How the digital revolution has shaped our language
In the age of search, keywords increasingly organize research, teaching, and even thought itself. Inspired by Raymond Williams's 1976 classic Keywords, the timely collection Digital Keywords gathers pointed, provocative short essays on more than two dozen keywords by leading and rising digital media scholars from the areas of anthropology, digital humanities, history, political science, philosophy, religious studies, rhetoric, science and technology studies, and sociology. Digital Keywords examines and critiques the rich lexicon animating the emerging field of digital studies.
This collection broadens our understanding of how we talk about the modern world, particularly of the vocabulary at work in information technologies. Contributors scrutinize each keyword independently: for example, the recent pairing of digital and analog is separated, while classic terms such as community, culture, event, memory, and democracy are treated in light of their historical and intellectual importance. Metaphors of the cloud in cloud computing and the mirror in data mirroring combine with recent and radical uses of terms such as information, sharing, gaming, algorithm, and internet to reveal previously hidden insights into contemporary life. Bookended by a critical introduction and a list of over two hundred other digital keywords, these essays provide concise, compelling arguments about our current mediated condition.
Digital Keywords delves into what language does in today's information revolution and why it matters.
Название: Ubiquitous Computing, Complexity and Culture ISBN: 0415743826 ISBN-13(EAN): 9780415743822 Издательство: Taylor&Francis Рейтинг: Цена: 35218.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The ubiquitous nature of mobile and pervasive computing has begun to reshape and complicate our notions of space, time, and identity. In this collection, over thirty internationally recognized contributors reflect on ubiquitous computing's implications for the ways in which we interact with our environments, experience time, and develop identities individually and socially. Interviews with working media artists lend further perspectives on these cultural transformations. Drawing on cultural theory, new media art studies, human-computer interaction theory, and software studies, this cutting-edge book critically unpacks the complex ubiquity-effects confronting us every day.
The companion website can be found here: http: //ubiquity.dk
Disinformation is as old as humanity. When Satan told Eve nothing would happen if she bit the apple, that was disinformation. But the rise of social media has made disinformation even more pervasive and pernicious in our current era. In a disturbing turn of events, governments are increasingly using disinformation to create their own false narratives, and democracies are proving not to be very good at fighting it.
During the final three years of the Obama administration, Richard Stengel, the former editor of Time and an Under Secretary of State, was on the front lines of this new global information war. At the time, he was the single person in government tasked with unpacking, disproving, and combating both ISIS's messaging and Russian disinformation. Then, in 2016, as the presidential election unfolded, Stengel watched as Donald Trump used disinformation himself, weaponizing the grievances of Americans who felt left out by modernism. In fact, Stengel quickly came to see how all three players had used the same playbook: ISIS sought to make Islam great again; Putin tried to make Russia great again; and we all know about Trump.
In a narrative that is by turns dramatic and eye-opening, Information Wars walks readers through of this often frustrating battle. Stengel moves through Russia and Ukraine, Saudi Arabia and Iraq, and introduces characters from Putin to Hillary Clinton, John Kerry and Mohamed bin Salman to show how disinformation is impacting our global society. He illustrates how ISIS terrorized the world using social media, and how the Russians launched a tsunami of disinformation around the annexation of Crimea - a scheme that became the model for their interference with the 2016 presidential election. An urgent book for our times, Information Wars stresses that we must find a way to combat this ever growing threat to democracy.
Описание: An argument that information exists at different levels of analysis--syntactic, semantic, and pragmatic--and an exploration of the implications.
Although this is the Information Age, there is no universal agreement about what information really is. Different disciplines view information differently; engineers, computer scientists, economists, linguists, and philosophers all take varying and apparently disconnected approaches. In this book, Antonio Badia distinguishes four levels of analysis brought to bear on information: syntactic, semantic, pragmatic, and network-based. Badia explains each of these theoretical approaches in turn, discussing, among other topics, theories of Claude Shannon and Andrey Kolomogorov, Fred Dretske's description of information flow, and ideas on receiver impact and informational interactions. Badia argues that all these theories describe the same phenomena from different perspectives, each one narrower than the previous one. The syntactic approach is the more general one, but it fails to specify when information is meaningful to an agent, which is the focus of the semantic and pragmatic approaches. The network-based approach, meanwhile, provides a framework to understand information use among agents.
Badia then explores the consequences of understanding information as existing at several levels. Humans live at the semantic and pragmatic level (and at the network level as a society), computers at the syntactic level. This sheds light on some recent issues, including "fake news" (computers cannot tell whether a statement is true or not, because truth is a semantic notion) and "algorithmic bias" (a pragmatic, not syntactic concern). Humans, not computers, the book argues, have the ability to solve these issues.
Автор: Floridi Luciano Название: Information: A Very Short Introduction ISBN: 0199551375 ISBN-13(EAN): 9780199551378 Издательство: Oxford Academ Рейтинг: Цена: 1582.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Luciano Floridi unpacks this fundamental concept - what information is, how it is measured, its value and meaning - cutting across the sciences and humanities, from DNA to the Internet, and the ethical issues related to privacy, copyright, and accessibility.
Автор: Carson Название: Shakespeare and the Digital World ISBN: 1107660785 ISBN-13(EAN): 9781107660786 Издательство: Cambridge Academ Рейтинг: Цена: 4277.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: This collection critically assesses the opportunities and pitfalls presented by recent digital advances in Shakespeare studies. Featuring contributions from archivists, scholars, teachers, publishers, arts practitioners and digital innovators, this collection is relevant to those interested in the digital humanities as well as to Shakespeare scholars and enthusiasts.
Автор: Robert Pondillo Название: American Media & Social Institutions: A Reader ISBN: 1626617279 ISBN-13(EAN): 9781626617278 Издательство: Mare Nostrum (Eurospan) Рейтинг: Цена: 13028.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Places mass media within the context of the greater cultural, social, historical, and ideological world. Students will learn that mass media is not created in a vacuum, but rather it sits at the intersection of all the social sciences.The book provides a firm foundation for studying mass media through chapters on how media works, semiotics, ideology, and media literacy.
Название: Information: A Reader ISBN: 0231186207 ISBN-13(EAN): 9780231186209 Издательство: Wiley Рейтинг: Цена: 14573.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Information: A Reader provides an introduction to the concept of information in historical, literary, and cultural studies. It features excerpts from more than forty texts by theorists and critics who have helped establish the notion of the "information age" or expand upon it.
Автор: Seadle Michael Название: The Measurement of Information Integrity ISBN: 0367565692 ISBN-13(EAN): 9780367565695 Издательство: Taylor&Francis Рейтинг: Цена: 5817.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Arguing that there never was a time when politicians did not prevaricate and when some communities did not doubt conclusions that others considered to be facts, The Measurement of Information Integrity puts the post-truth era in context and offers measures for integrity in the modern world.
Автор: Alewine, Michael C Название: Introduction to Information Literacy for Students ISBN: 1119054753 ISBN-13(EAN): 9781119054757 Издательство: Wiley Рейтинг: Цена: 4110.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание: Introduction to Information Literacy for Students presents a concise, practical guide to navigating information in the digital age.
Автор: Settle Jaime E. Название: Frenemies ISBN: 1108472532 ISBN-13(EAN): 9781108472531 Издательство: Cambridge Academ Рейтинг: Цена: 5542.00 р. Наличие на складе: Поставка под заказ.
Описание: Using Facebook makes Americans psychologically polarized: negatively judging and stereotyping those people with whom they disagree about politics. The book is for graduates in political science, sociology, social psychology, and mass communication, as well as Americans who want to understand why they are repelled by politics today.
Автор: Astrid Ensslin, Isabel Balteiro Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality ISBN: 1501338455 ISBN-13(EAN): 9781501338458 Издательство: Bloomsbury Academic Рейтинг: Цена: 19008.00 р. Наличие на складе: Есть у поставщика Поставка под заказ.
Описание:
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.
In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies. With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.
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