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Unity from Zero to Proficiency (Proficient): A step-by-step guide to creating your first 3D Role-Playing Game, Felicia Patrick


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Цена: 4483.00р.
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При оформлении заказа до: 2025-07-23
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Автор: Felicia Patrick
Название:  Unity from Zero to Proficiency (Proficient): A step-by-step guide to creating your first 3D Role-Playing Game
ISBN: 9781700125910
Издательство: Independently Published
Классификация: ISBN-10: 1700125915
Обложка/Формат: Paperback
Страницы: 412
Вес: 0.95 кг.
Дата издания: 15.10.2019
Язык: English
Размер: 280 x 216 x 21
Поставляется из: США


Unity 5 from Proficiency to Mastery: Artificial Intelligence: Implement Challenging AI for Fps and RPG Games

Автор: Felicia Patrick
Название: Unity 5 from Proficiency to Mastery: Artificial Intelligence: Implement Challenging AI for Fps and RPG Games
ISBN: 1548877719 ISBN-13(EAN): 9781548877712
Издательство: Неизвестно
Цена: 8213.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to:

  • Navigate the scene (e.g., using a random or set path).
  • Sense the world around them (e.g, hear, smell, or see).
  • Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low).
  • React to the players' moves (e.g., set an ambush, follow and attack the player, or flee).
Along the way you will also learn other useful skills and concepts such as:
  • Finite-State Machines in Unity,
  • Animator Controllers,
  • 3D character animation,
  • Navigation costs and areas
  • State Behaviors,
  • Group movement,
  • Melee combat, and much more...
The main idea behind this book is to help you to apply common AI techniques with Unity and C# to make your game more challenging and fun to play.

Game-Based Learning : Challenges and Opportunities

Автор: Patrick Felicia
Название: Game-Based Learning : Challenges and Opportunities
ISBN: 1443853453 ISBN-13(EAN): 9781443853453
Издательство: Cambridge Scholars
Цена: 5701.00 р.
Наличие на складе: Нет в наличии.

Описание: This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century.It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer.Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.


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