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Managerial Challenges and Social Impacts of Virtual and Augmented Reality, Sandra Maria Correia Loureiro


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Автор: Sandra Maria Correia Loureiro
Название:  Managerial Challenges and Social Impacts of Virtual and Augmented Reality
ISBN: 9781799828754
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1799828751
Обложка/Формат: Paperback
Вес: 0.60 кг.
Дата издания: 30.06.2020
Серия: Economics/Business/Finance
Язык: English
Иллюстрации: Illustrations, unspecified
Размер: 254 x 178 x 14
Читательская аудитория: Professional and scholarly
Ключевые слова: Artificial intelligence,Management & management techniques,Virtual reality
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Поставляется из: Англии
Описание: The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint.

Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.



Managerial Challenges and Social Impacts of Virtual and Augmented Reality

Автор: Sandra Maria Correia Loureiro
Название: Managerial Challenges and Social Impacts of Virtual and Augmented Reality
ISBN: 1799828743 ISBN-13(EAN): 9781799828747
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 26195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint.

Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0

Автор: Dac–Nhuong Le, Chung Van Le, Jolanda G. Tromp, Gia
Название: Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0
ISBN: 1119509815 ISBN-13(EAN): 9781119509813
Издательство: Wiley
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Цена: 28979.00 р.
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Описание:

Showcases the latest trends in new virtual/augmented reality healthcare and medical applications and provides an overview of the economic, psychological, educational and organizational impacts of these new applications and how we work, teach, learn and provide care.

With the current advances in technology innovation, the field of medicine and healthcare is rapidly expanding and, as a result, many different areas of human health diagnostics, treatment and care are emerging. Wireless technology is getting faster and 5G mobile technology allows the Internet of Medical Things (IoMT) to greatly improve patient care and more effectively prevent illness from developing.

This book provides an overview and review of the current and anticipated changes in medicine and healthcare due to new technologies and faster communication between users and devices.

The groundbreaking book presents state-of-the-art chapters on many subjects including:

  • A review of the implications of Virtual Reality (VR) and Augmented Reality (AR) healthcare applications
  • A review of current augmenting dental care
  • An overview of typical human-computer interaction (HCI) that can help inform the development of user interface designs and novel ways to evaluate human behavior to responses in VR and other new technologies
  • A review of telemedicine technologies
  • Building empathy in young children using augmented reality
  • AI technologies for mobile health of stroke monitoring & rehabilitation robotics control
  • Mobile doctor brain AI App
  • An artificial intelligence mobile cloud computing tool
  • Development of a robotic teaching aid for disabled children
  • Training system design of lower limb rehabilitation robot based on virtual reality
Augmented Reality and Virtual Reality

Автор: Timothy Jung; M. Claudia tom Dieck
Название: Augmented Reality and Virtual Reality
ISBN: 3319640267 ISBN-13(EAN): 9783319640266
Издательство: Springer
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Цена: 20962.00 р.
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Описание: This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape, and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective.  

Augmented Reality, Virtual Reality, and Computer Graphics

Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio
Название: Augmented Reality, Virtual Reality, and Computer Graphics
ISBN: 3319609270 ISBN-13(EAN): 9783319609270
Издательство: Springer
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Цена: 11179.00 р.
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Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.

Augmented Reality, Virtual Reality, and Computer Graphics

Автор: Lucio Tommaso De Paolis; Patrick Bourdot; Antonio
Название: Augmented Reality, Virtual Reality, and Computer Graphics
ISBN: 3319609211 ISBN-13(EAN): 9783319609218
Издательство: Springer
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Цена: 9781.00 р.
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Описание: The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017. The 54 full papers and 24 short papers presented were carefully reviewed and selected from 112 submissions.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Автор: Randall Shumaker
Название: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
ISBN: 3642394043 ISBN-13(EAN): 9783642394041
Издательство: Springer
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Цена: 6986.00 р.
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Описание: Developing augmented and virtual environments.- Interaction in augmented and virtual environments.- Human-robot interaction in virtual environments.- Presence and tele-presence.- Healthcare.

User Interface Design for Virtual Environments: Challenges and Advances

Автор: Badrul H. Khan
Название: User Interface Design for Virtual Environments: Challenges and Advances
ISBN: 1613505167 ISBN-13(EAN): 9781613505168
Издательство: Mare Nostrum (Eurospan)
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Цена: 25502.00 р.
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Описание: User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Virtual Reality: Recent Advancements, Applications and Challenges

Автор: Lila Bozgeyikli, Ren Bozgeyikli
Название: Virtual Reality: Recent Advancements, Applications and Challenges
ISBN: 8770221421 ISBN-13(EAN): 9788770221429
Издательство: Taylor&Francis
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Цена: 14086.00 р.
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Описание: Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Virtual, augmented reality and serious games for healthcare 1

Название: Virtual, augmented reality and serious games for healthcare 1
ISBN: 3642548156 ISBN-13(EAN): 9783642548154
Издательство: Springer
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Цена: 28734.00 р.
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Описание: Virtual, Augmented Reality and Serious Games for Healthcare 1

Virtual, Augmented and Mixed Reality

Автор: Stephanie Lackey; Jessie Chen
Название: Virtual, Augmented and Mixed Reality
ISBN: 331957986X ISBN-13(EAN): 9783319579863
Издательство: Springer
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Цена: 11179.00 р.
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Описание: Developing Virtual and Augmented Environments. - Analytical Mapping of Linear Walk from Infinite Virtual Space to Finite Real Space.- Leaning-Based 360 Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation.- Curved Plates Positioning and Flexible Brackets Control in Virtual Shipbuilding Simulation.- Intelligent Virtual Environment using Artificial Neural Networks.- Digital Map Table VR: Bringing an Interactive System to Virtual Reality.- Understanding where to Project Information on the Desk for Supporting Work with Paper and Pen.- Methodology for the Estimation of Effort for a Project of Virtual Reality - A case study: Ennui.- Interaction Techniques in VAMR. - Evaluation of a Low Cost EMG Sensor as a Modality for use in Virtual Reality Applications.- Vitty: Virtual Touch Typing Interface with added Finger Buttons.- Remote Touch: Humanizing Social Interactions in Technology through Multimodal Interfaces.- An Exploratory Comparison of the Visual Quality of Virtual Reality Systems Based on Device-Independent Testsets.- Performance and User Preference of Various Functions for Mapping Hand Position to Movement Velocity in a Virtual Environment.- The Pulse Breath Water System: Exploring Breathing as an Embodied Interaction for Enhancing the Affective Potential of Virtual Reality. -Visual Communication with UAS: Recognizing Gestures from an Airborne Platform.- Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures.- VAMR in Education and Training. - VoTrE: A Vocational Training and Evaluation System to Compare Training Approaches for the Workplace.- Effects of Instruction Methods on User Experience in Virtual Reality Serious Games.- Mixed Library - Bridging Real and Virtual Libraries.- Virtual Reality for Training Diagnostic Skills in Anorexia Nervosa - A Usability Assessment.- An Augmented Reality/Internet of Things prototype for just-in-time astronaut training. -Contrasting Instructional Strategies Suited to a Detection Task: Examining Differences in Subjective Workload.- HoloLens for Assembly Assistance - a Focus Group Report. -Playing Both Sides - Analyzing Live-Action-Role-Play as a Method for Simulating Complex Technical Interactions.- Optimizing Performance Outcomes for Emergency Management Personnel through Simulation based Training applications.- Development of a Mobile Tool for Dismounted Squad Team Performance Observations.- Virtual Worlds and Games. - Leveraging A Virtual Environment for Active School Shooting.- SuperJam: Participatory Design for Accessible Games. -User-generated accessibility in virtual world games. - Using Commercial Virtual Reality games to prototype serious games and applications. - A Proposal for the Selection of Eye-tracking Metrics for the Implementation of Adaptive Gameplay in Virtual Reality based Games. - User Experience in VAMR. - An Online User Analysis Regarding the Usage of Mobile Augmented and Virtual Reality Devices in the Field of Robotics.- The Application of Augmented Reality Technology on Museum Exhibition ----A museum display project in Mawangdui Han dynasty tombs. - VIGOR: Virtual-reality Interaction with Gravitational waves to Observe Relativity.- A Virtual Reality Tool applied to improve the Effects on Chronic Diseases - Case: Emotional Effects on T2DM. - Squad-Level Soldier-Robot Dynamics: Exploring Future Concepts Involving Intelligent Autonomous Robots. - Decoding the User Experience in Mobile Virtual Reality Narratives. - ADVICE: Decision Support for Complex Geospatial Decision Making Tasks.- A Real-time Professional Photographing Guiding System through Image Composition Analysis. - Breath Chair: Reduce Fear and Anxiety by Simulating Breathing Movements.- Health issues in VR.- VR Rio 360: the Challenges of Motion Sickness in VR Environments. -Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interaction

Augmented and Virtual Reality

Автор: Lucio Tommaso De Paolis; Antonio Mongelli
Название: Augmented and Virtual Reality
ISBN: 3319228870 ISBN-13(EAN): 9783319228877
Издательство: Springer
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Цена: 10062.00 р.
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Описание: This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions.

Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments

Автор: Randall Shumaker; Lackey Stephanie
Название: Virtual, Augmented and Mixed Reality: Designing and Developing Augmented and Virtual Environments
ISBN: 3319074571 ISBN-13(EAN): 9783319074573
Издательство: Springer
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Цена: 8944.00 р.
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Описание:

Classification of Interaction Techniques in the 3D Virtual Environment on Mobile Devices.- Multimodal Interfaces and Sensory Fusion in VR for Social Interactions.- Multi-Modal Interaction System to Tactile Perception.- Principles of Dynamic Display Aiding Presence in Mixed Reality Space Design.- Combining Multi-Sensory Stimuli in Virtual Worlds.- A Progress Report.- R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects.- Expansion of the Free Form Projection Display Using a Hand-Held Projector.- Study of an Interactive and Total Immersive Device with a Personal 3D Viewer and its Effects on the Explicit Long-term Memories of the Subjects.- Simulation Research on Virtual Movement Based on Kinect.- A Natural User Interface for Navigating in Organized 3D Virtual Requirements for Virtualization of AR Displays within VR Environments.- Robot Behavior for Enhanced Human Performance and Workload.- Subjective-Situational Study of Presence.- Development of a Squad Level Vocabulary for Human-Robot Interaction.- Towards an Interaction Concept for Efficient Control of Cyber-physical Systems.- 3D Design for Augmented Reality.- Don't Walk into Walls: Creating and Visualizing Consensus Realities for Next Generation Videoconferencing.- Transparency in a Human-Machine Context: Approaches for Fostering Shared Awareness/Intent.- Delegation and Transparency: Coordinating Interactions So Information Exchange is No Surprise.- Trust and Consequences: A Visual Perspective.- Choosing a Selection Technique for a Virtual Augmented.- Virtual Humans for Interpersonal and Communication Skills.


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