Германии
Описание: This book constitutes the refereed proceedings of the 45th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2019, held in Novy Smokovec, Slovakia, in January 2019.


SOFSEM 2013: Theory and Practice of Computer Science

Автор: Peter van Emde Boas; Frans C.A. Groen; Giuseppe F.
Название: SOFSEM 2013: Theory and Practice of Computer Science
ISBN: 364235842X ISBN-13(EAN): 9783642358425
Издательство: Springer
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Цена: 6986.00 р.
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Описание: This book constitutes the refereed proceedings of the 39th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2013, held in Spindleruv Mlyn, Czech Republic, in January 2013. The contributions are organized in topical sections named: foundations of computer science;

SOFSEM `98: Theory and Practice of Informatics

Автор: Branislav Rovan
Название: SOFSEM `98: Theory and Practice of Informatics
ISBN: 3540652604 ISBN-13(EAN): 9783540652601
Издательство: Springer
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Цена: 12577.00 р.
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SOFSEM 2017: Theory and Practice of Computer Science

Автор: Bernhard Steffen; Christel Baier; Mark van den Bra
Название: SOFSEM 2017: Theory and Practice of Computer Science
ISBN: 331951962X ISBN-13(EAN): 9783319519623
Издательство: Springer
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Цена: 11179.00 р.
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Описание: This book constitutes the refereed proceedings of the 43rd International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2017, held in Limerick, Ireland, in January 2017. graph theory and scheduling algorithms; quantum and matrix algorithms; algorithms for strings and formal languages;

SOFSEM 2016: Theory and Practice of Computer Science

Автор: R?si?? M?rti?? Freivalds; Gregor Engels; Barbara C
Название: SOFSEM 2016: Theory and Practice of Computer Science
ISBN: 3662491915 ISBN-13(EAN): 9783662491911
Издательство: Springer
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Цена: 11180.00 р.
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Описание: This bookconstitutes the proceedings of the 42nd International Conference on CurrentTrends in Theory and Practice of Computer Science, SOFSEM 2016, held inHarrachov, Czech Republic, in January 2016.The 43 fullpapers presented in this volume were carefully reviewed and selected from 116submissions.

SOFSEM 2018: Theory and Practice of Computer Science

Автор: A Min Tjoa; Ladjel Bellatreche; Stefan Biffl; Jan
Название: SOFSEM 2018: Theory and Practice of Computer Science
ISBN: 3319731165 ISBN-13(EAN): 9783319731162
Издательство: Springer
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Цена: 11460.00 р.
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Описание: This book constitutes the refereed proceedings of the 44th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2018, held in Krems, Austria, in January/February 2018.
The 48 papers presented in this volume were carefully reviewed and selected from 97 submissions. They were organized in topical sections named: foundations of computer science; software engineering: advances methods, applications, and tools; data, information and knowledge engineering; network science and parameterized complexity; model-based software engineering; computational models and complexity; software quality assurance and transformation; graph structure and computation; business processes, protocols, and mobile networks; mobile robots and server systems; automata, complexity, completeness; recognition and generation; optimization, probabilistic analysis, and sorting; filters, configurations, and picture encoding; machine learning; text searching algorithms; and data model engineering.

SOFSEM 2010: Theory and Practice of Computer Science

Автор: Jan van Leeuwen; Anca Muscholl; David Peleg; Jaros
Название: SOFSEM 2010: Theory and Practice of Computer Science
ISBN: 364211265X ISBN-13(EAN): 9783642112652
Издательство: Springer
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Цена: 18167.00 р.
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Описание: 36th Conference on Current Trends in Theory and Practice of Computer Science pindleruv Mln Czech Re. .

SOFSEM 2014: Theory and Practice of Computer Science

Автор: Viliam Geffert; Bart Preneel; Branislav Rovan; J?l
Название: SOFSEM 2014: Theory and Practice of Computer Science
ISBN: 3319042971 ISBN-13(EAN): 9783319042978
Издательство: Springer
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Цена: 12577.00 р.
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Описание: This book constitutes the refereed proceedings of the 40th International Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2014, held in Novy Smokovec, Slovakia, in January 2014.

SOFSEM 2015: Theory and Practice of Computer Science

Автор: Giuseppe Italiano; Tiziana Margaria-Steffen; Jaros
Название: SOFSEM 2015: Theory and Practice of Computer Science
ISBN: 3662460777 ISBN-13(EAN): 9783662460771
Издательство: Springer
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Цена: 11180.00 р.
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Описание: This book constitutes the proceedings of the 41st International Conference on Current Trends in Theory and Practice of Computer Science held in Pec pod Snezkou, Czech Republic, during January 24-29, 2015. The papers are organized in topical sections named: foundations of computer science;

SOFSEM 2020: Theory and Practice of Computer Science

Автор: Alexander Chatzigeorgiou; Riccardo Dondi; Herodoto
Название: SOFSEM 2020: Theory and Practice of Computer Science
ISBN: 3030389189 ISBN-13(EAN): 9783030389185
Издательство: Springer
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Цена: 6986.00 р.
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Описание: They presented new research results in the theory and practice of computer science in the each sub-area of SOFSEM 2020: foundations of computer science, foundations of data science and engineering, foundations of software engineering, and foundations of algorithmic computational biology.

SOFSEM 2001: Theory and Practice of Informatics

Автор: Leszek Pacholski; Peter Ruzicka
Название: SOFSEM 2001: Theory and Practice of Informatics
ISBN: 3540429123 ISBN-13(EAN): 9783540429128
Издательство: Springer
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Цена: 9781.00 р.
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Описание: Contains the proceedings of the 28th Conference on Current Trends in Theory and Practice of Informatics, held in Piestany in 2001. It includes 12 lectures, one keynote paper and 18 research papers, spanning the range of informatics with emphasis on trends in informatics, and enabling technologies.

Human-Computer Interaction. Design Practice in Contemporary Societies

Автор: Masaaki Kurosu
Название: Human-Computer Interaction. Design Practice in Contemporary Societies
ISBN: 3030226352 ISBN-13(EAN): 9783030226350
Издательство: Springer
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Цена: 11459.00 р.
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Описание: The 3 volume-set LNCS 11566, 11567 + 11568 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, USA, in July 2019.A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 125 papers included in this HCI 2019 proceedings were organized in topical sections as follows:Part I: design and evaluation methods and tools; redefining the human in HCI; emotional design, Kansei and aesthetics in HCI; and narrative, storytelling, discourse and dialogue. Part II: mobile interaction; facial expressions and emotions recognition; eye-gaze, gesture and motion-based interaction; and interaction in virtual and augmented reality. Part III: design for social challenges; design for culture and entertainment; design for intelligent urban environments; and design and evaluation case studies.

Human-Computer Interaction – INTERACT 2019

Автор: David Lamas; Fernando Loizides; Lennart Nacke; Hel
Название: Human-Computer Interaction – INTERACT 2019
ISBN: 3030293831 ISBN-13(EAN): 9783030293833
Издательство: Springer
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Цена: 13974.00 р.
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Описание: E-commerce.- Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity.- Does the pop-out make an effect in the product selection of signage vending machine?.- Exploring Spatial Menu Representation and Apartment-based Categorization for Online Shopping.- How to improve the interaction design of NFC payment terminals?.- Places for News: A Situated Study of Context in News Consumption.- Education and HCI Curriculum I.- Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course.- Evaluating WELI: a Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes.- How do typically developing children and children with ASD play a tangible game?.- StatPlayground: A Sandbox for Learning Practical Statistics.- Training Non-Designers in Co-Design Methods through an Active Assisted Living Interactive Workshop.- Education and HCI Curriculum II.- Embodied Interaction in Language Learning: Enhancing Students' Collaboration and Emotional Engagement.- Evaluation of a Massive Online Course forum: design issues and their impact on learners' support.- Kahaniyan - Designing for Acquisition of Urdu as a Second Language.- On making, tinkering, coding and play for learning: A review of current research.- Rexy, a configurable application for building Virtual Teaching Assistants.- Two-way gaze sharing in remote teaching.- Eye-gaze Interaction.- Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents.- GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.- Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study.- ScaffoMapping: Assisting Concept mapping for video learners.- Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.- TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm.- Games and Gamification.- "I don't fit into a single type" A Trait Model and Scale of Game Playing Preferences.- Comparing the applicability of pressure as a game metric to self-assessment and physiological metrics.- Fall-Prevention Exergames using Balance Board Systems.- Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing.- Play and learn with an intelligent robot: Enhancing the therapy of hearing-impaired children?.- Understanding the Digital and Non-digital Participation by the Gaming Youth.- Human-robot Interaction and 3D Interaction.- DupRobo: Interactive Robotic Autocompletion of Physical Block-based Repetitive Structure.- Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-based Trace Figures.- Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot-Collaboration.- Towards Participatory Design of Social Robots.- User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions.- Information Visualization.- A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias.- Benefits and Trade-offs of Different Model Representations in Decision Support Systems for Non-expert Users.- Customizing Websites through Automatic Web Search.- Infuence of Color and Size of Particles on their Perceived Speed in Node-Link Diagrams.- Information Visualization and Augmented Reality.- Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions.- Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles.- CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO2 Levels While Cycling.- Dissecting Pie Charts.- Same Same But Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality.- Interaction Design for Culture and Development I.-


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