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Knowledge Management in Innovative Companies 2: Understanding and Deploying a KM Plan within a Learning Organisation, Saulais


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Автор: Saulais
Название:  Knowledge Management in Innovative Companies 2: Understanding and Deploying a KM Plan within a Learning Organisation
ISBN: 9781786305053
Издательство: Wiley
Классификация:
ISBN-10: 1786305054
Обложка/Формат: Hardcover
Страницы: 220
Вес: 0.67 кг.
Дата издания: 30.06.2020
Серия: Economics/Business/Finance
Язык: English
Размер: 242 x 152 x 17
Читательская аудитория: Professional & vocational
Ключевые слова: Business & management
Подзаголовок: Understanding and deploying a km plan within a learning organisation
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: The status of knowledge management (KM) as a mature science has long been recognized in the academic world. However, in the economic arena, its connection with companies and organizations has been more gradual. Jean-Louis Ermine established a theoretical and practical framework for KM in Knowledge Management: The Creative Loop, which was also published by Wiley. In this second volume, practical examples are illustrated with real case studies. Modeled on the four-step operational approach inspired by the creative loop, this book includes four sets of real case studies ? each one following the basic presentation of the fundamental material. Knowledge Management in Innovative Companies 2 is especially useful for practitioners, as there are numerous illustrations based on best practices for each specific KM step and for global project implementation. Indeed, the last chapter is dedicated to the implementation of a global KM corporate project.


Business Analysis and Design: Understanding Innovation in Organisation

Автор: Beynon-Davies Paul
Название: Business Analysis and Design: Understanding Innovation in Organisation
ISBN: 3030679616 ISBN-13(EAN): 9783030679613
Издательство: Springer
Цена: 12577.00 р.
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Описание: 1. Introduction: making sense of business

This chapter introduces the idea that design thinking is important to both making sense of and resolving many contemporary problems of organisation, within the private, public and voluntary sectors. The chapter begins by considering the difficulties of breaking with conventional ways of thinking and locates business analysis and business design within what has become known as design science. It then explains the nature of design science and how it differs from natural and social science. To help apply design science as it is applicable to business the chapter also examines the nature of design theory and design artefacts.

2. Signs, Patterns and Systems This chapter covers the fundamental design theory underlying the business design approach described in the book. At a very high-level we define business analysis and design as making sense of business - or organisation more generally. But to make sense we need concepts and within this book we utilise three inter-related concepts to form our design theory: signs, patterns and systems. These concepts are used to build models of a particular domain of organisation - as it currently is, or as we would like it to be. We argue that modelling in such a manner is the only effective way of dealing with the increasing complexity of organisation evident in the modern world. The chapter ends by setting a business game which the reader is taken through to understand the basis of the design theory imparted.

3. What is design?

To help centre the notion of design this chapter examines the work of some great designers focusing on an array of different design artefacts. It then ponders on the nature of design as an activity and considers what it means to design business. This leads to a consideration of a range of popular techniques used to both set problems and solve problems. This enables us to set the context for the toolkit of design techniques described in this book. We place our toolkit against a lifecycle model of analysis and design and explain how these techniques relate to other techniques available in the armoury of the business designer.

4. Designing organisation

In this chapter we examine the nature of organisation. We consider first two alternative viewpoints on organisation which we refer to as the institutional and action views. This enables us to demonstrate how these competing viewpoints can be unified through the systems concept of emergence. Within this book organisation is best viewed as a complex system and we focus on specific facets of organisation known as socio-technical systems. We propose that such systems are made up of patterns of action which regenerate institutional structure but are always catalysts for change. This leads us to consider the essential elements of patterns of organisation: actors, action, location and sequence. We define the concept of role in terms of actors taking conventional action and make the case for considering not only technologies such as IT systems as actors but also data structures.

5. Projects of design

Business analysis and design work is normally organised in terms of projects. A project is any concerted and systematic effort to achieve a set of objectives. All projects consist of teams of people engaged in the achievement of explicit objectives, usually with a set timescale. As such a business design project can be considered an activity system. A team of business actors is normally appointed to undertake such projects. These actors not only communicate amongst themselves they also communicate with other actors in the process of business investigation. Hence, any project work relies upon an associated information system. Also, in undertaking business analysis work project members document results as models - this comprises the data system


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