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Digital icons, Ibrahim, Yasmin


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Автор: Ibrahim, Yasmin
Название:  Digital icons
ISBN: 9780367445539
Издательство: Taylor&Francis
Классификация:





ISBN-10: 0367445530
Обложка/Формат: Hardcover
Страницы: 150
Вес: 0.46 кг.
Дата издания: 05.10.2020
Серия: Routledge studies in new media and cyberculture
Язык: English
Размер: 162 x 240 x 16
Читательская аудитория: Undergraduate
Подзаголовок: Memes, martyrs and avatars
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Поставляется из: Европейский союз
Описание: This book offers critical perspectives on the digital `iconic`, exploring how the notion of the iconic is re-appropriated and re-made online, and the consequences for humanity and society.


Bit by Bit: Social Research in the Digital Age

Автор: Salganik Matthew J.
Название: Bit by Bit: Social Research in the Digital Age
ISBN: 0691158649 ISBN-13(EAN): 9780691158648
Издательство: Wiley
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Цена: 4752.00 р.
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Описание:

An innovative and accessible guide to doing social research in the digital age

In just the past several years, we have witnessed the birth and rapid spread of social media, mobile phones, and numerous other digital marvels. In addition to changing how we live, these tools enable us to collect and process data about human behavior on a scale never before imaginable, offering entirely new approaches to core questions about social behavior. Bit by Bit is the key to unlocking these powerful methods--a landmark book that will fundamentally change how the next generation of social scientists and data scientists explores the world around us.

Bit by Bit is the essential guide to mastering the key principles of doing social research in this fast-evolving digital age. In this comprehensive yet accessible book, Matthew Salganik explains how the digital revolution is transforming how social scientists observe behavior, ask questions, run experiments, and engage in mass collaborations. He provides a wealth of real-world examples throughout, and also lays out a principles-based approach to handling ethical challenges in the era of social media.

Bit by Bit is an invaluable resource for social scientists who want to harness the research potential of big data and a must-read for data scientists interested in applying the lessons of social science to tomorrow's technologies.

  • Illustrates important ideas with examples of outstanding research
  • Combines ideas from social science and data science in an accessible style and without jargon
  • Goes beyond the analysis of "found" data to discuss the collection of "designed" data such as surveys, experiments, and mass collaboration
  • Features an entire chapter on ethics
  • Includes extensive suggestions for further reading and activities for the classroom or self-study
The Other Digital China: Nonconfrontational Activism on the Social Web

Автор: Wang Jing
Название: The Other Digital China: Nonconfrontational Activism on the Social Web
ISBN: 0674980921 ISBN-13(EAN): 9780674980921
Издательство: Wiley
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Цена: 5694.00 р.
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Описание: Westerners tend to equate political action with revolution and open criticism, leading to concerns that the less outspoken citizens of nonliberal societies are brainwashed, complicit, or paralyzed by fear. Jing Wang shatters this myth, showing how online activists in China are quietly building powerful coalitions for incremental social change.

How to Talk about Videogames

Автор: Bogost Ian
Название: How to Talk about Videogames
ISBN: 0816699127 ISBN-13(EAN): 9780816699124
Издательство: Mare Nostrum (Eurospan)
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Цена: 2502.00 р.
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Описание: Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don’t watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn’t.Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the “rivers and fields” that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: “God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study.”

Digital Snaps

Автор: Larsen Jonas
Название: Digital Snaps
ISBN: 1780763328 ISBN-13(EAN): 9781780763323
Издательство: Taylor&Francis
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Цена: 3673.00 р.
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Описание: Photography as an everyday practice is once again changing dramatically. At this moment of transition from analogue to digital, Digital Snaps aims to develop a new media ecology that can accommodate these changes to photography `as we know it`.

Inequity in the Technopolis: Race, Class, Gender, and the Digital Divide in Austin

Автор: Straubhaar Joseph, Spence Jeremiah, Tufekci Zeynep
Название: Inequity in the Technopolis: Race, Class, Gender, and the Digital Divide in Austin
ISBN: 0292754388 ISBN-13(EAN): 9780292754386
Издательство: Wiley EDC
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Цена: 3773.00 р.
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Описание:

Over the past few decades, Austin, Texas, has made a concerted effort to develop into a “technopolis,” becoming home to companies such as Dell and numerous start-ups in the 1990s. It has been a model for other cities across the nation that wish to become high-tech centers while still retaining the livability to attract residents. Nevertheless, this expansion and boom left poorer residents behind, many of them African American or Latino, despite local and federal efforts to increase lower-income and minority access to technology.

This book was born of a ten-year longitudinal study of the digital divide in Austin—a study that gradually evolved into a broader inquiry into Austin’s history as a segregated city, its turn toward becoming a technopolis, what the city and various groups did to address the digital divide, and how the most disadvantaged groups and individuals were affected by those programs.

The editors examine the impact of national and statewide digital inclusion programs created in the 1990s, as well as what happened when those programs were gradually cut back by conservative administrations after 2000. They also examine how the city of Austin persisted in its own efforts for digital inclusion by working with its public libraries and a number of local nonprofits, and the positive impact those programs had.

Mothering Through Precarity: Women`s Work and Digital Media

Автор: Wilson Julie A., Yochim Emily Chivers
Название: Mothering Through Precarity: Women`s Work and Digital Media
ISBN: 082236347X ISBN-13(EAN): 9780822363477
Издательство: Mare Nostrum (Eurospan)
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Цена: 4007.00 р.
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Описание:

In Mothering through Precarity Julie A. Wilson and Emily Chivers Yochim explore how working- and middle-class mothers negotiate the difficulties of twenty-first-century mothering through their everyday engagement with digital media. From Facebook and Pinterest to couponing, health, and parenting websites, the women Wilson and Yochim study rely upon online resources and communities for material and emotional support. Feeling responsible for their family's economic security, these women often become "mamapreneurs," running side businesses out of their homes. They also feel the need to provide for their family's happiness, making successful mothering dependent upon economic and emotional labor. Questioning these standards of motherhood, Wilson and Yochim demonstrate that mothers' work is inseparable from digital media as it provides them the means for sustaining their families through such difficulties as health scares, underfunded schools, a weakening social safety net, and job losses.
Digital materialism

Автор: Gottlieb, Dr Baruch
Название: Digital materialism
ISBN: 1787436691 ISBN-13(EAN): 9781787436695
Издательство: Emerald
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Цена: 9959.00 р.
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Описание: Digital materiality (digimat) proposes a set of basic principles for how we understand the world through digital processes. This short book sets out a methodical materialist understanding of digital technologies, where they come from, how they work, and what they do.

Digital uncanny

Автор: Ravetto-biagioli, Kriss (associate Professor Of Ci
Название: Digital uncanny
ISBN: 0190854006 ISBN-13(EAN): 9780190854003
Издательство: Oxford Academ
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Цена: 6334.00 р.
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Описание: Through a close reading of interactive and experimental art works, this book explores how the digital uncanny unsettles concepts of "self," "affect," "feedback," and "aesthetic experience," forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.

This Is Not a Copy

Автор: Nadali Davide
Название: This Is Not a Copy
ISBN: 1501337831 ISBN-13(EAN): 9781501337833
Издательство: Bloomsbury Academic
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Цена: 20592.00 р.
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Описание:

In This Is Not a Copy, Kaja Marczewska identifies a characteristic 'copy-paste' tendency in contemporary culture-a shift in attitude that allows reproduction and plagiarizing to become a norm in cultural production. This inclination can be observed in literature and non-literary forms of writing at an unprecedented level, as experiments with text redefine the nature of creativity. Responding to these transformations, Marczewska argues that we must radically rethink our conceptions of artistic practice and proposes a move away from the familiar categories of copying and originality, creativity and plagiarism in favour of the notion of iteration.

Developing the new concept of the Iterative Turn, This Is Not a Copy identifies and theorizes the turn toward ubiquitous iteration as a condition of text-based creative practices as they emerge in response to contemporary technologies. Conceiving of writing as iterative invites us to address a set of new, critical questions about contemporary culture. Combining discussion of literature, experimental and electronic writing, mainstream and independent publishing with debates in 20th- and 21st-century art, contemporary media culture, transforming technologies and copyright laws, This Is Not a Copy offers a timely and urgently needed argument, introducing a unique new perspective on practices that permeate our contemporary culture.

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Автор: Astrid Ensslin, Isabel Balteiro
Название: Approaches to Videogame Discourse: Lexis, Interaction, Textuality
ISBN: 1501338455 ISBN-13(EAN): 9781501338458
Издательство: Bloomsbury Academic
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Цена: 19008.00 р.
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Описание:

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture

Автор: Jones Nick
Название: Spaces Mapped and Monstrous: Digital 3D Cinema and Visual Culture
ISBN: 0231194234 ISBN-13(EAN): 9780231194235
Издательство: Wiley
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Цена: 4752.00 р.
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Описание: Spaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today`s visual landscape. Considering 3D`s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.

Re-scheduling television in the digital era

Автор: Bruun, Hanne
Название: Re-scheduling television in the digital era
ISBN: 0367226758 ISBN-13(EAN): 9780367226756
Издательство: Taylor&Francis
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Цена: 7961.00 р.
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Описание: This book explores how the television industry is adapting its production culture and professional practises of scheduling to an increasingly non-linear television paradigm, a testing ground where different communicative tools are tried out in a volatile industry.


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