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The Invisible Hand in Virtual Worlds: The Economic Order of Video Games, Matthew McCaffrey


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Автор: Matthew McCaffrey
Название:  The Invisible Hand in Virtual Worlds: The Economic Order of Video Games
ISBN: 9781108839716
Издательство: Cambridge Academ
Классификация:




ISBN-10: 1108839711
Обложка/Формат: Hardback
Страницы: 262
Вес: 0.49 кг.
Дата издания: 03.02.2022
Серия: Economics/Business/Finance
Язык: English
Издание: New ed
Иллюстрации: Worked examples or exercises; worked examples or exercises
Размер: 258 x 181 x 42
Читательская аудитория: Professional and scholarly
Ключевые слова: Behavioural economics,Business innovation,Computer games / online games: strategy guides,Economic theory & philosophy,Economics,Organizational theory & behaviour,Political economy, BUSINESS & ECONOMICS / Economics / General
Основная тема: Economics,Economic theory & philosophy,Behavioural economics,Political economy,Business innovation,Organizational theory & behaviour,Computer games / online games: strategy guides, BUSINESS & ECONOMICS / Economics / General
Подзаголовок: The economic order of video games
Ссылка на Издательство: Link
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Поставляется из: Англии
Описание: Studies how games provide a unique space to study economic behavior. It combines theory with gaming practice to look at the economics of virtual worlds and the game industry. Long-established ideas about the benefits of the division of labor and trade and new work on the evolution of social institutions and governance are explored.


Designing Virtual Worlds

Автор: Bartle, Richard
Название: Designing Virtual Worlds
ISBN: 0131018167 ISBN-13(EAN): 9780131018167
Издательство: Pearson Education
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Цена: 8045.00 р.
Наличие на складе: Есть (1 шт.)
Описание: This is a comprehensive treatment of virtual world design to date, from a pioneers and design consultants.

Virtual Ascendance: Video Games and the Remaking of Reality

Автор: Griffiths Devin C.
Название: Virtual Ascendance: Video Games and the Remaking of Reality
ISBN: 1442216956 ISBN-13(EAN): 9781442216952
Издательство: Rowman & Littlefield Publishers
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Цена: 6336.00 р.
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Описание: Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives - from the doctor`s office to the family room sofa.

Sensory order hayek v21

Автор: Bartley, Hayek F A Ed
Название: Sensory order hayek v21
ISBN: 0415035333 ISBN-13(EAN): 9780415035330
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: The Sensory Order, first published in 1952, sets forth F. A. Hayek`s classic theory of mind in which he describes the mental mechanism that classifies perceptions that cannot be accounted for by physical laws. Hayek`s substantial contribution to theoretical psychology has been addressed in the work of Thomas Szasz, Gerald Edelman, and Joaquin Fuster.

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Автор: Gunkel David
Название: Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
ISBN: 0253035716 ISBN-13(EAN): 9780253035714
Издательство: Mare Nostrum (Eurospan)
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Цена: 4514.00 р.
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Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Автор: Gunkel David
Название: Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds
ISBN: 0253035724 ISBN-13(EAN): 9780253035721
Издательство: Mare Nostrum (Eurospan)
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Цена: 10659.00 р.
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Описание:

Gaming the System takes continental philosophical traditions out of the ivory tower and into the virtual worlds of video games. In this book, author David J. Gunkel explores how philosophical traditions--put forth by noted thinkers such as Plato, Descartes, Kant, Heidegger, and Zizek--can help us explore and conceptualize recent developments in video games, game studies, and virtual worlds. Furthermore, Gunkel interprets computer games as doing philosophy, arguing that the game world is a medium that provides opportunities to model and explore fundamental questions about the nature of reality, personal identity, social organization, and moral conduct. By using games to investigate and innovate in the area of philosophical thinking, Gunkel shows how areas such as game governance and manufacturers' terms of service agreements actually grapple with the social contract and produce new postmodern forms of social organization that challenge existing modernist notions of politics and the nation state. In this critically engaging study, Gunkel considers virtual worlds and video games as more than just "fun and games," presenting them as sites for new and original thinking about some of the deepest questions concerning the human experience.

Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games

Автор: Spokes Matthew
Название: Gaming and the Virtual Sublime: Rhetoric, Awe, Fear, and Death in Contemporary Video Games
ISBN: 1838674322 ISBN-13(EAN): 9781838674328
Издательство: Emerald
Цена: 14837.00 р.
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Описание: Gaming and the Virtual Sublime considers the `virtual sublime` as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.

Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games

Автор: Gee James Paul
Название: Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games
ISBN: 1138774510 ISBN-13(EAN): 9781138774513
Издательство: Taylor&Francis
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Цена: 22202.00 р.
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Описание: In this ground-breaking new textbook, best-selling author and experienced gamer, James Paul Gee, sets out a new theory and method of discourse analysis which applies to language, the real world, science and video games.

The Hand Behind the Invisible Hand: Dogmatic and Pragmatic Views on Free Markets and the State of Economic Theory

Автор: Karl Mittermaier
Название: The Hand Behind the Invisible Hand: Dogmatic and Pragmatic Views on Free Markets and the State of Economic Theory
ISBN: 1529209099 ISBN-13(EAN): 9781529209099
Издательство: Marston Book Services
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Цена: 17026.00 р.
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Описание: Available Open Access under CC-BY-NC-NDUsing Adam Smith`s notion of an `invisible hand`, this extraordinary contribution identifies dogmatic versus pragmatic views of free markets. Published posthumously with new contributions, this book outlines Mittermaier`s main thesis and its relevance for ongoing debates within economics and philosophy.

Hand Behind the Invisible Hand: Dogmatic and Pragmatic Views on Free Markets and the State of Economic Theory

Автор: Karl Mittermaier
Название: Hand Behind the Invisible Hand: Dogmatic and Pragmatic Views on Free Markets and the State of Economic Theory
ISBN: 1529209102 ISBN-13(EAN): 9781529209105
Издательство: Marston Book Services
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Цена: 5344.00 р.
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Описание: Available Open Access under CC-BY-NC-NDMade famous by the Enlightenment thinker Adam Smith, the concept of an ‘invisible hand’ might be taken to imply that a government that governs least governs the best, from the viewpoint of society. Here an invisible hand appears to represent unfettered market forces.Drawing from this much-contested notion, Mittermaier indicates why such a view represents only one side of the story and distinguishes between what he calls pragmatic and dogmatic free marketeers.Published posthumously, with new contributions by Daniel Klein, Rod O’Donnell and Christopher Torr, this book outlines Mittermaier’s main thesis and his relevance for ongoing debates within economics, politics, sociology and philosophy.

Erasing the Invisible Hand

Автор: Samuels
Название: Erasing the Invisible Hand
ISBN: 1107613167 ISBN-13(EAN): 9781107613164
Издательство: Cambridge Academ
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Цена: 7445.00 р.
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Описание: This book examines the use, principally in economics, of the concept of the invisible hand, centering on Adam Smith. It interprets the concept as ideology, knowledge, and a linguistic phenomenon. It shows how the principal Chicago School interpretation misperceives and distorts what Smith believed on the economic role of government.

The Invisible Hand of Power

Автор: Oleinik
Название: The Invisible Hand of Power
ISBN: 1848935242 ISBN-13(EAN): 9781848935242
Издательство: Taylor&Francis
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Цена: 22968.00 р.
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Описание: This is an innovative study of the techniques of domination, based on financial markets, judicial systems, academia and international relations, across North America and post-Soviet Russia. Ultimately, Oleinik seeks to provide an alternative to mainstream economic analyses of power.

Digital Playgrounds: The Hidden Politics of Children`s Online Play Spaces, Virtual Worlds, and Connected Games

Автор: Grimes Sara
Название: Digital Playgrounds: The Hidden Politics of Children`s Online Play Spaces, Virtual Worlds, and Connected Games
ISBN: 1442615567 ISBN-13(EAN): 9781442615564
Издательство: Mare Nostrum (Eurospan)
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Цена: 6013.00 р.
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Описание: Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children`s lives, with profound implications for children`s culture, agency, and rights in the digital era.


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