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Producing New and Digital Media, Cohen, James , Kenny, Thomas


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Цена: 22202.00р.
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При оформлении заказа до: 2025-08-18
Ориентировочная дата поставки: конец Сентября - начало Октября
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Автор: Cohen, James , Kenny, Thomas
Название:  Producing New and Digital Media
ISBN: 9780367192334
Издательство: Taylor&Francis
Классификация:


ISBN-10: 0367192330
Обложка/Формат: Hardcover
Страницы: 272
Вес: 0.69 кг.
Дата издания: 27.04.2020
Язык: English
Издание: 2 ed
Иллюстрации: 10 line drawings, black and white; 46 halftones, black and white
Размер: 235 x 191 x 18
Читательская аудитория: Undergraduate
Основная тема: Media Technology
Подзаголовок: Your Guide to Savvy Use of the Web
Ссылка на Издательство: Link
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Поставляется из: Европейский союз
Описание: Producing New and Digital Media is your essential guide to understanding new media, taking a deep dive into such topics as the cultural and social impacts of the web, the importance of digital literacy, and creating in an online environment.


      Старое издание

FORCE: Dynamic Life Drawing: 10th Anniversary Edition

Автор: Mike Mattesi
Название: FORCE: Dynamic Life Drawing: 10th Anniversary Edition
ISBN: 1138919578 ISBN-13(EAN): 9781138919570
Издательство: Taylor&Francis
Рейтинг:
Цена: 7501.00 р.
Наличие на складе: Есть (1 шт.)
Описание:

Bring your artwork to life with the power of the FORCE Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi's 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject.

The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device's camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE.

Key Features

    • The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities
    • Dozens of updated illustrations and all-new content, exclusive to the 3rd edition
    • Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

Companion App:

Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store

The FORCE Companion: Quick Tips and Tricks

Автор: Mike Mattesi, Swendly Benilia
Название: The FORCE Companion: Quick Tips and Tricks
ISBN: 1138341746 ISBN-13(EAN): 9781138341746
Издательство: Taylor&Francis
Рейтинг:
Цена: 5970.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Swendly Benilia shares with us simple and tangible tips and tricks to understanding and drawing FORCE across hundreds of drawings full of dynamism and energy! This book is an excellent companion to the FORCE brand as it delivers hundreds of FORCE drawings with succinct notations, approved by Mike Mattesi, about improving your FORCE drawing skills.

Prepare To Board Creating Story & C

Автор: Beiman
Название: Prepare To Board Creating Story & C
ISBN: 1498797008 ISBN-13(EAN): 9781498797009
Издательство: Taylor&Francis
Рейтинг:
Цена: 7195.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание:

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

  • Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.
  • Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.
  • Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.
  • Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
  • Character Mentor,

    Автор: Tom Bancroft
    Название: Character Mentor,
    ISBN: 0240820711 ISBN-13(EAN): 9780240820712
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7195.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Character Mentor shows you how to pose your character, create emotion through facial expressions, and stage your character to create drama. Character Mentor is an apprenticeship in a book.

    Game Engine Architecture 3E

    Автор: Gregory
    Название: Game Engine Architecture 3E
    ISBN: 1138035459 ISBN-13(EAN): 9781138035454
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 12707.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.

    Multithreading for Visual Effects

    Автор: Watt
    Название: Multithreading for Visual Effects
    ISBN: 1482243563 ISBN-13(EAN): 9781482243567
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7823.00 р. 11176.00 -30%
    Наличие на складе: Есть (1 шт.)
    Описание:

    Tackle the Challenges of Parallel Programming in the Visual Effects Industry

    In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code.

    Diverse Solutions to Solve Performance Problems

    After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

    Force: Drawing Human Anatomy

    Автор: Mattesi Mike
    Название: Force: Drawing Human Anatomy
    ISBN: 0415733979 ISBN-13(EAN): 9780415733977
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 5817.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    The newest book in Michael Mattesi's Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion.

    Key Features

    • Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure.
    • Clearly organized and color coded per regions of the body's anatomy, a clarity of design for better reader understanding.
    • Learn how anatomy is drawn and defined by the function of a pose.
    • Visit the companion website for drawing demonstrations and further resources on anatomy.
    How to Talk about Videogames

    Автор: Bogost Ian
    Название: How to Talk about Videogames
    ISBN: 0816699127 ISBN-13(EAN): 9780816699124
    Издательство: Mare Nostrum (Eurospan)
    Рейтинг:
    Цена: 2502.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

    Educational Game Design Fundamental

    Автор: Kalmpourtzis
    Название: Educational Game Design Fundamental
    ISBN: 113863154X ISBN-13(EAN): 9781138631540
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7654.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

    Procedural Storytelling in Game Design

    Автор: Tanya X. Short (Editor)
    Название: Procedural Storytelling in Game Design
    ISBN: 1138595306 ISBN-13(EAN): 9781138595309
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 7501.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.

    The Bloomsbury Handbook of Electronic Literature

    Автор: Joseph Tabbi
    Название: The Bloomsbury Handbook of Electronic Literature
    ISBN: 1474230253 ISBN-13(EAN): 9781474230254
    Издательство: Bloomsbury Academic
    Рейтинг:
    Цена: 23760.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание: A CHOICE Outstanding Academic Title 2018 The digital age has had a profound impact on literary culture, with new technologies opening up opportunities for new forms of literary art from hyperfiction to multi-media poetry and narrative-driven games. Bringing together leading scholars and artists from across the world, The Bloomsbury Handbook of Electronic Literature is the first authoritative reference handbook to the field. Crossing disciplinary boundaries, this book explores the foundational theories of the field, contemporary artistic practices, debates and controversies surrounding such key concepts as canonicity, world systems, narrative and the digital humanities, and historical developments and new media contexts of contemporary electronic literature. Including guides to major publications in the field, The Bloomsbury Handbook of Electronic Literature is an essential resource for scholars of contemporary culture in the digital era.

    Tv writing on demand

    Автор: Landau, Neil (professor & Lecturer, Mfa Screenwriting & Producing Programs At Ucla School Of Theater, Film, Television & Digital Media)
    Название: Tv writing on demand
    ISBN: 1138705713 ISBN-13(EAN): 9781138705715
    Издательство: Taylor&Francis
    Рейтинг:
    Цена: 6123.00 р.
    Наличие на складе: Есть у поставщика Поставка под заказ.

    Описание:

    TV Writing On Demand: Creating Great Content in the Digital Era takes a deep dive into writing for today's audiences, against the backdrop of a rapidly evolving TV ecosystem. Amazon, Hulu and Netflix were just the beginning. The proliferation of everything digital has led to an ever-expanding array of the most authentic and engaging programming that we've ever seen. No longer is there a distinction between broadcast, cable and streaming. It's all content. Regardless of what new platforms and channels will emerge in the coming years, for creators and writers, the future of entertainment has never looked brighter.

    This book goes beyond an analysis of what makes great programming work. It is a master course in the creation of entertainment that does more than meet the standards of modern audiences--it challenges their expectations. Among other essentials, readers will discover how to:

    • Satisfy the binge viewer: analysis of the new genres, trends and how to make smart initial decisions for strong, sustainable story. Plus, learn from the rebel who reinvented an entire format.
    • Develop iconic characters: how to foster audience alignment and allegiance, from empathy and dialogue to throwing characters off their game, all through the lens of authenticity and relatability.
    • Create a lasting, meaningful career in the evolving TV marketplace: how to overcome trips, traps and tropes, the pros and cons of I.P.; use the Show Bible as a sales tool and make the most of the plethora of new opportunities out there.

    A companion website offers additional content including script excerpts, show bible samples, interviews with television content creators, and more.


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