The Digital Social: Religion and Belief, Alphia Possamai-Inesedy, Alan Nixon
Автор: Daniel Veidlinger Название: Digital Humanities and Buddhism: An Introduction ISBN: 3110518368 ISBN-13(EAN): 9783110518368 Издательство: Walter de Gruyter Цена: 4826.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: IDH Religion provides a series of short introductions to specific areas of study at the intersections of digital humanities and religion, offering an overview of current methodologies, techniques, tools, and projects as well as defining challenges and opportunities for further research. This volume explores DH and Buddhism in four sections: Theory and Method; Digital Conservation, Preservation and Archiving; Digital Analysis; Digital Resources. It covers themes such as language processing, digital libraries, online lexicography, and ethnographic methods. Erratum: Unfortunately there is a mistake in the print version in the last paragraph of page 14. READ is an open-source software system developed by a team consisting of Stefan Baums at the Bavarian Academy of Sciences and Humanities, Andrew Glass in Seattle, Ian McCrabb at the University of Sydney and Stephen White in Venice ( https://github.com/readsoftware/read) .
Описание: The technologically tethered, iPhone-addicted figure is an image we can easily conjure. Most of us complain that there aren't enough hours in the day and too many e-mails in our thumb-accessible inboxes. This widespread perception that life is faster than it used to be is now ingrained in our culture, and smartphones and the Internet are continually being blamed.
But isn't the sole purpose of the smartphone to give us such quick access to people and information that we'll be free to do other things? Isn't technology supposed to make our lives easier? In Pressed for Time, Judy Wajcman explains why we immediately interpret our experiences with digital technology as inexorably accelerating everyday life. She argues that we are not mere hostages to communication devices, and the sense of always being rushed is the result of the priorities and parameters we ourselves set rather than the machines that help us set them. Indeed, being busy and having action-packed lives has become valorized by our productivity driven culture.
Wajcman offers a bracing historical perspective, exploring the commodification of clock time, and how the speed of the industrial age became identified with progress. She also delves into the ways time-use differs for diverse groups in modern societies, showing how changes in work patterns, family arrangements, and parenting all affect time stress. Bringing together empirical research on time use and theoretical debates about dramatic digital developments, this accessible and engaging book will leave readers better versed in how to use technology to navigate life's fast lane.
Автор: Mohamed Zayani Название: Networked Publics and Digital Contention ISBN: 0190239778 ISBN-13(EAN): 9780190239770 Издательство: Oxford Academ Рейтинг: Цена: 4750.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book brings into focus the relationship between Internet development, youth activism, cyber resistance, and political participation.
Автор: Joseph Tabbi Название: The Bloomsbury Handbook of Electronic Literature ISBN: 1474230253 ISBN-13(EAN): 9781474230254 Издательство: Bloomsbury Academic Рейтинг: Цена: 23760.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.
Автор: Rendueles Cesar Название: Sociophobia: Political Change in the Digital Utopia ISBN: 0231175272 ISBN-13(EAN): 9780231175272 Издательство: Wiley Рейтинг: Цена: 3485.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Cesar Rendueles argues that technology has caused us to lower our expectations for personal relationships and political action. Sociophobia questions the cyber-fetishist dogma that lulls us into inflating the virtues of our passive relationship with technology in an ambitious reassessment of political theory.
Автор: HEIDI A. CAMPBELL Название: Playing with Religion in Digital Games ISBN: 0253012538 ISBN-13(EAN): 9780253012531 Издательство: Wiley EDC Рейтинг: Цена: 4117.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Автор: Elias Muhanna Название: The Digital Humanities and Islamic & Middle East Studies ISBN: 3110374544 ISBN-13(EAN): 9783110374544 Издательство: Walter de Gruyter Цена: 18586.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Over the past few decades, humanistic inquiry has been problematized and invigorated by the emergence of what is referred to as the digital humanities. Across multiple disciplines, from history to literature, religious studies to philosophy, archaeology to music, scholars are tapping the extraordinary power of digital technologies to preserve, curate, analyze, visualize, and reconstruct their research objects. The study of the Middle East and the broader Islamic world has been no less impacted by this new paradigm. Scholars are making daily use of digital tools and repositories including private and state-sponsored archives of textual sources, digitized manuscript collections, densitometrical imaging, visualization and modeling software, and various forms of data mining and analysis. This collection of essays explores the state of the art in digital scholarship pertaining to Islamic & Middle Eastern studies, addressing areas such as digitization, visualization, text mining, databases, mapping, and e-publication. It is of relevance to any researcher interested in the opportunities and challenges engendered by this changing scholarly ecosystem.
Автор: Han Название: Digital Culture and Religion in Asia ISBN: 0415521858 ISBN-13(EAN): 9780415521857 Издательство: Taylor&Francis Рейтинг: Цена: 23734.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.
Автор: Han, Sam (nanyang Technological University, Singapore) Nasir, Kamaludeen Mohamed (nanyang Technological University, Singapore) Название: Digital culture and religion in asia ISBN: 1138476196 ISBN-13(EAN): 9781138476196 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This book critically analyses the connections between religion and digital media in a range of East Asian countries. It discusses both how religious organisations make use of new technologies, and also explores how new technologies are reshaping religion in novel and interesting ways.
Автор: Lim, Alvin Eng Hui (national University Of Singapore) Название: Digital spirits in religion and media ISBN: 0815393326 ISBN-13(EAN): 9780815393320 Издательство: Taylor&Francis Рейтинг: Цена: 24499.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: In many contemporary and popular forms of religious practice, digital technology and the spiritual are inseparable. By offering the notion of `digital spirits`, this book critically attends to the intersections of digital media and spiritual beings.
Автор: Ford Название: The Bible and Digital Millennials ISBN: 1138350680 ISBN-13(EAN): 9781138350687 Издательство: Taylor&Francis Рейтинг: Цена: 7961.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: The Bible and Digital Millennials explores the place of the Bible in the lives of 18 to 35 year-olds who have been born into the digital age.
Автор: Bogost Ian Название: How to Talk about Videogames ISBN: 0816699127 ISBN-13(EAN): 9780816699124 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 2502.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”
ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru