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Negotiating Place and Space through Digital Literacies: Research and Practice, Damiana G. Pyles, Ryan M. Rish, Julie Warner


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Автор: Damiana G. Pyles, Ryan M. Rish, Julie Warner
Название:  Negotiating Place and Space through Digital Literacies: Research and Practice
Перевод названия: Дамиана Пайлз, Райан М. Риш, Джули Уорнер: Место и пространство для переговоров посредством цифровой
ISBN: 9781641134842
Издательство: Mare Nostrum (Eurospan)
Классификация:
ISBN-10: 1641134844
Обложка/Формат: Hardcover
Страницы: 332
Вес: 0.64 кг.
Дата издания: 30.04.2019
Серия: Digital media and learning
Язык: English
Размер: 234 x 156 x 19
Читательская аудитория: Professional and scholarly
Ключевые слова: Educational equipment & technology, computer-aided learning (CAL)
Подзаголовок: Research and practice
Рейтинг:
Поставляется из: Англии
Описание: Digital literacy practices have often been celebrated as means of transcending the constraints of the physical world through the production of new social spaces. At the same time, literacy researchers and educators are coming to understand all the ways that place matters. This volume, with contributors from across the globe, considers how space/place, identities, and the role of digital literacies create opportunities for individuals and communities to negotiate living, being, and learning together with and through digital media. The chapters in this volume consider how social, cultural, historical, and political literacies are brought to bear on a range of places that traverse the urban, rural, and suburban/exurban, with emphasis placed on the ways digital technology is used to create identities and do work within social, digital, and material worlds. This includes agentive work in digital literacies from a variety of identities or subjectivities that disrupt metronormativity, urban centrism (and other -isms) on the way to more authentic engagement with their communities and others. Featuring instances of research and practice across intersections of differences (including, but not limited to race, class, gender, sexuality, ability, and language) and places, the contributions in this volume demonstrate the ways that digital literacies hold educative potential.


Negotiating Place and Space through Digital Literacies: Research and Practice

Автор: Damiana G. Pyles, Ryan M. Rish, Julie Warner
Название: Negotiating Place and Space through Digital Literacies: Research and Practice
ISBN: 1641134836 ISBN-13(EAN): 9781641134835
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 7623.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Digital literacy practices have often been celebrated as means of transcending the constraints of the physical world through the production of new social spaces. At the same time, literacy researchers and educators are coming to understand all the ways that place matters. This volume, with contributors from across the globe, considers how space/place, identities, and the role of digital literacies create opportunities for individuals and communities to negotiate living, being, and learning together with and through digital media. The chapters in this volume consider how social, cultural, historical, and political literacies are brought to bear on a range of places that traverse the urban, rural, and suburban/exurban, with emphasis placed on the ways digital technology is used to create identities and do work within social, digital, and material worlds. This includes agentive work in digital literacies from a variety of identities or subjectivities that disrupt metronormativity, urban centrism (and other -isms) on the way to more authentic engagement with their communities and others. Featuring instances of research and practice across intersections of differences (including, but not limited to race, class, gender, sexuality, ability, and language) and places, the contributions in this volume demonstrate the ways that digital literacies hold educative potential.

Visual imagery, metadata, and multimodal literacies across the curriculum /

Автор: AUGUST
Название: Visual imagery, metadata, and multimodal literacies across the curriculum /
ISBN: 1522528083 ISBN-13(EAN): 9781522528081
Издательство: Mare Nostrum (Eurospan)
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Цена: 30631.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: A student’s learning experience can be enhanced through a multitude of pedagogical strategies. This can be accomplished by visually engaging students in classroom activities. Visual Imagery, Metadata, and Multimodal Literacies Across the Curriculum is a pivotal reference source that examines the role of visual-based stimuli to create meaningful learning in contemporary classroom settings. Highlighting a range of relevant topics such as writing composition, data visualization, and literature studies, this book is ideally designed for educators, researchers, professionals, and academics interested in the application of visual imagery in learning environments.

New Literacies around the Globe

Название: New Literacies around the Globe
ISBN: 1138286664 ISBN-13(EAN): 9781138286665
Издательство: Taylor&Francis
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Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

The increasing popularity of digitally-mediated communication is prompting us to radically rethink literacy and its role in education; at the same time, national policies have promulgated a view of literacy focused on the skills and classroom routines associated with print, bolstered by regimes of accountability and assessments. As a result, teachers are caught between two competing discourses: one upholding a traditional conception of literacy re-iterated by politicians and policy-makers, and the other encouraging a more radical take on 21st century literacies driven by leading edge thinkers and researchers. There is a pressing need for a book which engages researchers in international dialogue around new literacies, their implications for policy and practice, and how they might articulate across national boundaries.

Drawing on cutting edge research from the USA, Canada, UK, Australia and South Africa, this book is a pedagogical and policy-driven call for change. It explores studies of literacy practices in varied contexts through a refreshingly dialogic style, interspersed with commentaries which comment on the significance of the work described for education. The book concludes on the 'conversation' developed to identify key recommendations for policy-makers through a Charter for Literacy Education.

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Название: Studying Gaming Literacies: Theories to Inform Classroom Practice
ISBN: 9004429832 ISBN-13(EAN): 9789004429833
Издательство: Brill
Цена: 19725.00 р.
Наличие на складе: Поставка под заказ.

Описание: Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play.

Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments.

Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement.

Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastian Castano, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raul Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramirez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Название: Studying Gaming Literacies: Theories to Inform Classroom Practice
ISBN: 9004429824 ISBN-13(EAN): 9789004429826
Издательство: Brill
Цена: 6575.00 р.
Наличие на складе: Поставка под заказ.

Описание: Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play.

Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments.

Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement.

Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastian Castano, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raul Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramirez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.

Young people`s literacies in the digital age

Автор: Pangrazio, Luci (monash University, Australia)
Название: Young people`s literacies in the digital age
ISBN: 1138305561 ISBN-13(EAN): 9781138305564
Издательство: Taylor&Francis
Рейтинг:
Цена: 22202.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the influence of the coded architectures of digital platforms, together with the social factors in which digital practices are embedded, to map out the complex ways that young people experience the digital context and provide a unique perspective on their digital lives.

Mobile Learning: Languages, Literacies and Cultures

Автор: Pegrum Mark
Название: Mobile Learning: Languages, Literacies and Cultures
ISBN: 1137309806 ISBN-13(EAN): 9781137309808
Издательство: Springer
Рейтинг:
Цена: 9781.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the use of mobile devices for teaching and learning language and literacies, investigating the ways in which these technologies open up new educational possibilities. Pegrum builds up a rich picture of contemporary mobile learning and outlines of likely future developments.

Название: Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom
ISBN: 9004422307 ISBN-13(EAN): 9789004422308
Издательство: Brill
Цена: 8966.00 р.
Наличие на складе: Поставка под заказ.

Описание: The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book’s chapters look at numerous examples that educators can bring into their classrooms today.

By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today.

Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try.

Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.

Young People`s Literacies in the Digital Age

Автор: Pangrazio Luci
Название: Young People`s Literacies in the Digital Age
ISBN: 1138305553 ISBN-13(EAN): 9781138305557
Издательство: Taylor&Francis
Рейтинг:
Цена: 5817.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This book explores the influence of the coded architectures of digital platforms, together with the social factors in which digital practices are embedded, to map out the complex ways that young people experience the digital context and provide a unique perspective on their digital lives.

Developing Digital Literacies

Автор: Summey Dustin C
Название: Developing Digital Literacies
ISBN: 1452255520 ISBN-13(EAN): 9781452255521
Издательство: Sage Publications
Рейтинг:
Цена: 4909.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: This job-embedded professional development program turns teachers into tech-savvy digital citizens, with a modular framework, tips on using PLNs, technology-related supports, and a companion website.

Название: Playing with Teaching: Considerations for Implementing Gaming Literacies in the Classroom
ISBN: 9004388745 ISBN-13(EAN): 9789004388741
Издательство: Brill
Цена: 19725.00 р.
Наличие на складе: Поставка под заказ.

Описание: The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book’s chapters look at numerous examples that educators can bring into their classrooms today.

By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today.

Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try.

Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.


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