Контакты/Проезд  Доставка и Оплата Помощь/Возврат
История
  +7(495) 980-12-10
  пн-пт: 10-18 сб,вс: 11-18
  shop@logobook.ru
   
    Поиск книг                    Поиск по списку ISBN Расширенный поиск    
Найти
  Зарубежные издательства Российские издательства  
Авторы | Каталог книг | Издательства | Новинки | Учебная литература | Акции | Хиты | |
 

Simulating good and evil, Schulzke, Marcus


Варианты приобретения
Цена: 4634.00р.
Кол-во:
 о цене
Наличие: Отсутствует. 
Возможна поставка под заказ. Дата поступления на склад уточняется после оформления заказа


Добавить в корзину
в Мои желания

Автор: Schulzke, Marcus
Название:  Simulating good and evil
ISBN: 9781978818569
Издательство: Mare Nostrum (Eurospan)
Классификация:



ISBN-10: 1978818564
Обложка/Формат: Paperback
Страницы: 222
Вес: 0.45 кг.
Дата издания: 30.10.2020
Язык: English
Размер: 22.61 x 15.49 x 1.78 cm
Ключевые слова: Ethics & moral philosophy,Human-computer interaction,Indoor games,Media studies, COMPUTERS / Social Aspects / Human-Computer Interaction,GAMES / Video & Electronic,PHILOSOPHY / Ethics & Moral Philosophy,POLITICAL SCIENCE / Public Policy / Communication Po
Подзаголовок: The morality and politics of videogames
Рейтинг:
Поставляется из: Англии
Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  
Дополнительное описание: Media studies|Central / national / federal government policies|Ethics and moral philosophy|Communications engineering / telecommunications|Computer games / online games: strategy guides / companion works|Human–computer interaction|Digital and Information



Simulating Good and Evil: The Morality and Politics of Videogames

Автор: Marcus Schulzke
Название: Simulating Good and Evil: The Morality and Politics of Videogames
ISBN: 1978818572 ISBN-13(EAN): 9781978818576
Издательство: Mare Nostrum (Eurospan)
Рейтинг:
Цена: 18810.00 р.
Наличие на складе: Нет в наличии.

Описание: Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.  

Simulating the Mind

Автор: Dietmar Dietrich; Georg Fodor; Gerhard Zucker; Die
Название: Simulating the Mind
ISBN: 3211094504 ISBN-13(EAN): 9783211094501
Издательство: Springer
Рейтинг:
Цена: 23058.00 р.
Наличие на складе: Есть у поставщика Поставка под заказ.

Описание: Addresses the disparate languages existing between computer scientists and neuro-pyschologists in the common field of artificial intelligence. This work includes contributions from experts in the fields of process automation, building automation, industry automation, (traditional) artificial intelligence and neuro-psychoanalysis.


ООО "Логосфера " Тел:+7(495) 980-12-10 www.logobook.ru
   В Контакте     В Контакте Мед  Мобильная версия