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Global Perspectives on Gameful and Playful Teaching and Learning, Matthew Farber


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Цена: 26195.00р.
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Автор: Matthew Farber
Название:  Global Perspectives on Gameful and Playful Teaching and Learning
ISBN: 9781799820154
Издательство: Mare Nostrum (Eurospan)
Классификация:


ISBN-10: 1799820157
Обложка/Формат: Hardback
Страницы: 350
Вес: 1.11 кг.
Дата издания: 30.06.2020
Серия: Advances in educational technologies and instructional design
Язык: English
Размер: 254 x 178 x 10
Читательская аудитория: Professional and scholarly
Ключевые слова: Educational equipment & technology, computer-aided learning (CAL),Hobbies, quizzes & games,Teaching skills & techniques, EDUCATION / Computers & Technology,EDUCATION / Teaching Methods & Materials / General,GAMES / General
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Поставляется из: Англии
Описание: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement.

Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.



Global Perspectives on Gameful and Playful Teaching and Learning

Автор: Matthew Farber
Название: Global Perspectives on Gameful and Playful Teaching and Learning
ISBN: 1799820165 ISBN-13(EAN): 9781799820161
Издательство: Mare Nostrum (Eurospan)
Цена: 22037.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom

Автор: Claudia Muller
Название: Serious Games for Global Education: Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
ISBN: 3631734700 ISBN-13(EAN): 9783631734704
Издательство: Peter Lang
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Цена: 9971.00 р.
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Описание:

In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

Power Up Your Classroom: Reimagine Learning Through Gameplay

Название: Power Up Your Classroom: Reimagine Learning Through Gameplay
ISBN: 1564847985 ISBN-13(EAN): 9781564847980
Издательство: Mare Nostrum (Eurospan)
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Цена: 4158.00 р.
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Описание: With a uniquely engaging style, Power Up Your Classroom helps educators understand the benefits of gamification and game-based learning, and empowers them to design learning experiences that leverage gameplay to increase motivation and engagement, and build classroom community.

Game-based learning in action

Автор: Farber, Matthew
Название: Game-based learning in action
ISBN: 1433144743 ISBN-13(EAN): 9781433144745
Издательство: Peter Lang
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Цена: 9364.00 р.
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Описание:

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber’s Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators—known as "The Tribe"—teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.

Teachers in "The Tribe" do not teach in isolation—they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents’ Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms. If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!

Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games

Автор: Finseth Carly
Название: Teach Like a Gamer: Adapting the Instructional Design of Digital Role-Playing Games
ISBN: 1476670544 ISBN-13(EAN): 9781476670546
Издательство: Mare Nostrum (Eurospan)
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Цена: 6653.00 р.
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Описание: Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.

Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education

Автор: Barr Matthew
Название: Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education
ISBN: 3030277852 ISBN-13(EAN): 9783030277857
Издательство: Springer
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Цена: 8384.00 р.
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Описание: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education

Автор: Michael F. Young, Stephen T. Slota
Название: Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education
ISBN: 1681239353 ISBN-13(EAN): 9781681239354
Издательство: Mare Nostrum (Eurospan)
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Цена: 7623.00 р.
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Описание: Explores the value-added nature of games for learning and the complexities involved in player experience, narrative context, and environmental-player interactions. The book emphasizes issues of scalability, the induction of player goal adoption, affordances of game-based instructional environments, and the value of games as part of an ecopsychological worldview.

It`s Game Time!: Games to Enhance Classroom Learning

Автор: Rinaldi Nicholas J.
Название: It`s Game Time!: Games to Enhance Classroom Learning
ISBN: 1475815220 ISBN-13(EAN): 9781475815221
Издательство: Rowman & Littlefield Publishers
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Цена: 9504.00 р.
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Описание: It`s Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.

Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education

Автор: Michael F. Young, Stephen T. Slota
Название: Exploding the Castle: Rethinking How Video Games & Game Mechanics Can Shape the Future of Education
ISBN: 1681239361 ISBN-13(EAN): 9781681239361
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 14137.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Explores the value-added nature of games for learning and the complexities involved in player experience, narrative context, and environmental-player interactions. The book emphasizes issues of scalability, the induction of player goal adoption, affordances of game-based instructional environments, and the value of games as part of an ecopsychological worldview.

It`s Game Time!: Games to Enhance Classroom Learning

Автор: Rinaldi Nicholas J.
Название: It`s Game Time!: Games to Enhance Classroom Learning
ISBN: 1475815239 ISBN-13(EAN): 9781475815238
Издательство: Rowman & Littlefield Publishers
Рейтинг:
Цена: 5280.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: It`s Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.

Gameful Second and Foreign Language Teaching and Learning

Автор: Jonathon Reinhardt
Название: Gameful Second and Foreign Language Teaching and Learning
ISBN: 3030047288 ISBN-13(EAN): 9783030047283
Издательство: Springer
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Цена: 12577.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.

Playful Learning

Название: Playful Learning
ISBN: 1138496448 ISBN-13(EAN): 9781138496446
Издательство: Taylor&Francis
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Цена: 4592.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Offering an innovative and dynamic approach to adult learning, Playful Learning explores the potential of play in adulthood with the goal of helping educators, corporate trainers and event designers incorporate play-based activities for adults into both educational and work settings.


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